29693 cards found
Carbonize

Carbonize {2}{R}

Instant
Carbonize deals 3 damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
"There's no coming back from that."
—Jaya Ballard
Carnelian Orb of Dragonkind

Carnelian Orb of Dragonkind {2}{R}

Artifact
{T}: Add {R}. If that mana is spent on a Dragon creature spell, it gains haste until end of turn.
The essence of a red dragon burns within, always ready to rise with wrath.
Related card: Carnelian Orb of Dragonkind (Alchemy)
Carnelian Orb of Dragonkind (Alchemy)

Carnelian Orb of Dragonkind (Alchemy) {2}{R}

Artifact
{T}: Add one mana of any color. If that mana is spent on a Dragon creature spell, it gains haste until end of turn.
Related card: Carnelian Orb of Dragonkind
  • Alchemy Horizons: Baldur's Gate
Cartouche of Zeal

Cartouche of Zeal {R}

Enchantment - Aura Cartouche
Enchant creature you control
When Cartouche of Zeal enters the battlefield, target creature can't block this turn.
Enchanted creature gets +1/+1 and has haste.
The fifth cartouche is the final affirmation of glory, granted only to the worthy dead.
Case of the Burning Masks

Case of the Burning Masks {1}{R}{R}

Enchantment - Case
When this Case enters the battlefield, it deals 3 damage to target creature an opponent controls.
To solve — Three or more sources you controlled dealt damage this turn.
Solved — Sacrifice this Case: Exile the top three cards of your library. Choose one of them. You may play that card this turn.
  • Murders at Karlov Manor
Case of the Crimson Pulse

Case of the Crimson Pulse {2}{R}

Enchantment - Case
When this Case enters the battlefield, discard a card, then draw two cards.
To solve — You have no cards in hand.
Solved — At the beginning of your upkeep, discard your hand, then draw two cards.
  • Murders at Karlov Manor Promos 114p 114s
  • Murders at Karlov Manor
Case of the Market Melee

Case of the Market Melee {1}{R}

Enchantment - Case
When this Case enters the battlefield, it deals 1 damage to any target.
Damage isn't removed from creatures during cleanup steps.
To solve — Three or more creatures are damaged.
Solved — Whenever you attack with one or more creatures, this Case deals that much damage divided as you choose among any number of targets.
  • Alchemy: Murders at Karlov Manor
Cast into the Fire

Cast into the Fire {1}{R}

Instant
Choose one —
• Cast into the Fire deals 1 damage to each of up to two target creatures.
• Exile target artifact.
"But for Gollum, I could not have destroyed the Ring. So let us forgive him! For the Quest is achieved, and now all is over."
—Frodo
  • The Lord of the Rings: Tales of Middle-earth 118 569
Cataclysmic Prospecting

Cataclysmic Prospecting {X}{R}{R}

Sorcery
Cataclysmic Prospecting deals X damage to each creature. For each mana from a Desert spent to cast this spell, create a tapped Treasure token.
"Now that's how you strike gold!"
—Jolene, plundering pugilist
  • Outlaws of Thunder Junction Commander 24 60
Cathartic Pyre

Cathartic Pyre {1}{R}

Instant
Choose one —
• Cathartic Pyre deals 3 damage to target creature or planeswalker.
• Discard up to two cards, then draw that many cards.
"Leave behind the sorrow of this body. Be blessed, being of light."
Cathartic Reunion

Cathartic Reunion {1}{R}

Sorcery
As an additional cost to cast this spell, discard two cards.
Draw three cards.
The soldier had given up his wealth, his title, even his home, but he had no room for regret. At last, he had saved his friend.
Caught Red-Handed

Caught Red-Handed {4}{R}

Instant
This spell can't be countered.
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Suspect it.
"Wait, stop! I've been framed! Extremely convincingly!"
  • Murders at Karlov Manor
Caught in the Crossfire

Caught in the Crossfire {R}{R}

Instant
Spree
+ {1} — Caught in the Crossfire deals 2 damage to each outlaw creature.
+ {1} — Caught in the Crossfire deals 2 damage to each non-outlaw creature.
  • Outlaws of Thunder Junction
Cavalcade of Calamity

Cavalcade of Calamity {1}{R}

Enchantment
Whenever a creature you control with power 1 or less attacks, Cavalcade of Calamity deals 1 damage to the player or planeswalker that creature is attacking.
Let the Dimir worry about witnesses. For the Rakdos, screams count as applause.
  • Ravnica Allegiance
Cave Sense

Cave Sense {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has mountainwalk.
Cave-In

Cave-In {3}{R}{R}

Sorcery
You may exile a red card from your hand rather than pay this spell's mana cost.
Cave-In deals 2 damage to each creature and each player.
One fleet was gone; others were poised.
  • Mercadian Masques
Caverns of Despair

Caverns of Despair {2}{R}{R}

World Enchantment
No more than two creatures can attack each combat.
No more than two creatures can block each combat.
  • Legends
Cerebral Eruption

Cerebral Eruption {2}{R}{R}

Sorcery
Target opponent reveals the top card of their library. Cerebral Eruption deals damage equal to the revealed card's mana value to that player and each creature that player controls. If a land card is revealed this way, return Cerebral Eruption to its owner's hand.
  • Scars of Mirrodin
Chain Lightning

Chain Lightning {R}

Sorcery
Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.
Chain Reaction

Chain Reaction {2}{R}{R}

Sorcery
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
"We train for the improbable, like lightning striking the same place twice, or striking everywhere at once."
—Nundari, Sea Gate militia captain
Chain of Plasma

Chain of Plasma {1}{R}

Instant
Chain of Plasma deals 3 damage to any target. Then that player or that permanent's controller may discard a card. If the player does, they may copy this spell and may choose a new target for that copy.
  • Onslaught
Chance

Chance {3}{R}

Sorcery
Aftermath
Discard any number of cards, then draw that many cards.
Card has other part: Leave
Chance Encounter

Chance Encounter {2}{R}{R}

Enchantment
Whenever you win a coin flip, put a luck counter on Chance Encounter.
At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game.
"What are the odds, indeed?"
—Yusri, to Desera
Chandra Ablaze

Chandra Ablaze {4}{R}{R}

Legendary Planeswalker - Chandra
[+1]: Discard a card. If a red card is discarded this way, Chandra Ablaze deals 4 damage to any target.
[–2]: Each player discards their hand, then draws three cards.
[–7]: Cast any number of red instant and/or sorcery cards from your graveyard without paying their mana costs.
Loyalty:
5
  • Zendikar
Chandra Nalaar

Chandra Nalaar {3}{R}{R}

Legendary Planeswalker - Chandra
[+1]: Chandra Nalaar deals 1 damage to target player or planeswalker.
[–X]: Chandra Nalaar deals X damage to target creature.
[–8]: Chandra Nalaar deals 10 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.
Loyalty:
6