4542 cards found
Pilgrim's Eye

Pilgrim's Eye {3}

Artifact Creature - Thopter
Flying
When Pilgrim's Eye enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Each time it is sent to find a safe haven, it takes longer to return.
1/1
Pili-Pala

Pili-Pala {2}

Artifact Creature - Scarecrow
Flying
{2}, {Q}: Add one mana of any color.
It wasn't really expected to fly. Then again, it wasn't expected to move, either.
1/1
Pillar of Origins

Pillar of Origins {2}

Artifact
As Pillar of Origins enters, choose a creature type.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
Pillar of War

Pillar of War {3}

Artifact Creature - Golem
Defender
As long as Pillar of War is enchanted, it can attack as though it didn't have defender.
Just because a temple has no guards doesn't mean it's undefended.
3/3
  • Born of the Gods
Pillar of the Paruns

Pillar of the Paruns

Land
{T}: Add one mana of any color. Spend this mana only to cast a multicolored spell.
Built on the very ground where the Ten signed the Guildpact, the tower is a monument to the past and a reminder of who holds power in the present.
Pillarverge Pathway
Needleverge Pathway

Pillarverge Pathway

Land
{T}: Add {W}.
"The oxen here take an almost feline delight in pushing things over the edge."
—Akiri, kor line-slinger
Card has other part: Needleverge Pathway
Pin Collector's Booth

Pin Collector's Booth

Plane - MagicCon
Whenever you attack, create a Pin token attached to target attacking creature you control. It's an Pin Aura enchantment with enchant creature and "Enchanted creature gets +1/+1."
Whenever Chaos ensues, each opponent loses X life, where X is the total number of pins attached to you and creatures you control. (This includes pins on your backpack.)
  • Unknown Event
Pin Trading

Pin Trading

Phenomenon
When you encounter this, draw a card for each pin you are wearing and each Pin token attached to creatures you control. (This includes pins on your backpack.) (Then planeswalk away from this phenomenon.)
  • Unknown Event
Pine Barrens

Pine Barrens

Land
Pine Barrens enters tapped.
{T}: Add {C}.
{T}: Add {B} or {G}. Pine Barrens deals 1 damage to you.
Pinecrest Ridge

Pinecrest Ridge

Land
{T}: Add {C}.
{T}: Add {R} or {G}. Pinecrest Ridge doesn't untap during your next untap step.
  • Champions of Kamigawa
Pip-Boy 3000

Pip-Boy 3000 {1}

Artifact - Equipment
Whenever equipped creature attacks, choose one —
• Sort Inventory — Draw a card, then discard a card.
• Pick a Perk — Put a +1/+1 counter on that creature.
• Check Map — Untap up to two target lands.
Equip {2}
Piranha Marsh

Piranha Marsh

Land
Piranha Marsh enters tapped.
When Piranha Marsh enters, target player loses 1 life.
{T}: Add {B}.
Pirate's Cutlass

Pirate's Cutlass {3}

Artifact - Equipment
When this Equipment enters, attach it to target Pirate you control.
Equipped creature gets +2/+1.
Equip {2}
Piston Sledge

Piston Sledge {3}

Artifact - Equipment
When Piston Sledge enters, attach it to target creature you control.
Equipped creature gets +3/+1.
Equip—Sacrifice an artifact.
Only the goblins could make a simple machine so complex.
  • Mirrodin Besieged
Pit Trap

Pit Trap {2}

Artifact
{2}, {T}, Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated.
Never forget your feet
—Elvish expression meaning "watch your step"
Pit of Offerings

Pit of Offerings

Land - Cave
Pit of Offerings enters tapped.
When Pit of Offerings enters, exile up to three target cards from graveyards.
{T}: Add {C}.
{T}: Add one mana of any of the exiled cards' colors.
  • The Lost Caverns of Ixalan
Pithing Needle

Pithing Needle {1}

Artifact
As Pithing Needle enters, choose a card name.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Occasionally a skaab remembers too much of its former life. Luckily, there's an easy cure.
Pithing Spyglass

Pithing Spyglass {2}

Artifact
As Pithing Spyglass enters, name a keyword ability or ability word.
All cards in all zones lose that keyword ability or ability word and all text tied to that ability.
Plague Boiler

Plague Boiler {3}

Artifact
At the beginning of your upkeep, put a plague counter on Plague Boiler.
{1}{B}{G}: Put a plague counter on Plague Boiler or remove a plague counter from it.
When Plague Boiler has three or more plague counters on it, sacrifice it. If you do, destroy all nonland permanents.
Plague Myr

Plague Myr {2}

Artifact Creature - Phyrexian Myr
Infect
{T}: Add {C}.
They watch for a new master, one more sinister than the last.
1/1
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Planar Atlas

Planar Atlas {2}

Artifact
Planar Atlas enters tapped.
When Planar Atlas enters, you may look at the top four cards of your library. If you do, reveal up to one land card from among them, then put that card on top of your library and the rest on the bottom in a random order.
{T}: Add {C}.
Planar Bridge

Planar Bridge {6}

Legendary Artifact
{8}, {T}: Search your library for a permanent card, put it onto the battlefield, then shuffle.
"It is finished. Now the real work can begin."
—Tezzeret
Planar Gate

Planar Gate {6}

Artifact
Creature spells you cast cost {2} less to cast.
Nireya reached through the Gate, sensing the energies trapped beyond.
Planar Nexus

Planar Nexus

Land
Planar Nexus is every nonbasic land type.
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
The violence of the Conflux gave way to rebirth.
  • Modern Horizons 3 Commander 80 132