Enchant creature you control When Cartouche of Zeal enters the battlefield, target creature can't block this turn. Enchanted creature gets +1/+1 and has haste.
The fifth cartouche is the final affirmation of glory, granted only to the worthy dead.
When this Case enters the battlefield, it deals 3 damage to target creature an opponent controls. To solve — Three or more sources you controlled dealt damage this turn. Solved — Sacrifice this Case: Exile the top three cards of your library. Choose one of them. You may play that card this turn.
When this Case enters the battlefield, discard a card, then draw two cards. To solve — You have no cards in hand. Solved — At the beginning of your upkeep, discard your hand, then draw two cards.
When this Case enters the battlefield, it deals 1 damage to any target. Damage isn't removed from creatures during cleanup steps. To solve — Three or more creatures are damaged. Solved — Whenever you attack with one or more creatures, this Case deals that much damage divided as you choose among any number of targets.
Spree + {1} — Caught in the Crossfire deals 2 damage to each outlaw creature. + {1} — Caught in the Crossfire deals 2 damage to each non-outlaw creature.
Whenever a creature you control with power 1 or less attacks, Cavalcade of Calamity deals 1 damage to the player or planeswalker that creature is attacking.
Let the Dimir worry about witnesses. For the Rakdos, screams count as applause.
Target opponent reveals the top card of their library. Cerebral Eruption deals damage equal to the revealed card's mana value to that player and each creature that player controls. If a land card is revealed this way, return Cerebral Eruption to its owner's hand.
Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.
Chain of Plasma deals 3 damage to any target. Then that player or that permanent's controller may discard a card. If the player does, they may copy this spell and may choose a new target for that copy.
Whenever you win a coin flip, put a luck counter on Chance Encounter. At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game.
[+1]: Discard a card. If a red card is discarded this way, Chandra Ablaze deals 4 damage to any target. [–2]: Each player discards their hand, then draws three cards. [–7]: Cast any number of red instant and/or sorcery cards from your graveyard without paying their mana costs.
[+1]: Chandra Nalaar deals 1 damage to target player or planeswalker. [–X]: Chandra Nalaar deals X damage to target creature. [–8]: Chandra Nalaar deals 10 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.