29692 cards found
Chandra, Roaring Flame
Chandra, Fire of Kaladesh

Chandra, Roaring Flame

Legendary Planeswalker - Chandra
(Color indicator: Chandra, Roaring Flame is red)
[+1]: Chandra, Roaring Flame deals 2 damage to target player or planeswalker.
[–2]: Chandra, Roaring Flame deals 2 damage to target creature.
[–7]: Chandra, Roaring Flame deals 6 damage to each opponent. Each player dealt damage this way gets an emblem with "At the beginning of your upkeep, this emblem deals 3 damage to you."
Loyalty:
4
Card has other part: Chandra, Fire of Kaladesh
Chandra, Torch of Defiance

Chandra, Torch of Defiance {2}{R}{R}

Legendary Planeswalker - Chandra
[+1]: Exile the top card of your library. You may cast that card. If you don't, Chandra, Torch of Defiance deals 2 damage to each opponent.
[+1]: Add {R}{R}.
[–3]: Chandra, Torch of Defiance deals 4 damage to target creature.
[–7]: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target."
Loyalty:
4
Chandra, the Firebrand

Chandra, the Firebrand {3}{R}

Legendary Planeswalker - Chandra
[+1]: Chandra, the Firebrand deals 1 damage to any target.
[–2]: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
[–6]: Chandra, the Firebrand deals 6 damage to each of up to six targets.
Loyalty:
3
Change of Fortune

Change of Fortune {3}{R}

Sorcery
Discard your hand, then draw a card for each card you've discarded this turn.
"We cannot escape change, but with faith and fortitude, we can mold it to our liking."
—Marel, Dawnhart witch
Chaos

Chaos {2}{R}

Instant
Creatures can't block this turn.
Card has other part: Order
Chaos Charm

Chaos Charm {R}

Instant
Choose one —
• Destroy target Wall.
• Chaos Charm deals 1 damage to target creature.
• Target creature gains haste until end of turn.
  • Mirage
Chaos Moon

Chaos Moon {3}{R}

Enchantment
At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds an additional {R}. If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type.
  • Ice Age
Chaos Warp

Chaos Warp {2}{R}

Instant
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Chaos Wrap

Chaos Wrap {2}{R}

Instant
The owner of target permanent shuffles it into their library. Then they may look at the top card of their library and may wrap it. If it's a permanent card, they may put it onto the battlefield. Otherwise, they may put it onto the battlefield face down as a 4/4 red Present creature. (To wrap a card, put it inside lots of sleeves. If it would be dealt damage or destroyed, remove a sleeve from it instead.)
  • Happy Holidays
Chaoslace

Chaoslace {R}

Instant
Target spell or permanent becomes red.
Chaosphere

Chaosphere {2}{R}

World Enchantment
Creatures with flying can block only creatures with flying.
Creatures without flying have reach.
"I dance the nothing dance, / Feet in the air, knives in the ground."
—Femeref chant
  • Mirage
Chaotic Backlash

Chaotic Backlash {4}{R}

Instant
Chaotic Backlash deals damage to target player equal to twice the number of white and/or blue permanents they control.
The concept of thoughtweft fascinates the Nighthearth cult. Imagine, bringing agony to an entire people by torturing just one.
  • Eventide
Chaotic Strike

Chaotic Strike {1}{R}

Instant
Cast this spell only during combat after blockers are declared.
Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn.
Draw a card.
  • Invasion
Chaotic Transformation

Chaotic Transformation {5}{R}

Sorcery
Exile up to one target artifact, up to one target creature, up to one target enchantment, up to one target planeswalker, and/or up to one target land. For each permanent exiled this way, its controller reveals cards from the top of their library until they reveal a card that shares a card type with it, puts that card onto the battlefield, then shuffles.
Char

Char {2}{R}

Instant
Char deals 4 damage to any target and 2 damage to you.
Izzet mages often acquire their magic reagents from dubious sources, so the potency of their spells is never predictable.
Chef's Kiss

Chef's Kiss {1}{R}{R}

Instant
Gain control of target spell that targets only a single permanent or player. Copy it, then reselect the targets at random for the spell and the copy. The new targets can't be you or a permanent you control.
"Cooked to perfection, of course."
Churning Reservoir

Churning Reservoir {R}

Artifact
At the beginning of your upkeep, put an oil counter on another target nontoken artifact or creature you control.
{2}, {T}: Create a 1/1 red Phyrexian Goblin creature token. Activate only if an oil counter was removed from a permanent you controlled this turn or a permanent with an oil counter on it was put into a graveyard this turn.
  • Phyrexia: All Will Be One
Cinder Cloud

Cinder Cloud {3}{R}{R}

Instant
Destroy target creature. If a white creature dies this way, Cinder Cloud deals damage to that creature's controller equal to the creature's power.
  • Mirage
Cinder Storm

Cinder Storm {6}{R}

Sorcery
Cinder Storm deals 7 damage to any target.
Any pyromancer can summon fire with a thought. The trick is putting it out.
Cinderclasm

Cinderclasm {1}{R}

Instant
Kicker {R}
Cinderclasm deals 1 damage to each creature. If it was kicked, it deals 2 damage to each creature instead.
Every inferno begins with a spark.
  • Zendikar Rising
Circle of Flame

Circle of Flame {1}{R}

Enchantment
Whenever a creature without flying attacks you or a planeswalker you control, Circle of Flame deals 1 damage to that creature.
"Which do you think is a better deterrent: a moat of water or one of fire?"
—Chandra Nalaar
Circuits Act

Circuits Act {2}{R}

Sorcery
Roll three six-sided dice. For each different result, create a 1/1 white Clown Robot artifact creature token.
Another day, another item Pietra has to add to the "do not juggle" database.
  • Unfinity 103 389
Citadel of Pain

Citadel of Pain {2}{R}

Enchantment
At the beginning of each player's end step, Citadel of Pain deals X damage to that player, where X is the number of untapped lands they control.
"Battle is our religion. This fortress is our temple."
—Latulla, Keldon overseer
  • Prophecy
City on Fire

City on Fire {5}{R}{R}{R}

Enchantment
Convoke
If a source you control would deal damage to a permanent or player, it deals triple that damage instead.
  • March of the Machine Promos 135p 135s
  • March of the Machine 135 363
Claim the Firstborn

Claim the Firstborn {R}

Sorcery
Gain control of target creature with mana value 3 or less until end of turn. Untap that creature. It gains haste until end of turn.
"The deal was struck and the favor had been done. And so, under the cover of night, the debt was paid."
—Tales of the Fae
Related card: Key to the Archive
  • Strixhaven Mystical Archive 37 100
  • Throne of Eldraine