33504 cards found
Shaggy Camel

Shaggy Camel {3}{W}

Host Creature - Camel
When this creature enters, creatures you control get +1/+1 until end of turn.
3/3
  • Unstable
Falkenrath Noble

Falkenrath Noble {3}{B}

Creature - Vampire Noble
Flying
Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
"I often think on how excited they must feel to be chosen as my prey."
2/2
Fall of the First Civilization

Fall of the First Civilization {2}{W}

Enchantment - Saga
I — You and target opponent each draw two cards.
II — Exile target artifact an opponent controls.
III — Each player chooses three nonland permanents they control. Destroy all other nonland permanents.
  • Assassin's Creed
Iona, Shield of Emeria

Iona, Shield of Emeria {6}{W}{W}{W}

Legendary Creature - Angel
Flying
As Iona enters, choose a color.
Your opponents can't cast spells of the chosen color.
No more shall the righteous cower before evil.
7/7
Compulsory Rest

Compulsory Rest {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
Enchanted creature has "{2}, Sacrifice this creature: You gain 2 life."
The pain of death is nothing compared to the pain of failure.
Related card: Slayer's Bounty
Rafiq of the Many

Rafiq of the Many {1}{G}{W}{U}

Legendary Creature - Human Knight
Exalted
Whenever a creature you control attacks alone, it gains double strike until end of turn.
3/3
Repopulate

Repopulate {1}{G}

Instant
Shuffle all creature cards from target player's graveyard into that player's library.
Cycling {2}
  • Urza's Legacy
Wishful Merfolk

Wishful Merfolk {1}{U}

Creature - Merfolk
Defender
{1}{U}: This creature loses defender and becomes a Human until end of turn.
She yearned to walk on dry land so she might take her vengeance there.
3/2
Sagu Mauler

Sagu Mauler {4}{G}{U}

Creature - Beast
Trample, hexproof
Morph {3}{G}{U}
The Sagu Jungle's thick undergrowth conceals even the largest predators—if they wish to remain hidden.
6/6
Recross the Paths

Recross the Paths {2}{G}

Sorcery
Reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return Recross the Paths to its owner's hand.
Alaborn Zealot

Alaborn Zealot {W}

Creature - Human Soldier
When this creature blocks a creature, destroy both creatures.
1/1
  • Portal Second Age
Horizon Boughs

Horizon Boughs

Plane - Pyrulea
All permanents untap during each player's untap step.
Whenever chaos ensues, you may search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Wild Cantor

Wild Cantor {R/G}

Creature - Human Druid
Sacrifice this creature: Add one mana of any color.
They are the voice of the wild, crying out with nature's fury and bringing forth its primeval might.
1/1
Hall of Triumph

Hall of Triumph {3}

Legendary Artifact
As Hall of Triumph enters, choose a color.
Creatures you control of the chosen color get +1/+1.
Heroes act without thought of glory or reward. Accolades are a consequence, not a goal.
Purgatory

Purgatory {2}{W}{B}

Enchantment
Whenever a nontoken creature is put into your graveyard from the battlefield, exile that card.
At the beginning of your upkeep, you may pay {4} and 2 life. If you do, return a card exiled with this enchantment to the battlefield.
  • Mirage
Cave Sense

Cave Sense {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has mountainwalk.
Psychic Network

Psychic Network {U}

Enchantment
Each player plays with the top card of their library held against their forehead, revealed to each other player.
  • Unglued
Polluted Mire

Polluted Mire

Land
This land enters tapped.
{T}: Add {B}.
Cycling {2}
Doomgape

Doomgape {4}{B/G}{B/G}{B/G}

Creature - Elemental
Trample
At the beginning of your upkeep, sacrifice a creature. You gain life equal to that creature's toughness.
It eats and eats until the juiciest morsel it can find is itself.
10/10
Hada Freeblade

Hada Freeblade {W}

Creature - Human Soldier Ally
Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
"I toiled in Kazuul's mines when I was eight. I think I'm tough enough for a little hiking."
0/1
The Multiplayer Nitpickers

The Multiplayer Nitpickers {W}{U}{B}

Legendary Creature - Human Wizard
Treat your effects that scale off of "players" or "opponents" as though there were one more. (For example, with myriad you'd make an additional token that's just attacking nobody, and with Braids, Arisen Nightmare, you'd draw an additional card.)
4/3
  • Unknown Event
Brazen Blademaster

Brazen Blademaster {2}{R}

Creature - Orc Pirate
Whenever this creature attacks while you control two or more artifacts, it gets +2/+1 until end of turn.
"The secret is footwork. Plus an extra sword."
2/3
  • The Lost Caverns of Ixalan
Unsettling Twins

Unsettling Twins {3}{W}

Creature - Human
When this creature enters, manifest dread.
"Come play with us."
2/2
  • Duskmourn: House of Horror
Woodland Acolyte

Woodland Acolyte {2}{W}

Creature - Human Cleric
When this creature enters, draw a card.
He left knighthood behind to heal the scars of the invasion.
2/2
Card has other part: Mend the Wilds
  • Wilds of Eldraine
Off Balance

Off Balance {W}

Instant
Target creature can't attack or block this turn.
A heavy weapon deals plenty of damage—but it does have to hit.
  • Nemesis