27335 cards found
Whirlwind of Thought

Whirlwind of Thought {1}{U}{R}{W}

Enchantment
Whenever you cast a noncreature spell, draw a card.
As Narset struggled to meditate, tiny dragonlings spiraled around her, conjuring thoughts of ancient clans.
Whisk Away

Whisk Away {2}{U}

Instant
Put target attacking or blocking creature on top of its owner's library.
The maneuvers of the Abzan formation intrigued Ojutai in both their complexity and their futility.
  • Fate Reforged
Whiskerquill Scribe

Whiskerquill Scribe {1}{R}

Creature - Mouse Citizen
Valiant — Whenever Whiskerquill Scribe becomes the target of a spell or ability you control for the first time each turn, you may discard a card. If you do, draw a card.
"Unneeded words are like dandelion seeds—cast adrift at the slightest whiff of scrutiny, only to find purchase and thrive where you least expect."
—Myrtle, Valley scribe
2/2
  • Bloomburrow
Whiskervale Forerunner

Whiskervale Forerunner {3}{W}

Creature - Mouse Bard
Valiant — Whenever Whiskervale Forerunner becomes the target of a spell or ability you control for the first time each turn, look at the top five cards of your library. You may reveal a creature card with mana value 3 or less from among them. You may put it onto the battlefield if it's your turn. If you don't put it onto the battlefield, put it into your hand. Put the rest on the bottom of your library in a random order.
3/4
Whisper Agent

Whisper Agent {1}{U/B}{U/B}

Creature - Human Rogue
Flash
When Whisper Agent enters, surveil 1.
He has a job to finish, and it's you.
3/2
Whisper Squad

Whisper Squad {B}

Creature - Human Soldier
{1}{B}: Search your library for a card named Whisper Squad, put it onto the battlefield tapped, then shuffle.
Ears can't hear them. Eyes see too many of them.
1/1
  • Ikoria: Lair of Behemoths
Whisper of the Dross

Whisper of the Dross {B}

Instant
Target creature gets -1/-1 until end of turn. Proliferate.
"Live or die, you serve the Steel Thanes now."
  • Phyrexia: All Will Be One
Whisper, Blood Liturgist

Whisper, Blood Liturgist {3}{B}

Legendary Creature - Human Cleric
{T}, Sacrifice two creatures: Return target creature card from your graveyard to the battlefield.
"Look how they beg for the knife! The Demonlord has trained them well."
2/2
Whisperer of the Wilds

Whisperer of the Wilds {1}{G}

Creature - Human Shaman
{T}: Add {G}.
Ferocious{T}: Add {G}{G}. Activate only if you control a creature with power 4 or greater.
She speaks only in whispers but can be heard over the fiercest storm.
0/2
Whispering Madness

Whispering Madness {2}{U}{B}

Sorcery
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Cipher
Whispering Shade

Whispering Shade {3}{B}

Creature - Shade
Swampwalk
{B}: Whispering Shade gets +1/+1 until end of turn.
It glides through the shadows until it reaches yours.
1/1
  • Odyssey
Whispering Snitch

Whispering Snitch {1}{B}

Creature - Vampire Rogue
Whenever you surveil for the first time each turn, Whispering Snitch deals 1 damage to each opponent and you gain 1 life.
"Sure, I hear things. I hear plenty. But how am I to talk with this parched throat?"
1/3
Whispering Specter

Whispering Specter {1}{B}{B}

Creature - Phyrexian Specter
Flying
Infect
Whenever Whispering Specter deals combat damage to a player, you may sacrifice it. If you do, that player discards a card for each poison counter they have.
1/1
  • New Phyrexia
Whispering Wizard

Whispering Wizard {3}{U}

Creature - Human Wizard
Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. This ability triggers only once each turn.
Ivold was aghast when his device revealed the full scope of the geist infestation.
3/2
Whispers of Emrakul

Whispers of Emrakul {1}{B}

Sorcery
Target opponent discards a card at random.
Delirium — If there are four or more card types among cards in your graveyard, that player discards two cards at random instead.
Your thoughts are no longer your own.
  • Eldritch Moon
Whispers of the Muse

Whispers of the Muse {U}

Instant
Buyback {5}
Draw a card.
"I followed her song only to find it was a dirge."
—Crovax
Whispersilk Cloak

Whispersilk Cloak {3}

Artifact - Equipment
Equipped creature can't be blocked and has shroud.
Equip {2}
Whispersteel Dagger

Whispersteel Dagger {2}{B}

Artifact - Equipment
Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, you may cast a creature spell from that player's graveyard this turn, and you may spend mana as though it were mana of any color to cast that spell.
Equip {3}
Whisperwood Elemental

Whisperwood Elemental {3}{G}{G}

Creature - Elemental
At the beginning of your end step, manifest the top card of your library.
Sacrifice Whisperwood Elemental: Until end of turn, face-up nontoken creatures you control gain "When this creature dies, manifest the top card of your library."
4/4
White Dragon

White Dragon {4}{W}{W}

Creature - Dragon
Flying
Cold Breath — When White Dragon enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
White dragons are unparalleled hunters, keenly focused on slaughtering their enemies.
4/4
White Glove Gourmand

White Glove Gourmand {2}{W}{B}

Creature - Human Noble
When White Glove Gourmand enters, create two 1/1 white Human Soldier creature tokens.
At the beginning of your end step, if another Human died under your control this turn, create a Food token.
"Here's to us! It's time we move beyond beef!"
2/2
  • Fallout 124 652
White Knight

White Knight {W}{W}

Creature - Human Knight
First strike
Protection from black
2/2
White Orchid Phantom

White Orchid Phantom {W}{W}

Creature - Spirit Knight
Flying, first strike
When White Orchid Phantom enters, destroy up to one target nonbasic land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
His oath required no service beyond death, but his honor demanded it.
2/2
White Plume Adventurer

White Plume Adventurer {2}{W}

Creature - Orc Cleric
When White Plume Adventurer enters, you take the initiative.
At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead.
3/3
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver The Initiative Tomb of Annihilation Undercity
White Shield Crusader

White Shield Crusader {W}{W}

Creature - Human Knight
Protection from black
{W}: White Shield Crusader gains flying until end of turn.
{W}{W}: White Shield Crusader gets +1/+0 until end of turn.
"Honor your steed and it will carry you to great deeds—and bring you home to tell of them."
2/1
  • Coldsnap