28721 cards found
Thunderous Debut

Thunderous Debut {6}{G}{G}

Sorcery
Bargain
Look at the top twenty cards of your library. You may reveal up to two creature cards from among them. If this spell was bargained, put the revealed cards onto the battlefield. Otherwise, put the revealed cards into your hand. Then shuffle.
  • Wilds of Eldraine 190 359
  • Wilds of Eldraine Promos 190p 190s
Thunderous Might

Thunderous Might {1}{R}

Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks, it gets +X/+0 until end of turn, where X is your devotion to red.
  • Born of the Gods
Thunderous Orator

Thunderous Orator {1}{W}

Creature - Kor Wizard
Vigilance
Whenever Thunderous Orator attacks, it gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, indestructible, lifelink, menace, and trample.
2/2
Thunderous Snapper

Thunderous Snapper {G/U}{G/U}{G/U}{G/U}

Creature - Turtle Hydra
Whenever you cast a spell with mana value 5 or greater, draw a card.
While humans hear only a deafening roar, the fae hear music of breathtaking beauty.
4/4
  • Throne of Eldraine
Thunderous Wrath

Thunderous Wrath {4}{R}{R}

Instant
Thunderous Wrath deals 5 damage to any target.
Miracle {R}
Thunderscape Apprentice

Thunderscape Apprentice {R}

Creature - Human Wizard
{B}, {T}: Target player loses 1 life.
{G}, {T}: Target creature gets +1/+1 until end of turn.
1/1
  • Invasion
Thunderscape Battlemage

Thunderscape Battlemage {2}{R}

Creature - Human Wizard
Kicker {1}{B} and/or {G}
When Thunderscape Battlemage enters, if it was kicked with its {1}{B} kicker, target player discards two cards.
When Thunderscape Battlemage enters, if it was kicked with its {G} kicker, destroy target enchantment.
2/2
Thunderscape Familiar

Thunderscape Familiar {1}{R}

Creature - Kavu
First strike
Black spells and green spells you cast cost {1} less to cast.
Thunderscape masters release familiars to help guide their apprentices down the thunderscape path.
1/1
  • Planeshift
Thunderscape Master

Thunderscape Master {2}{R}{R}

Creature - Human Wizard
{B}{B}, {T}: Target player loses 2 life and you gain 2 life.
{G}{G}, {T}: Creatures you control get +2/+2 until end of turn.
2/2
  • Invasion
Thundersong Trumpeter

Thundersong Trumpeter {R}{W}

Creature - Human Soldier
{T}: Target creature can't attack or block this turn.
"Hear that? Those notes mean we've arrived at Sunhome! Let our allies' hearts soar and our enemies' hearts shatter at the sound!"
—Klattic, Boros legionnaire
2/1
Thunderstaff

Thunderstaff {3}

Artifact
As long as Thunderstaff is untapped, if a creature would deal combat damage to you, prevent 1 of that damage.
{2}, {T}: Attacking creatures get +1/+0 until end of turn.
Thundersteel Colossus

Thundersteel Colossus {7}

Artifact - Vehicle
Trample, haste
Crew 2
"This is what I needed all that alloy for."
—Arima, to Emire
7/7
  • Kamigawa: Neon Dynasty
Thundertrap Trainer

Thundertrap Trainer {1}{U}

Creature - Otter Wizard
Offspring {4}
When this creature enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
1/2
Thunderwave

Thunderwave {2}{R}{R}

Sorcery
Roll a d20.
1—9 | Thunderwave deals 3 damage to each creature.
10—19 | You may choose a creature. Thunderwave deals 3 damage to each creature not chosen this way.
20 | Thunderwave deals 6 damage to each creature your opponents control.
Thunderwolf Cavalry

Thunderwolf Cavalry {4}{W}

Creature - Astartes Warrior
First strike
Crushing Teeth — Whenever Thunderwolf Cavalry deals combat damage to a player, put a +1/+1 counter on each other creature you control.
The practice of tracking and training Thunderwolves is a sort of initiation ritual into the upper echelons of the Wolf Guard.
4/4
  • Warhammer 40,000 Commander 16 16★
Thwart

Thwart {2}{U}{U}

Instant
You may return three Islands you control to their owner's hand rather than pay this spell's mana cost.
Counter target spell.
Thwart the Enemy

Thwart the Enemy {2}{G}

Instant
Prevent all damage that would be dealt this turn by creatures your opponents control.
"Your prey is in my custody now. Withdraw."
—Vivien Reid
  • Ikoria: Lair of Behemoths
Thwart the Grave

Thwart the Grave {4}{B}{B}

Sorcery
This spell costs {1} less to cast for each creature in your party.
Return target creature card and up to one target Cleric, Rogue, Warrior, or Wizard creature card from your graveyard to the battlefield.
Théoden, King of Rohan

Théoden, King of Rohan {1}{R}{W}

Legendary Creature - Human Noble
Whenever Théoden, King of Rohan or another Human you control enters, target creature gains double strike until end of turn.
"Dark have been my dreams of late, but I feel new-awakened. I only fear that already you have come too late, Gandalf."
2/3
  • The Lord of the Rings: Tales of Middle-earth 233 684
Tiamat

Tiamat {2}{W}{U}{B}{R}{G}

Legendary Creature - Dragon God
Flying
When Tiamat enters, if you cast it, search your library for up to five Dragon cards not named Tiamat that each have different names, reveal them, put them into your hand, then shuffle.
"My children will rule over all!"
7/7
Tiamat's Fanatics

Tiamat's Fanatics {4}{R}

Creature - Dragon Warrior
Haste
Myriad
4/3
  • Commander Legends: Battle for Baldur's Gate
Tiana, Ship's Caretaker

Tiana, Ship's Caretaker {3}{R}{W}

Legendary Creature - Angel Artificer
Flying, first strike
Whenever an Aura or Equipment you control is put into a graveyard from the battlefield, you may return that card to its owner's hand at the beginning of the next end step.
"Nothing is too broken to mend."
3/3
Tibalt's Rager

Tibalt's Rager {1}{R}

Creature - Devil
When Tibalt's Rager dies, it deals 1 damage to any target.
{1}{R}: Tibalt's Rager gets +2/+0 until end of turn.
"Find out whose that is. I like its energy."
—Judith
1/2
Related card: Tibalt, Wicked Tormentor
Tibalt's Trickery

Tibalt's Trickery {1}{R}

Instant
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Tibalt, Cosmic Impostor
Valki, God of Lies

Tibalt, Cosmic Impostor {5}{B}{R}

Legendary Planeswalker - Tibalt
As Tibalt enters, you get an emblem with "You may play cards exiled with Tibalt, Cosmic Impostor, and you may spend mana as though it were mana of any color to cast those spells."
[+2]: Exile the top card of each player's library.
[–3]: Exile target artifact or creature.
[–8]: Exile all graveyards. Add {R}{R}{R}.
Loyalty:
5
Card has other part: Valki, God of Lies