3012 cards found
The Moment

The Moment {2}

Legendary Artifact
At the beginning of your upkeep, put a time counter on The Moment.
{2}, {T}: Untap target creature you control. It phases out until The Moment leaves the battlefield.
{3}, {T}: Destroy each nonland permanent with mana value less than or equal to the number of time counters on The Moment. Then sacrifice The Moment. Activate only as a sorcery.
The Moonbase

The Moonbase

Plane - Moon
Low Gravity — All creatures have "{2}: This creature gains flying until end of turn. Activate only as a sorcery."
Whenever chaos ensues, for each opponent, choose up to one target creature card in that player's graveyard. Put those cards onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.
  • Doctor Who
The Most Dangerous Gamer

The Most Dangerous Gamer {2}{B}{G}

Legendary Creature - Human Gamer Guest
Deathtouch
Whenever The Most Dangerous Gamer enters or attacks, open an Attraction.
Whenever you open an Attraction, put a +1/+1 counter on The Most Dangerous Gamer.
Whenever you claim the prize of an Attraction, destroy target permanent.
2/2
The Multiplayer Nitpickers

The Multiplayer Nitpickers {W}{U}{B}

Legendary Creature - Human Wizard
Treat your effects that scale off of "players" or "opponents" as though there were one more. (For example, with myriad you'd make an additional token that's just attacking nobody, and with Braids, Arisen Nightmare, you'd draw an additional card.)
4/3
  • Unknown Event
The Night of the Doctor

The Night of the Doctor {4}{W}{W}

Enchantment - Saga
I — Destroy all creatures.
II — Return target legendary creature card from your graveyard to the battlefield. Put your choice of a first strike, vigilance, or lifelink counter on it.
  • Doctor Who 24 629
The One Ring (Alchemy)

The One Ring (Alchemy) {4}

Legendary Artifact
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
{1}, {T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Related card: The One Ring
  • The Lord of the Rings: Tales of Middle-earth
The Pandorica

The Pandorica {2}{W}

Legendary Artifact
You may choose not to untap The Pandorica during your untap step.
{1}{W}, {T}: Untap another target nonland permanent, then it phases out. It can't phase in for as long as The Pandorica remains tapped. When The Pandorica becomes untapped or leaves the battlefield, that permanent phases in. Activate only as a sorcery.
The Paradise Bird

The Paradise Bird {2}{G}

Legendary Creature - Bird
Flying
Other Birds you control get +1/+1.
{G}, {T}: Create a Birds of Paradise token.
If The Paradise Bird is your commander, your deck can include cards of any color identity.
1/1
  • Unknown Event
The Parting of the Ways

The Parting of the Ways {4}{R}{R}

Enchantment - Saga
I — Exile the top five cards of your library. For each nonland card exiled this way, put a number of time counters on that card equal to its mana value. If it doesn't have suspend, it gains suspend.
II — Time travel, then time travel.
III — For each opponent, destroy up to one target artifact that player controls.
  • Doctor Who 91 696
The Philosopher

The Philosopher

Hero
{2}, {T}: Tap target creature.
  • Theros Hero's Path
The Pieces Are Coming Together

The Pieces Are Coming Together

Scheme
When you set this scheme in motion, draw two cards. Artifact spells you cast this turn cost {2} less to cast.
"Cretins build machines. I construct destiny."
  • Archenemy Schemes
The Pit

The Pit

Plane - The Abyss
When you planeswalk to The Pit, each player creates their choice of a 3/3 white Angel creature token with flying or a 6/6 black Demon creature token with flying, trample, and "At the beginning of your upkeep, sacrifice another creature. If you can't, this creature deals 6 damage to you."
Whenever chaos ensues, each player sacrifices a nonartifact creature of their choice.
  • March of the Machine Commander
The Pleasant Taxer

The Pleasant Taxer {1}{W}

Legendary Creature - Human Wizard
As The Pleasant Taxer enters the battlefield, choose casting creature spells, casting noncreature spells, searching libraries, drawing a card beyond the first each turn, or activating abilities other than mana abilities.
Doing the chosen action costs players {1} more.
2/2
  • Unknown Event
The Powerful Dragon

The Powerful Dragon {3}{R}{R}

Legendary Creature - Dragon
Flying
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever one or more +1/+1 counters are put on a creature you control, exile the top card of your library. Until end of turn, you may play that card.
3/5
  • Unknown Event
The Protector

The Protector

Hero
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
  • Theros Hero's Path
The Provider

The Provider

Hero
Exile The Provider: Put two +1/+1 counters on target creature you control. You gain life equal to that creature's toughness.
  • Born of the Gods Hero's Path
The Pyramid of Mars

The Pyramid of Mars

Plane - Mars
When you planeswalk to The Pyramid of Mars and at beginning of your upkeep, surveil 2.
Whenever chaos ensues, return target creature card from your graveyard to the battlefield.
  • Doctor Who
The Rebellious Intelligence

The Rebellious Intelligence {5}

Legendary Artifact Creature - Rebel
At the beginning of your upkeep, put a random card from outside the game into your hand. (In Commander sealed, that's everything you didn't play with. In any other commander game, find a way to select a random Magic card.)
{T}: Add {W}{U}{B}{R}{G}. This mana can't be spent to pay generic mana costs.
FEWER
5/5
  • Unknown Event
The Red Terror

