31561 cards found
Shanodin Dryads

Shanodin Dryads {G}

Creature - Nymph Dryad
Forestwalk
Moving without sound, swift figures pass through branches and undergrowth completely unhindered. One with the trees around them, the Dryads of Shanodin Forest are seen only when they wish to be.
1/1
Stream of Life

Stream of Life {X}{G}

Sorcery
Target player gains X life.
Thicket Basilisk

Thicket Basilisk {3}{G}{G}

Creature - Basilisk
Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
Moss-covered statues littered the area, a macabre monument to the Basilisk's power.
2/4
Timber Wolves

Timber Wolves {G}

Creature - Wolf
Banding
Though many think of Wolves as solitary predators, they are actually extremely social animals. During a hunt they often call to each other, which can be quite unsettling for their prey.
1/1
Tranquility

Tranquility {2}{G}

Sorcery
Destroy all enchantments.
Tsunami

Tsunami {3}{G}

Sorcery
Destroy all Islands.
Verduran Enchantress

Verduran Enchantress {1}{G}{G}

Creature - Human Druid
Whenever you cast an enchantment spell, you may draw a card.
Some say magic was first practiced by women, who have always felt strong ties to the land.
0/2
Related card: Mesa Enchantress
Wall of Brambles

Wall of Brambles {2}{G}

Creature - Plant Wall
Defender
{G}: Regenerate Wall of Brambles.
2/3
Wall of Ice

Wall of Ice {2}{G}

Creature - Wall
Defender
"And through the drifts the snowy cliffs
Did send a dismal sheen:
Nor shapes of men nor beasts we ken—
The ice was all between."
—Samuel Coleridge, "The Rime of the Ancient Mariner"
0/7
Wall of Wood

Wall of Wood {G}

Creature - Wall
Defender
Everybody knows that to ward off trouble, you knock on wood. But usually it's better to make a wall out of the wood and let trouble do the knocking.
0/3
Wanderlust

Wanderlust {2}{G}

Enchantment - Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player.
War Mammoth

War Mammoth {3}{G}

Creature - Elephant
Trample
I didn't think Mammoths could ever hold a candle to a well-trained battle horse. Then one day I turned my back on a drunken soldier. His blow never landed; Mi'cha flung the brute over ten meters.
3/3
Web

Web {G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +0/+2 and has reach.
Wild Growth

Wild Growth {G}

Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
Ankh of Mishra

Ankh of Mishra {2}

Artifact
Whenever a land enters, Ankh of Mishra deals 2 damage to that land's controller.
Basalt Monolith

Basalt Monolith {3}

Artifact
Basalt Monolith doesn't untap during your untap step.
{T}: Add {C}{C}{C}.
{3}: Untap Basalt Monolith.
Black Lotus

Black Lotus {0}

Artifact
{T}, Sacrifice Black Lotus: Add three mana of any one color.
Related cards: Garth One-Eye Oracle of the Alpha
Black Vise

Black Vise {1}

Artifact
As Black Vise enters, choose an opponent.
At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.
Celestial Prism

Celestial Prism {3}

Artifact
{2}, {T}: Add one mana of any color.
Chaos Orb

Chaos Orb {2}

Artifact
{1}, {T}: If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all nontoken permanents it touches. Then destroy Chaos Orb.
Clockwork Beast

Clockwork Beast {6}

Artifact Creature - Beast
Clockwork Beast enters with seven +1/+0 counters on it.
At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.
{X}, {T}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate only during your upkeep.
0/4
Conservator

Conservator {4}

Artifact
{3}, {T}: Prevent the next 2 damage that would be dealt to you this turn.
Copper Tablet

Copper Tablet {2}

Artifact
At the beginning of each player's upkeep, Copper Tablet deals 1 damage to that player.
Crystal Rod

Crystal Rod {1}

Artifact
Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life.
Cyclopean Tomb

Cyclopean Tomb {4}

Artifact
{2}, {T}: Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate only during your upkeep.
When Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb.