31510 cards found
Paraselene

Paraselene {2}{W}

Sorcery
Destroy all enchantments. You gain 1 life for each enchantment destroyed this way.
"Moonlight has a way of showing all things as they truly are—for better or for worse."
—Zilla of Lambholt
  • Innistrad
Parasitic Bond

Parasitic Bond {3}{B}

Enchantment - Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, Parasitic Bond deals 2 damage to that player.
"All bonds are parasitic. Only rulership is pure."
—Gix, Yawgmoth praetor
  • Urza's Saga
Parasitic Grasp

Parasitic Grasp {1}{B}

Instant
Cleave {1}{B}{B}
Parasitic Grasp deals 3 damage to target [Human] creature. You gain 3 life.
Some wicked souls linger only to consume the warmth of life.
Parasitic Impetus

Parasitic Impetus {2}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and is goaded.
Whenever enchanted creature attacks, its controller loses 2 life and you gain 2 life.
Parasitic Implant

Parasitic Implant {3}{B}

Enchantment - Aura
Enchant creature
At the beginning of your upkeep, enchanted creature's controller sacrifices it and you create a 1/1 colorless Phyrexian Myr artifact creature token.
Parch

Parch {1}{R}

Instant
Choose one —
• Parch deals 2 damage to any target.
• Parch deals 4 damage to target blue creature.
"Your porous flesh betrays you."
—Fire Eye, viashino bey
  • Urza's Legacy
Pariah

Pariah {2}{W}

Enchantment - Aura
Enchant creature
All damage that would be dealt to you is dealt to enchanted creature instead.
Pariah's Shield

Pariah's Shield {5}

Artifact - Equipment
All damage that would be dealt to you is dealt to equipped creature instead.
Equip {3}
To bear the shield of the pariah is the highest honor a Boros can receive—and the last.
Park Map

Park Map {1}

Artifact
{1}, Sacrifice Park Map: Search your library for a land card that doesn't have the same art as a permanent you control, reveal it, put it into your hand, then shuffle.
It's always up-to-date, so visitors know what rides are open, how long the lines are, and which areas are closed due to gremlins.
  • Unfinity 190 476
Park Re-Entry

Park Re-Entry {3}{W}{W}

Sorcery
Return up to two target creature cards that each have a hat and/or mana value 3 or less from your graveyard to the battlefield.
"Control to Truss. Chief, the entry scan software is reading babies as hot dogs. Again."
—Glaxxar, engineering assistant
  • Unfinity 22 308
Paroxysm

Paroxysm {1}{R}

Enchantment - Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player reveals the top card of their library. If that card is a land card, destroy that creature. Otherwise, it gets +3/+3 until end of turn.
  • Exodus
Part Water

Part Water {X}{X}{U}

Sorcery
X target creatures gain islandwalk until end of turn.
". . . and the waters were a wall unto them on their right hand, and on their left."
—Exodus, 14:22
  • Legends
Part the Veil

Part the Veil {3}{U}

Instant - Arcane
Return all creatures you control to their owner's hand.
At the waterfall, the border between the humanoid and the spirit worlds was weakest. The kami moved across it with ease and at will.
  • Champions of Kamigawa
Part the Waterveil

Part the Waterveil {4}{U}{U}

Sorcery
Take an extra turn after this one. Exile Part the Waterveil.
Awaken 6—{6}{U}{U}{U}
Parting Gust

Parting Gust {W}{W}

Instant
Gift a tapped Fish
Exile target nontoken creature. If the gift wasn't promised, return that creature to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of the next end step.
  • Bloomburrow
Parting Thoughts

Parting Thoughts {2}{B}

Sorcery
Destroy target creature. You draw X cards and you lose X life, where X is the number of counters on that creature.
"To spend your life seeking, only to find regret upon achieving . . . this is the most delicious irony of all."
—Leshrac, Walker of Night
Pass the Torch

Pass the Torch {1}{R}

Instant
Pass the Torch deals 2 damage to any target. Choose a creature card in your hand. It perpetually gains "Whenever this creature deals combat damage to a player, you may cast target card named Pass the Torch from your graveyard without paying its mana cost. If you do, this creature perpetually loses this ability".
  • Alchemy: New Capenna
Passionate Archaeologist

Passionate Archaeologist {1}{R}

Legendary Enchantment - Background
Commander creatures you own have "Whenever you cast a spell from exile, this creature deals damage equal to that spell's mana value to target opponent."
  • Commander Legends: Battle for Baldur's Gate 633 656
Past in Flames

Past in Flames {3}{R}

Sorcery
Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Flashback {4}{R}
Patch Up

Patch Up {2}{W}

Sorcery
Return up to three target creature cards with total mana value 3 or less from your graveyard to the battlefield.
"Don't tell me who sent you or who you work for. The less I know, the better."
  • Streets of New Capenna
Patchwork Banner

Patchwork Banner {3}

Artifact
As Patchwork Banner enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
{T}: Add one mana of any color.
With thistle, quill, twig, and beak, the finest artisans of each animalfolk society stitched unique quilts, patched together as a symbol of harmony.
  • Bloomburrow
Path of Ancestry

Path of Ancestry

Land
Path of Ancestry enters tapped.
{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1.
Path of Anger's Flame

Path of Anger's Flame {2}{R}

Instant - Arcane
Creatures you control get +2/+0 until end of turn.
"Walking the path of the kami only leaves you with singed feet."
—Soratami saying
  • Saviors of Kamigawa
Path of Annihilation

Path of Annihilation {3}{G}

Enchantment
Devoid
When Path of Annihilation enters, create two 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this creature: Add {C}."
Eldrazi you control have "{T}: Add one mana of any color."
Whenever you cast a creature spell with mana value 7 or greater, you gain 4 life.
  • Modern Horizons 3
Path of Bravery

Path of Bravery {2}{W}

Enchantment
As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1.
Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.