33163 cards found
Sower of Chaos

Sower of Chaos {3}{R}

Creature - Devil
{2}{R}: Target creature can't block this turn.
After a few minutes in the cathar's attire, Vizrik started getting all kinds of new ideas.
4/3
  • Foundations
Whirlpool Whelm

Whirlpool Whelm {1}{U}

Instant
Clash with an opponent, then return target creature to its owner's hand. If you win, you may put that creature on top of its owner's library instead.
Kyoki, Sanity's Eclipse

Kyoki, Sanity's Eclipse {4}{B}{B}

Legendary Creature - Demon Spirit
Whenever you cast a Spirit or Arcane spell, target opponent exiles a card from their hand.
"Kyoki, Eater of Minds, Corrupter of Thoughts, Bringer of Madness, Lord of Fear. Return, by our blood, and walk again."
—Ogre chant
6/4
  • Betrayers of Kamigawa
Glory of Warfare

Glory of Warfare {2}{R}{W}

Enchantment
During your turn, creatures you control get +2/+0.
During turns other than yours, creatures you control get +0/+2.
"Their hopes dashed on our shields! Their victory slashed by our swords!"
Eidolon of Obstruction

Eidolon of Obstruction {1}{W}

Enchantment Creature - Spirit
First strike
Loyalty abilities of planeswalkers your opponents control cost {1} more to activate.
Death turned admirable conviction into pointless intransigence.
2/1
Toll of the Invasion

Toll of the Invasion {2}{B}

Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Amass Zombies 1.
  • War of the Spark
Into the Time Vortex

Into the Time Vortex {4}{R}

Sorcery
Cascade
Rebound
Shield of the Realm

Shield of the Realm {2}

Artifact - Equipment
If a source would deal damage to equipped creature, prevent 2 of that damage.
Equip {1}
Benalish glazeplate is stained with salts from the Rift Era and enchanted to deflect blows.
Related card: Arms Scavenger
  • Dominaria
Expedition Healer

Expedition Healer {1}{W}

Creature - Kor Cleric
Vigilance
This creature has lifelink as long as you control another Cleric.
In any adventuring party, the cleric is the heart: healing wounds, inspiring courage, and raising morale.
2/2
  • Zendikar Rising
Depopulate

Depopulate {2}{W}{W}

Sorcery
Each player who controls a multicolored creature draws a card. Then destroy all creatures.
No screams rang out. No blood stained the streets. In an instant, the bustling metropolis simply fell silent.
Karoo

Karoo

Land
This land enters tapped.
When this land enters, sacrifice it unless you return an untapped Plains you control to its owner's hand.
{T}: Add {C}{W}.
The Rhystic Storyteller

The Rhystic Storyteller {2}{U}

Legendary Creature - Human Wizard
If The Rhystic Storyteller is your Commander, your deck can't use sleeves.
Whenever you cast a spell with ten or more words of flavor text, draw a card unless an opponent pays {1}.
DISCARDED
2/3
  • Unknown Event
Beastcaller Savant

Beastcaller Savant {1}{G}

Creature - Elf Shaman Ally
Haste
{T}: Add one mana of any color. Spend this mana only to cast a creature spell.
"They come because I call. They stay because I listen."
1/1
Falkenrath Celebrants

Falkenrath Celebrants {4}{R}

Creature - Vampire
Menace
When this creature enters, create two Blood tokens.
4/4
Turntimber Ascetic

Turntimber Ascetic {4}{G}

Creature - Giant Cleric
When this creature enters, you gain 3 life.
"For so long, this land cried out in pain. Now, as the flow returns to its balance point, a new harmony echoes in the trees."
5/4
  • Zendikar Rising
Vindictive Lich

Vindictive Lich {3}{B}

Creature - Zombie Wizard
When this creature dies, choose one or more. Each mode must target a different player.
• Target opponent sacrifices a creature of their choice.
• Target opponent discards two cards.
• Target opponent loses 5 life.
Heart, mind, soul—weapons all.
4/1
Scavenger Hunt (b)

Scavenger Hunt (b)

Artifact - Attraction
Visit — Choose "an elf or goblin," "a tail," or "a flying creature or flying vehicle" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize! Then shuffle.
Prize — You get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction.
Attraction Lights: 2, 4, 6
  • Unfinity
Witching Well

Witching Well {U}

Artifact
When this artifact enters, scry 2.
{3}{U}, Sacrifice this artifact: Draw two cards.
It was built by the Witch of Lochmere. Most of the wishes it grants are its own.
Ordruun Commando

Ordruun Commando {3}{R}

Creature - Minotaur Soldier
{W}: Prevent the next 1 damage that would be dealt to this creature this turn.
Thick of muscle, stout of heart, and possessing a burning love of justice and the battlefield, the Ordruun minotaurs are the foundation of the Boros Legion.
4/1
  • Ravnica: City of Guilds
Aether Snap

Aether Snap {3}{B}{B}

Sorcery
Remove all counters from all permanents and exile all tokens.
"May you wake to find you were only ever a dream."
—Mephidross curse
Fathom Fleet Firebrand

Fathom Fleet Firebrand {1}{R}

Creature - Human Pirate
{1}{R}: This creature gets +1/+0 until end of turn.
As she charges into battle, her arcane tattoos stir and crawl like fiery serpents.
2/2
Proft's Eidetic Memory

Proft's Eidetic Memory {1}{U}

Legendary Enchantment
When Proft's Eidetic Memory enters, draw a card.
You have no maximum hand size.
At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.
  • Murders at Karlov Manor Promos 67p 67s
  • Murders at Karlov Manor 67 396
Cloud Cover

Cloud Cover {2}{W}{U}

Enchantment
Whenever another permanent you control becomes the target of a spell or ability an opponent controls, you may return that permanent to its owner's hand.
  • Planeshift
Éomer, Marshal of Rohan

Éomer, Marshal of Rohan {2}{R}{R}

Legendary Creature - Human Knight
Haste
Whenever one or more other attacking legendary creatures you control die, untap all creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn.
"Need brooks no delay, yet late is better than never."
4/4
Barkhide Mauler

Barkhide Mauler {4}{G}

Creature - Beast
Cycling {2}
Anywhere else they would be hunted for their skins, but in Wirewood, they are safe.
4/4
  • Onslaught