29693 cards found
Civic Gardener

Civic Gardener {1}{G}

Creature - Human Citizen
Whenever Civic Gardener attacks, untap target creature or land.
"I've told you knuckleheads a hundred times: You can kill 'em here, but bury the bodies somewhere else. If you disturb my prized azaleas again, you'd better dig a second hole for yourself!"
2/2
  • Streets of New Capenna
Jeweled Bird

Jeweled Bird {1}

Artifact
Remove Jeweled Bird from your deck before playing if you're not playing for ante.
{T}: Ante Jeweled Bird. If you do, put all other cards you own from the ante into your graveyard, then draw a card.
Related card: City in a Bottle
Aven Farseer

Aven Farseer {1}{W}

Creature - Bird Soldier
Flying
Whenever a permanent is turned face up, put a +1/+1 counter on Aven Farseer.
His enemies' trickery and deceit only fuel his righteous anger.
1/1
  • Scourge
Zetalpa, Primal Dawn

Zetalpa, Primal Dawn {6}{W}{W}

Legendary Creature - Elder Dinosaur
Flying, double strike, vigilance, trample, indestructible
The sky takes flight and the earth trembles.
4/8
Whiptongue Frog

Whiptongue Frog {2}{U}

Creature - Frog
{U}: Whiptongue Frog gains flying until end of turn.
Their favorite food? Wind dancers.
1/3
  • Exodus
Disallow

Disallow {1}{U}{U}

Instant
Counter target spell, activated ability, or triggered ability.
"How easily your flames are quenched."
—Baral, Chief of Compliance
Brazen Wolves

Brazen Wolves {2}{R}

Creature - Wolf
Whenever Brazen Wolves attacks, it gets +2/+0 until end of turn.
With fewer patrols about, Kessig's roads have become prime hunting grounds.
2/3
Skittering Crustacean

Skittering Crustacean {2}{U}

Creature - Crab
{6}{U}: Monstrosity 4.
As long as Skittering Crustacean is monstrous, it has hexproof.
2/3
Cradle Guard

Cradle Guard {1}{G}{G}

Creature - Treefolk
Trample
Echo {1}{G}{G}
Mother, sleep / Dream our lives Our roots your soul / Our leaves your bed.
4/4
Overgrown Arch

Overgrown Arch {1}{G}

Creature - Plant Wall
Defender
{T}: You gain 1 life.
{2}, Sacrifice Overgrown Arch: Learn.
0/4
  • Strixhaven: School of Mages
Magma Opus

Magma Opus {6}{U}{R}

Instant
Magma Opus deals 4 damage divided as you choose among any number of targets. Tap two target permanents. Create a 4/4 blue and red Elemental creature token. Draw two cards.
{U/R}{U/R}, Discard Magma Opus: Create a Treasure token.
Hollowhead Sliver

Hollowhead Sliver {2}{R}

Creature - Sliver
Sliver creatures you control have "{T}, Discard a card: Draw a card."
"Brilliant! They evolved away from energy-taxing brains and respond only to spinal reflex arcs from the hive mind."
—Rukarumel, field journal
2/2
Breeches, the Blastmaker

Breeches, the Blastmaker {1}{U}{R}

Legendary Creature - Goblin Pirate
Menace
Whenever you cast your second spell each turn, you may sacrifice an artifact. If you do, flip a coin. When you win the flip, copy that spell. You may choose new targets for the copy. When you lose the flip, Breeches, the Blastmaker deals damage equal to that spell's mana value to any target.
3/3
  • Outlaws of Thunder Junction Promos 197p 197s
  • Outlaws of Thunder Junction 197 292
Mondassian Colony Ship

Mondassian Colony Ship

Plane - Spacecraft
Whenever a creature attacks, it gets +1/+1 until end of turn for each other creature its controller controls that shares a creature type with it.
Whenever chaos ensues, turn target creature face down. It becomes a 2/2 Cyberman artifact creature.
  • Doctor Who
Spectacular Showdown

Spectacular Showdown {1}{R}

Sorcery
Put a double strike counter on target creature, then goad each creature that had a double strike counter put on it this way.
Overload {4}{R}{R}{R}
  • Murders at Karlov Manor Commander
  • Commander Legends: Battle for Baldur's Gate 634 679
Spellbound Dragon

Spellbound Dragon {3}{U}{R}

Creature - Dragon
Flying
Whenever Spellbound Dragon attacks, draw a card, then discard a card. Spellbound Dragon gets +X/+0 until end of turn, where X is the discarded card's mana value.
A king in Jund, a serf in Esper.
3/5
Forethought Amulet

Forethought Amulet {5}

Artifact
At the beginning of your upkeep, sacrifice Forethought Amulet unless you pay {3}.
If an instant or sorcery source would deal 3 or more damage to you, it deals 2 damage to you instead.
  • Legends
Sire of Stagnation

Sire of Stagnation {4}{U}{B}

Creature - Eldrazi
Devoid
Whenever a land enters the battlefield under an opponent's control, that player exiles the top two cards of their library and you draw two cards.
As the great scourge passed by, Zendikar shivered, then lay silent.
5/7
Naar Isle

Naar Isle

Plane - Wildfire
At the beginning of your upkeep, put a flame counter on Naar Isle, then Naar Isle deals damage to you equal to the number of flame counters on it.
Whenever chaos ensues, Naar Isle deals 3 damage to target player or planeswalker.
Gustha's Scepter

Gustha's Scepter {0}

Artifact
{T}: Exile a card from your hand face down. You may look at it for as long as it remains exiled.
{T}: Return a card you own exiled with Gustha's Scepter to your hand.
When you lose control of Gustha's Scepter, put all cards exiled with Gustha's Scepter into their owner's graveyard.
Mogg Cannon

Mogg Cannon {2}

Artifact
{T}: Target creature you control gets +1/+0 and gains flying until end of turn. Destroy that creature at the beginning of the next end step.
Moggs never volunteer for anything twice.
  • Tempest
Ghitu Amplifier

Ghitu Amplifier {1}{R}

Creature - Human Wizard
Kicker {2}{U}
When Ghitu Amplifier enters the battlefield, if it was kicked, return target creature an opponent controls to its owner's hand.
Whenever you cast an instant or sorcery spell, Ghitu Amplifier gets +2/+0 until end of turn.
1/2
  • Dominaria United
Caller of the Untamed

Caller of the Untamed {3}{G}

Creature - Elf Shaman
Before you shuffle your deck to start the game, you may reveal this card from your deck and exile a creature card you drafted that isn't in your deck.
{X}, {T}: Create a token that's a copy of a card you exiled with cards named Caller of the Untamed. X is the mana value of that card.
2/4
  • Conspiracy: Take the Crown
Furious Bellow

Furious Bellow {1}{R}

Instant
Target creature gets +3/+0 and gains first strike until end of turn. Scry 1.
Minotaurs sometimes pretend to be lost in a battle rage, leading their opponents to underestimate their cleverness.
  • Dominaria United
Drain the Well

Drain the Well {2}{B/G}{B/G}

Sorcery
Destroy target land. You gain 2 life.
Trows have learned that it's not wise to eat cinders without a bucket or two of water nearby.
  • Eventide