336 cards found
Sindbad

Sindbad {1}{U}

Creature - Human
{T}: Draw a card and reveal it. If it isn't a land card, discard it.
1/1
Related cards: City in a Bottle Fa'adiyah Seer
Skizzik Surger

Skizzik Surger {4}{R}{R}

Creature - Elemental
Haste
Echo—Sacrifice two lands.
6/4
  • Future Sight
Smokestack

Smokestack {4}

Artifact
At the beginning of your upkeep, you may put a soot counter on Smokestack.
At the beginning of each player's upkeep, that player sacrifices a permanent of their choice for each soot counter on Smokestack.
Snake Cult Initiation

Snake Cult Initiation {3}{B}

Enchantment - Aura
Enchant creature
Enchanted creature has poisonous 3.
  • Future Sight
Snuff Out

Snuff Out {3}{B}

Instant
If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost.
Destroy target nonblack creature. It can't be regenerated.
"The bigger they are, the faster they rot."
Sol Ring

Sol Ring {1}

Artifact
{T}: Add {C}{C}.
Lost to time is the artificer's art of trapping light from a distant star in a ring of purest gold.
Related card: Ring Out
Sol'kanar the Swamp King

Sol'kanar the Swamp King {2}{U}{B}{R}

Legendary Creature - Demon
Swampwalk
Whenever a player casts a black spell, you gain 1 life.
5/5
Soltari Priest

Soltari Priest {W}{W}

Creature - Soltari Cleric
Protection from red
Shadow
"In Rath," the priest said, "there is even greater need for prayer."
2/1
Soul Collector

Soul Collector {3}{B}{B}

Creature - Vampire
Flying
Whenever a creature dealt damage by Soul Collector this turn dies, return that card to the battlefield under your control.
Morph {B}{B}{B}
3/4
Spellweaver Volute

Spellweaver Volute {3}{U}{U}

Enchantment - Aura
Enchant instant card in a graveyard
Whenever you cast a sorcery spell, copy the enchanted instant card. You may cast the copy without paying its mana cost. If you do, exile the enchanted card and attach Spellweaver Volute to another instant card in a graveyard.
Spellwild Ouphe

Spellwild Ouphe {1}{G}

Creature - Ouphe
Spells that target Spellwild Ouphe cost {2} less to cast.
"You'd think that their big glowing eyes would be almost hypnotic to look at. In fact, it's the other way around—they are entranced by nearly everything they see."
—Balecki, Spellwild druid
1/3
  • Future Sight
Spike Feeder

Spike Feeder {1}{G}{G}

Creature - Spike
Spike Feeder enters with two +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from Spike Feeder: You gain 2 life.
0/0
Spike Weaver

Spike Weaver {2}{G}{G}

Creature - Spike
Spike Weaver enters with three +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature.
{1}, Remove a +1/+1 counter from Spike Weaver: Prevent all combat damage that would be dealt this turn.
0/0
Spin into Myth

Spin into Myth {4}{U}

Instant
Put target creature on top of its owner's library, then fateseal 2.
Spined Sliver

Spined Sliver {R}{G}

Creature - Sliver
Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.
"Slivers are evil and slivers are sly; And if you get eaten, then no one will cry."
—Mogg children's rhyme
2/2
Spitting Slug

Spitting Slug {1}{G}{G}

Creature - Slug
Whenever Spitting Slug blocks or becomes blocked, you may pay {1}{G}. If you do, Spitting Slug gains first strike until end of turn. Otherwise, each creature blocking or blocked by Spitting Slug gains first strike until end of turn.
2/4
Sporoloth Ancient

Sporoloth Ancient {3}{G}{G}

Creature - Fungus
At the beginning of your upkeep, put a spore counter on Sporoloth Ancient.
Creatures you control have "Remove two spore counters from this creature: Create a 1/1 green Saproling creature token."
4/4
Squee, Goblin Nabob

Squee, Goblin Nabob {2}{R}

Legendary Creature - Goblin
At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand.
The smartest—and only—goblin cabin boy aboard the Weatherlight, Squee has learned that intelligence and common sense are very different things. This matters little, however, since he has neither.
1/1
Squire

Squire {1}{W}

Creature - Human Soldier
"Of twenty yeer of age he was, I gesse.
Of his stature he was of evene lengthe.
And wonderly delyvere, and of greete strengthe."
—Geoffrey Chaucer,
The Canterbury Tales
1/2
Standstill

Standstill {1}{U}

Enchantment
When a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards.
"Take your time."
Static Orb

Static Orb {3}

Artifact
As long as Static Orb is untapped, players can't untap more than two permanents during their untap steps.
Time passes, time crawls;
Time doesn't move at all.
Steamflogger Boss

Steamflogger Boss {3}{R}

Creature - Goblin Rigger
Other Riggers you control get +1/+0 and have haste.
If a Rigger you control would assemble a Contraption, it assembles two Contraptions instead.
"Whip the Xs! Pinch the Os!
What we're building, no one knows!"
3/3
Stifle

Stifle {U}

Instant
Counter target activated or triggered ability.
"If I wanted your opinion, I'd have told you what it was."
—Pemmin, Riptide survivor
Related card: Skywriter Djinn
Storm Entity

Storm Entity {1}{R}

Creature - Elemental
Haste
Storm Entity enters with a +1/+1 counter on it for each other spell cast this turn.
Dweldian magi don't enter the Realm of Thrones when they die. Instead their souls are drawn to great works of magic.
1/1
Stormbind

Stormbind {1}{R}{G}

Enchantment
{2}, Discard a card at random: Stormbind deals 2 damage to any target.
"Once, our people could call down the storm itself to do our bidding."
—Lovisa Coldeyes, Balduvian chieftain