2611 cards found
Welcome to Sweettooth

Welcome to Sweettooth {1}{G}

Enchantment - Saga
I — Create a 1/1 white Human creature token.
II — Create a Food token.
III — Put X +1/+1 counters on target creature you control, where X is one plus the number of Foods you control.
  • Wilds of Eldraine
Werebear

Werebear {1}{G}

Creature - Human Bear Druid
{T}: Add {G}.
Threshold — Werebear gets +3/+3 as long as seven or more cards are in your graveyard.
He exercises his right to bear arms.
1/1
Werewolf Lightning Mage

Werewolf Lightning Mage

Stickers
{TK}{TK} — Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on this permanent.
{TK}{TK}{TK}{TK} — Whenever a creature blocks this creature, that creature gets -4/-4 until end of turn.
{TK}{TK} — 4/1
{TK}{TK}{TK} — 3/5
  • Unfinity Sticker Sheets
Werewolf Pack Leader

Werewolf Pack Leader {G}{G}

Creature - Human Werewolf
Pack tactics — Whenever Werewolf Pack Leader attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card.
{3}{G}: Until end of turn, Werewolf Pack Leader has base power and toughness 5/3, gains trample, and isn't a Human.
3/3
Westgate Regent

Westgate Regent {3}{B}{B}

Creature - Vampire
Flying
Ward—Discard a card.
Whenever Westgate Regent deals combat damage to a player, put that many +1/+1 counters on it.
4/4
  • Adventures in the Forgotten Realms Promos 126a 126p 126s
  • Adventures in the Forgotten Realms 126 315
What Must Be Done

What Must Be Done {3}{W}{W}

Sorcery
Choose one —
• Let the World Burn — Destroy all artifacts and creatures.
• Release Juno — Return target historic permanent card from your graveyard to the battlefield. It enters with two additional +1/+1 counters on it if it's a creature.
Wheel of Fate

Wheel of Fate

Sorcery
(Color indicator: Wheel of Fate is red)
Suspend 4—{1}{R}
Each player discards their hand, then draws seven cards.
Whisperer of the Wilds

Whisperer of the Wilds {1}{G}

Creature - Human Shaman
{T}: Add {G}.
Ferocious{T}: Add {G}{G}. Activate only if you control a creature with power 4 or greater.
She speaks only in whispers but can be heard over the fiercest storm.
0/2
Whispers of Emrakul

Whispers of Emrakul {1}{B}

Sorcery
Target opponent discards a card at random.
Delirium — If there are four or more card types among cards in your graveyard, that player discards two cards at random instead.
Your thoughts are no longer your own.
  • Eldritch Moon
White Dragon

White Dragon {4}{W}{W}

Creature - Dragon
Flying
Cold Breath — When White Dragon enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
White dragons are unparalleled hunters, keenly focused on slaughtering their enemies.
4/4
Whitewater Naiads

Whitewater Naiads {3}{U}{U}

Enchantment Creature - Nymph
Constellation — Whenever Whitewater Naiads or another enchantment enters the battlefield under your control, target creature can't be blocked this turn.
Stand against the crash of the river's rapids and you will know the power of the naiads.
4/4
Wight

Wight {1}{B}

Creature - Zombie Soldier
Wight enters the battlefield tapped.
Life Drain — Whenever a creature dealt damage by Wight this turn dies, create a tapped 2/2 black Zombie creature token and exile that card.
Wights want the world to resound with echoes of their own cruel hatred.
3/2
  • Adventures in the Forgotten Realms Promos 127a 127p 127s
  • Adventures in the Forgotten Realms 127 316
Wild Ogre Bupkis

Wild Ogre Bupkis

Stickers
{TK}{TK} — Whenever this creature attacks, put a +1/+1 counter on it.
{TK}{TK}{TK} — Metalcraft — This permanent has protection from noncreature permanents as long as you control three or more artifacts.
{TK}{TK} — 5/1
{TK}{TK}{TK}{TK} — 7/4
  • Unfinity Sticker Sheets
Wild Slash

Wild Slash {R}

Instant
Ferocious — If you control a creature with power 4 or greater, damage can't be prevented this turn.
Wild Slash deals 2 damage to any target.
Never mistake deception for cleverness.
Wilfred Mott

Wilfred Mott {3}{W}

Legendary Creature - Human Soldier
Look to the Stars — At the beginning of your upkeep, put a time counter on Wilfred Mott. Then look at the top X cards of your library, where X is the number of time counters on Wilfred Mott. You may put a nonland permanent card with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
2/4
Windrider Eel

Windrider Eel {3}{U}

Creature - Fish
Flying
Landfall — Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn.
"The best spot to hook one is right behind the gills."
—Rana Cloudwake, kor skyfisher
2/2
Winds of Qal Sisma

Winds of Qal Sisma {1}{G}

Instant
Prevent all combat damage that would be dealt this turn.
Ferocious — If you control a creature with power 4 or greater, instead prevent all combat damage that would be dealt this turn by creatures your opponents control.
  • Fate Reforged
Wingbane Vantasaur

Wingbane Vantasaur {2}{G}{G}

Creature - Dinosaur
Reach
When Wingbane Vantasaur enters the battlefield, choose one —
• Conjure a card named Savage Stomp into your hand.
• Conjure a card named Naturalize into your hand.
4/5
Related cards: Naturalize Savage Stomp
  • Alchemy: Ixalan
Winged Hive Tyrant

Winged Hive Tyrant {3}{U}{R}

Creature - Tyranid
Flying, haste
The Will of the Hive Mind — Other creatures you control with counters on them have flying and haste.
A hive tyrant's synaptic link is the primary conduit through which the Hive Mind enforces its dominance over a hive fleet's lesser creatures.
4/4
  • Warhammer 40,000 Commander 148 148★
Wingmate Roc

Wingmate Roc {3}{W}{W}

Creature - Bird
Flying
Raid — When Wingmate Roc enters the battlefield, if you attacked this turn, create a 3/4 white Bird creature token with flying.
Whenever Wingmate Roc attacks, you gain 1 life for each attacking creature.
3/4
Wingsteed Rider

Wingsteed Rider {1}{W}{W}

Creature - Human Knight
Flying
Heroic — Whenever you cast a spell that targets Wingsteed Rider, put a +1/+1 counter on Wingsteed Rider.
Trust is the only bridle a pegasus will accept.
2/2
Winnower Patrol

Winnower Patrol {2}{G}

Creature - Elf Warrior
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Winnower Patrol, you may reveal it. If you do, put a +1/+1 counter on Winnower Patrol.
3/2
  • Morningtide
Winter Eladrin

Winter Eladrin {2}{U}

Creature - Faerie Elf Wizard
Gust of Wind — When Winter Eladrin enters the battlefield, return up to one other target creature to its owner's hand.
"If you want a warm welcome, you'll have to seek it elsewhere."
2/2
  • Commander Legends: Battle for Baldur's Gate
Winterflame

Winterflame {1}{U}{R}

Instant
Choose one or both —
• Tap target creature.
• Winterflame deals 2 damage to target creature.
"The mountains scream with the dragons' throats."
—Chianul, Who Whispers Twice
  • Khans of Tarkir
Witherbloom Apprentice

Witherbloom Apprentice {B}{G}

Creature - Human Druid
Magecraft — Whenever you cast or copy an instant or sorcery spell, each opponent loses 1 life and you gain 1 life.
"All we are—every feeling, every action—powered by a single, delicate little organ. Life is so terrifyingly, beautifully fragile."
2/2
  • Strixhaven: School of Mages