4874 cards found
Narnam Renegade

Narnam Renegade {G}

Creature - Elf Warrior
Deathtouch
Revolt — Narnam Renegade enters with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn.
"I do not need to pierce your heart to still its beating."
1/2
Narrow-Minded Baloney Fireworks

Narrow-Minded Baloney Fireworks

Stickers
{TK}{TK} — Whenever this creature attacks, you gain 2 life.
{TK}{TK}{TK} — Vigilance, reach
{TK}{TK} — 2/4
{TK}{TK}{TK}{TK}{TK} — 7/7
  • Unfinity Sticker Sheets
Natural Selection

Natural Selection {G}

Instant
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.
Natural State

Natural State {G}

Instant
Destroy target artifact or enchantment with mana value 3 or less.
"Killing the Eldrazi is not enough. We must erase all memory of them from this world."
—Greenweaver Mina
  • Oath of the Gatewatch
Natural Unity

Natural Unity

Conspiracy
Hidden agenda
Creatures you control with the chosen name have "At the beginning of combat on your turn, you may pay {G}. If you do, put a +1/+1 counter on this creature."
  • Conspiracy: Take the Crown
Nature Demands an Offering

Nature Demands an Offering

Scheme
When you set this scheme in motion, target opponent chooses a creature you don't control and puts it on top of its owner's library, then repeats this process for an artifact, an enchantment, and a land. Then the owner of each permanent chosen this way shuffles.
  • Archenemy Schemes
Nature Shields Its Own

Nature Shields Its Own

Ongoing Scheme
Whenever a creature attacks and isn't blocked, if you're the defending player, create a 0/1 green Plant creature token that's blocking that creature.
When four or more creatures attack you, abandon this scheme at end of combat.
  • Archenemy Schemes
Nature's Chosen

Nature's Chosen {G}

Enchantment - Aura
Enchant creature you control
{0}: Untap enchanted creature. Activate only during your turn and only once each turn.
Tap enchanted creature: Untap target artifact, creature, or land. Activate only if enchanted creature is white and untapped and only once each turn.
  • Alliances
Nature's Claim

Nature's Claim {G}

Instant
Destroy target artifact or enchantment. Its controller gains 4 life.
"On this plane, the use of magic can provoke a ferocious reprisal from nature. Whoever the Eldrazi were, their relics left Zendikar forever enraged."
—Jace Beleren
Nature's Panoply

Nature's Panoply {G}

Instant
Strive — This spell costs {2}{G} more to cast for each target beyond the first.
Choose any number of target creatures. Put a +1/+1 counter on each of them.
Nature protects its own.
  • Journey into Nyx
Navigator's Compass

Navigator's Compass {1}

Artifact
When Navigator's Compass enters, you gain 3 life.
{T}: Until end of turn, target land you control becomes the basic land type of your choice in addition to its other types.
The Weatherlight can no longer planeshift, but it can traverse Dominaria with ease.
  • Dominaria
Naya

Naya

Plane - Alara
You may play any number of lands on each of your turns.
Whenever chaos ensues, target red, green, or white creature you control gets +1/+1 until end of turn for each land you control.
Naya Panorama

Naya Panorama

Land
{T}: Add {C}.
{1}, {T}, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle.
Between the thunderous footfalls of Naya's behemoths lie moments of perfect quiet.
Nearby Planet

Nearby Planet

Land
Rangeling (This card is every land type, including Plains, Island, Swamp, Mountain, Forest, Desert, Gate, Lair, Locus, and all those Urza's ones.)
Nearby Planet enters tapped.
When Nearby Planet enters, sacrifice it unless you pay {1}.
"Here's a nice place we haven't hit yet."
—Captain Rex Nebula
  • Unfinity 198 484
Neck Tangle

Neck Tangle

Sorcery
If there are five or more Heads on the battlefield, tap two of them and they don't untap during the Hydra's next untap step. Otherwise, reveal the top card of the Hydra's library and the Hydra casts that card.
  • Face the Hydra
Necra Disciple

Necra Disciple {B}

Creature - Human Wizard
{G}, {T}: Add one mana of any color.
{W}, {T}: Prevent the next 1 damage that would be dealt to any target this turn.
"The darkness merely hides the light."
1/1
  • Apocalypse
Necroblossom Snarl

Necroblossom Snarl

Land
As Necroblossom Snarl enters, you may reveal a Swamp or Forest card from your hand. If you don't, Necroblossom Snarl enters tapped.
{T}: Add {B} or {G}.
A hungry lair of flourishing rot.
Necrogen Spellbomb

Necrogen Spellbomb {1}

Artifact
{B}, Sacrifice Necrogen Spellbomb: Target player discards a card.
{1}, Sacrifice Necrogen Spellbomb: Draw a card.
"Forget that which was never known."
—Spellbomb inscription
  • Mirrodin
Necropotence Avatar

Necropotence Avatar

Vanguard
Skip your draw step.
At the beginning of your end step, if it's not the first turn of the game, put a death counter on Necropotence Avatar. You draw X cards and you lose X life, where X is the number of death counters on Necropotence Avatar.
Hand size bonus: +0
Life bonus: +4
  • Magic Online Avatars
Necrotic Wound

Necrotic Wound {B}

Instant
Undergrowth — Target creature gets -X/-X until end of turn, where X is the number of creature cards in your graveyard. If that creature would die this turn, exile it instead.
The assassins of the Ochran distill toxins from the remains of their previous victims.
Related card: Bind to Secrecy
Need for Speed

Need for Speed {R}

Enchantment
Sacrifice a land: Target creature gains haste until end of turn.
His feet buckled the ground, his hands cut the wind to ribbons, and he was gone.
  • Odyssey
Needle Drop

Needle Drop {R}

Instant
Needle Drop deals 1 damage to any target that was dealt damage this turn.
Draw a card.
"First it was plovers and mulldrifters. Now it's knitting needles the size of javelins."
—Calydd, kithkin farmer
Needle Spires

Needle Spires

Land
Needle Spires enters tapped.
{T}: Add {R} or {W}.
{2}{R}{W}: Needle Spires becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land.
Needleverge Pathway
Pillarverge Pathway

Needleverge Pathway

Land
{T}: Add {R}.
"Once you really trust the rope, you'll learn to sleep standing up."
—Akiri, kor line-slinger
Card has other part: Pillarverge Pathway
Neglected Heirloom
Ashmouth Blade

Neglected Heirloom {1}

Artifact - Equipment
Equipped creature gets +1/+1.
When equipped creature transforms, transform Neglected Heirloom.
Equip {1}
"There is a rich history in a blade like this."
—Old Rutstein
Card has other part: Ashmouth Blade