The Red Terror {3}{R}

Legendary Creature - Tyranid
Advanced Species — Whenever a red source you control deals damage to one or more permanents and/or players, put a +1/+1 counter on The Red Terror.
4/3
  • Warhammer 40,000 Commander 83 83★
The Rhystic Storyteller

The Rhystic Storyteller {2}{U}

Legendary Creature - Human Wizard
If The Rhystic Storyteller is your Commander, your deck can't use sleeves.
Whenever you cast a spell with ten or more words of flavor text, draw a card unless an opponent pays {1}.
DISCARDED
2/3
  • Unknown Event
The Ring

The Ring

Your Ring-bearer is legendary and can't be blocked by creatures with greater power.
Whenever your Ring-bearer attacks, draw a card, then discard a card.
Whenever your Ring-bearer becomes blocked by a creature, that creature's controller sacrifices it at end of combat.
Whenever your Ring-bearer deals combat damage to a player, each opponent loses 3 life.
Related cards: Aragorn, Company Leader Bilbo, Retired Burglar Birthday Escape Bombadil's Song Boromir, Warden of the Tower Breaking of the Fellowship Call of the Ring Claim the Precious Dreadful as the Storm Dúnedain Rangers Elrond, Lord of Rivendell Enraged Huorn Faramir, Field Commander Fiery Inscription Frodo Baggins Frodo, Adventurous Hobbit Frodo, Sauron's Bane Galadriel of Lothlórien Galadriel, Elven-Queen Gandalf, Friend of the Shire Glorious Gale Gollum's Bite Gollum, Patient Plotter Horses of the Bruinen In the Darkness Bind Them Inherited Envelope Lord of the Nazgûl Mirrormere Guardian Nazgûl Now for Wrath, Now for Ruin! One Ring to Rule Them All Ranger's Firebrand Rangers of Ithilien Relentless Rohirrim Ringsight Ringwraiths Rohirrim Lancer Sam's Desperate Rescue Samwise the Stouthearted Sauron's Ransom Sauron, Lord of the Rings Sauron, the Dark Lord Sauron, the Necromancer Scroll of Isildur Shortcut to Mushrooms Slip On the Ring Sméagol, Helpful Guide Soothing of Sméagol Stalwarts of Osgiliath The Black Breath The Ring Goes South The Ring Tempts You There and Back Again Took Reaper Uruk-hai Berserker War of the Last Alliance Witch-king of Angmar
  • The Lord of the Rings: Tales of Middle-earth Tokens
The Ring Tempts You

The Ring Tempts You

As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become or remain your Ring-bearer.
• The Ring can tempt you even if you don't control a creature.
• The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game.
• Each time the Ring tempts you, you must choose a creature if you control one.
• Each player can have only one emblem named The Ring and only one Ring-bearer at a time.
Related cards: Aragorn, Company Leader Bilbo, Retired Burglar Birthday Escape Bombadil's Song Boromir, Warden of the Tower Breaking of the Fellowship Call of the Ring Claim the Precious Dreadful as the Storm Dúnedain Rangers Elrond, Lord of Rivendell Enraged Huorn Faramir, Field Commander Fiery Inscription Frodo Baggins Frodo, Adventurous Hobbit Frodo, Sauron's Bane Galadriel of Lothlórien Galadriel, Elven-Queen Gandalf, Friend of the Shire Glorious Gale Gollum's Bite Gollum, Patient Plotter Horses of the Bruinen In the Darkness Bind Them Inherited Envelope Lord of the Nazgûl Mirrormere Guardian Nazgûl Now for Wrath, Now for Ruin! One Ring to Rule Them All Ranger's Firebrand Rangers of Ithilien Relentless Rohirrim Ringsight Ringwraiths Rohirrim Lancer Sam's Desperate Rescue Samwise the Stouthearted Sauron's Ransom Sauron, Lord of the Rings Sauron, the Dark Lord Sauron, the Necromancer Scroll of Isildur Shortcut to Mushrooms Slip On the Ring Sméagol, Helpful Guide Soothing of Sméagol Stalwarts of Osgiliath The Black Breath The Ring The Ring Goes South There and Back Again Took Reaper Uruk-hai Berserker War of the Last Alliance Witch-king of Angmar
  • The Lord of the Rings: Tales of Middle-earth Tokens
The Roaring Toeclaws

The Roaring Toeclaws {3}{G}{G}

Legendary Creature - Dinosaur
Whenever The Roaring Toeclaws or another creature you control with mana value five or greater becomes untapped, put +1/+1 counters on it equal to its power.
SIGNED
5/5
  • Unknown Event
The Savant

The Savant

Hero
Exile The Savant: Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps.
  • Born of the Gods Hero's Path
The Scholar of Seas

The Scholar of Seas {1}{W}{U}{G}

Legendary Creature - Merfolk Advisor
Other Merfolk you control get +1/+1.
When The Scholar of Seas enters the battlefield, choose one of the following cards at random and create a token that's a copy of it:
• Judge of Currents
• Merrow Reejerey
• Lord of Atlantis
• Merfolk Sovereign
• Sygg, River Guide
• Kumena, Tyrant of Orazca
A
2/2
  • Unknown Event