When you set this scheme in motion, each opponent reveals their hand. You may choose a noncreature, nonland card revealed this way and cast it without paying its mana cost.
"Indulge me. Just one spell. One potentially fatal spell gone horribly awry."
{T}: Add {G}. {3}{G}, {T}: Look at the top four cards of your library. You may reveal a creature card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
At the beginning of your upkeep, if Myr Servitor is on the battlefield, each player returns all cards named Myr Servitor from their graveyard to the battlefield.
The Krark Clan enjoys pulling them apart just to watch them reassemble one another.
Myriad Landscape enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Whenever this creature mutates, put a +1/+1 counter on it.
"A good forage if you can find it, but eat it before you get back to sanctuary. The guards won't let you bring it through the gates." —Dennae, Savai hunter
{TK}{TK} — Lifelink {TK}{TK}{TK} — This creature must be blocked if able. Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. {TK}{TK} — 1/4 {TK}{TK}{TK}{TK}{TK} — 6/8
Mystic Sanctuary enters tapped unless you control three or more other Islands. When Mystic Sanctuary enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
{T}: Add {C}. {4}, {T}: Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control.
Whenever you cast a noncreature spell, put a lore counter on Myth Realized. {2}{W}: Put a lore counter on Myth Realized. {W}: Until end of turn, Myth Realized becomes a Monk Avatar creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lore counters on it."
At the beginning of your upkeep, put a flame counter on Naar Isle, then Naar Isle deals damage to you equal to the number of flame counters on it. Whenever chaos ensues, Naar Isle deals 3 damage to target player or planeswalker.
Whenever Nafs Asp deals damage to a player, that player loses 1 life at the beginning of their next draw step unless they pay {1} before that draw step.
Each creature card in your graveyard has embalm. Its embalm cost is equal to its mana cost. Whenever chaos ensues, you may discard a card. If you do, draw a card.
{T}: Add {C}. Threshold — {G}{W}: Nantuko Monastery becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate only if seven or more cards are in your graveyard.