4942 cards found
Myr Prototype

Myr Prototype {5}

Artifact Creature - Myr
At the beginning of your upkeep, put a +1/+1 counter on Myr Prototype.
Myr Prototype can't attack or block unless you pay {1} for each +1/+1 counter on it.
2/2
  • Mirrodin
Myr Quadropod

Myr Quadropod {4}

Artifact Creature - Myr
{3}: Switch Myr Quadropod's power and toughness until end of turn.
Each myr was designed to fill a specific role. This one, for example, was designed to stomp on other myr.
1/4
  • Fifth Dawn
Mystic Compass

Mystic Compass {2}

Artifact
{1}, {T}: Target land becomes the basic land type of your choice until end of turn.
Mystic Crusader

Mystic Crusader {1}{W}{W}

Creature - Human Nomad Mystic
Protection from black and from red
Threshold — As long as seven or more cards are in your graveyard, Mystic Crusader gets +1/+1 and has flying.
2/1
  • Odyssey
Mystic Denial

Mystic Denial {1}{U}{U}

Instant
Counter target creature or sorcery spell.
Mystic Familiar

Mystic Familiar {1}{W}

Creature - Bird
Flying
Threshold — As long as seven or more cards are in your graveyard, Mystic Familiar gets +1/+1 and has protection from black.
They soar, and the mystics follow.
1/2
  • Torment
Mystic Melting

Mystic Melting {3}{G}

Instant
Destroy target artifact or enchantment.
Draw a card at the beginning of the next turn's upkeep.
The sun-hot glow radiated from the druids, leaving scattered metal in steaming pools as it passed.
  • Coldsnap
Mystic Might

Mystic Might {U}

Enchantment - Aura
Enchant land you control
Cumulative upkeep {1}{U}
Enchanted land has "{T}: Target creature gets +2/+2 until end of turn."
  • Ice Age
Mystic Penitent

Mystic Penitent {W}

Creature - Human Nomad Mystic
Vigilance
Threshold — As long as seven or more cards are in your graveyard, Mystic Penitent gets +1/+1 and has flying.
1/1
  • Odyssey
Mystic Restraints

Mystic Restraints {2}{U}{U}

Enchantment - Aura
Flash
Enchant creature
When Mystic Restraints enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
  • Champions of Kamigawa
Mystic Veil

Mystic Veil {1}{U}

Enchantment - Aura
You may cast Mystic Veil as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
Enchanted creature has shroud.
"Magic is my thread, my will the needle. I weave over you as if you never were."
—Poetics of Hanan
  • Visions
Mystic Visionary

Mystic Visionary {1}{W}

Creature - Human Nomad Mystic
Threshold — Mystic Visionary has flying as long as seven or more cards are in your graveyard.
"The aven are heralds of divinity. The greatest glory is to join them in the sky."
2/1
  • Odyssey
Mythic Proportions

Mythic Proportions {4}{G}{G}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +8/+8 and has trample.
The blood of Krosa turns rational beings into primal forces.
  • Onslaught
Márton Stromgald

Márton Stromgald {2}{R}{R}

Legendary Creature - Human Knight
Whenever Márton Stromgald attacks, other attacking creatures get +1/+1 until end of turn for each attacking creature other than Márton Stromgald.
Whenever Márton Stromgald blocks, other blocking creatures get +1/+1 until end of turn for each blocking creature other than Márton Stromgald.
1/1
Nacre Talisman

Nacre Talisman {2}

Artifact
Whenever a player casts a white spell, you may pay {3}. If you do, untap target permanent.
  • Ice Age
Nafs Asp

Nafs Asp {G}

Creature - Snake
Whenever Nafs Asp deals damage to a player, that player loses 1 life at the beginning of their next draw step unless they pay {1} before that draw step.
1/1
Related card: City in a Bottle
Nakaya Shade

Nakaya Shade {1}{B}

Creature - Shade
{B}: Nakaya Shade gets +1/+1 until end of turn unless any player pays {2}.
Made strong by reckless magic. Made horrid by reckless strife.
1/1
  • Prophecy
Name Dropping

Name Dropping {1}{G}

Enchantment
Gotcha — If an opponent says a word that's in the name of a card in your graveyard, you may say "Gotcha!" When you do, return that card to your hand.
Gemini (May 21—June 21) This week is a good time to branch out and meet others. But don't forget your roots. Avoid commitments and open flames.
  • Unhinged
Nameless One

Nameless One {3}{U}

Creature - Wizard Avatar
Nameless One's power and toughness are each equal to the number of Wizards on the battlefield.
Morph {2}{U}
"Open your mind to me."
*/*
  • Onslaught
Nameless Race

Nameless Race {3}{B}

Creature
Trample
As Nameless Race enters, pay any amount of life. The amount you pay can't be more than the total number of white nontoken permanents your opponents control plus the total number of white cards in their graveyards.
Nameless Race's power and toughness are each equal to the life paid as it entered.
*/*
  • The Dark
Nantuko Blightcutter

Nantuko Blightcutter {2}{G}

Creature - Insect Druid
Protection from black
Threshold — Nantuko Blightcutter gets +1/+1 for each black permanent your opponents control as long as seven or more cards are in your graveyard.
2/2
  • Torment
Nantuko Calmer

Nantuko Calmer {2}{G}{G}

Creature - Insect Druid
{G}, {T}, Sacrifice Nantuko Calmer: Destroy target enchantment.
Threshold — Nantuko Calmer gets +1/+1 as long as seven or more cards are in your graveyard.
2/3
  • Torment
Nantuko Disciple

Nantuko Disciple {3}{G}

Creature - Insect Druid
{G}, {T}: Target creature gets +2/+2 until end of turn.
Unanswered prayers are themselves answers.
—Nantuko teaching
2/2
Nantuko Mentor

Nantuko Mentor {2}{G}

Creature - Insect Druid
{2}{G}, {T}: Target creature gets +X/+X until end of turn, where X is that creature's power.
That which grows without roots cannot be uprooted.
—Nantuko teaching
1/1
  • Odyssey
Nantuko Shrine

Nantuko Shrine {1}{G}{G}

Enchantment
Whenever a player casts a spell, that player creates X 1/1 green Squirrel creature tokens, where X is the number of cards in all graveyards with the same name as that spell.
  • Odyssey