28636 cards found
The Philosopher

The Philosopher

Hero
{2}, {T}: Tap target creature.
  • Theros Hero's Path
The Pieces Are Coming Together

The Pieces Are Coming Together

Scheme
When you set this scheme in motion, draw two cards. Artifact spells you cast this turn cost {2} less to cast.
"Cretins build machines. I construct destiny."
  • Archenemy Schemes
The Pit

The Pit

Plane - The Abyss
When you planeswalk to The Pit, each player creates their choice of a 3/3 white Angel creature token with flying or a 6/6 black Demon creature token with flying, trample, and "At the beginning of your upkeep, sacrifice another creature. If you can't, this creature deals 6 damage to you."
Whenever chaos ensues, each player sacrifices a nonartifact creature.
  • March of the Machine Commander
The Pride of Hull Clade

The Pride of Hull Clade {10}{G}

Legendary Creature - Crocodile Elk Turtle
This spell costs {X} less to cast, where X is the total toughness of creatures you control.
Defender
{2}{U}{U}: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender.
2/15
The Princess Takes Flight

The Princess Takes Flight {2}{W}

Enchantment - Saga
I — Exile up to one target creature.
II — Target creature you control gets +2/+2 and gains flying until end of turn.
III — Return the exiled card to the battlefield under its owner's control.
  • Wilds of Eldraine
The Prismatic Bridge
Esika, God of the Tree

The Prismatic Bridge {W}{U}{B}{R}{G}

Legendary Enchantment
At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Starnheim awaits.
Card has other part: Esika, God of the Tree
The Prismatic Piper

The Prismatic Piper {5}

Legendary Creature - Shapeshifter
If The Prismatic Piper is your commander, choose a color before the game begins. The Prismatic Piper is the chosen color.
Partner
It is everything and nothing.
3/3
The Protector

The Protector

Hero
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
  • Theros Hero's Path
The Provider

The Provider

Hero
Exile The Provider: Put two +1/+1 counters on target creature you control. You gain life equal to that creature's toughness.
  • Born of the Gods Hero's Path
The Prydwen, Steel Flagship

The Prydwen, Steel Flagship {4}{W}{W}

Legendary Artifact - Vehicle
Flying
Whenever another nontoken artifact enters the battlefield under your control, create a 2/2 white Human Knight creature token with "This creature gets +2/+2 as long as an artifact entered the battlefield under your control this turn."
Crew 2
6/6
The Pyramid of Mars

The Pyramid of Mars

Plane - Mars
When you planeswalk to The Pyramid of Mars and at beginning of your upkeep, surveil 2.
Whenever chaos ensues, return target creature card from your graveyard to the battlefield.
  • Doctor Who
The Rack

The Rack {1}

Artifact
As The Rack enters the battlefield, choose an opponent.
At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in their hand.
Related card: Golgothian Sylex
The Rani

The Rani {1}{U}{B}{R}

Legendary Creature - Time Lord Scientist
Whenever The Rani enters the battlefield or attacks, create a red Aura enchantment token named Mark of the Rani attached to another target creature. That token has enchant creature and "Enchanted creature gets +2/+2 and is goaded."
Whenever a goaded creature deals combat damage to one of your opponents, investigate.
3/4
The Raven Man

The Raven Man {1}{B}

Legendary Creature - Human Wizard
At the beginning of each end step, if a player discarded a card this turn, create a 1/1 black Bird creature token with flying and "This creature can't block."
{3}{B}, {T}: Each opponent discards a card. Activate only as a sorcery.
2/1
The Raven's Warning

The Raven's Warning {1}{W}{U}

Enchantment - Saga
I — Create a 1/1 blue Bird creature token with flying. You gain 2 life.
II — Whenever one or more creatures you control with flying deal combat damage to a player this turn, look at that player's hand and draw a card.
III — You may put a card you own from outside the game on top of your library.
The Reality Chip

The Reality Chip {1}{U}

Legendary Artifact Creature - Equipment Jellyfish
You may look at the top card of your library any time.
As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.
Reconfigure {2}{U}
0/4
The Reaver Cleaver

The Reaver Cleaver {2}{R}

Legendary Artifact - Equipment
Equipped creature gets +1/+1 and has trample and "Whenever this creature deals combat damage to a player or planeswalker, create that many Treasure tokens."
Equip {3}
  • The List
  • Dominaria United Commander 8 84
The Red Terror

The Red Terror {3}{R}

Legendary Creature - Tyranid
Advanced Species — Whenever a red source you control deals damage to one or more permanents and/or players, put a +1/+1 counter on The Red Terror.
4/3
  • Warhammer 40,000 Commander 83 83★
The Restoration of Eiganjo
Architect of Restoration

The Restoration of Eiganjo {2}{W}

Enchantment - Saga
I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
II — You may discard a card. When you do, return target permanent card with mana value 2 or less from your graveyard to the battlefield tapped.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Card has other part: Architect of Restoration
The Ring

The Ring

Your Ring-bearer is legendary and can't be blocked by creatures with greater power.
Whenever your Ring-bearer attacks, draw a card, then discard a card.
Whenever your Ring-bearer becomes blocked by a creature, that creature's controller sacrifices it at end of combat.
Whenever your Ring-bearer deals combat damage to a player, each opponent loses 3 life.
Related cards: Aragorn, Company Leader Bilbo, Retired Burglar Birthday Escape Bombadil's Song Boromir, Warden of the Tower Breaking of the Fellowship Call of the Ring Claim the Precious Dreadful as the Storm Dúnedain Rangers Elrond, Lord of Rivendell Enraged Huorn Faramir, Field Commander Fiery Inscription Frodo Baggins Frodo, Adventurous Hobbit Frodo, Sauron's Bane Galadriel of Lothlórien Galadriel, Elven-Queen Gandalf, Friend of the Shire Glorious Gale Gollum's Bite Gollum, Patient Plotter Horses of the Bruinen In the Darkness Bind Them Inherited Envelope Lord of the Nazgûl Mirrormere Guardian Nazgûl Now for Wrath, Now for Ruin! One Ring to Rule Them All Ranger's Firebrand Rangers of Ithilien Relentless Rohirrim Ringsight Ringwraiths Rohirrim Lancer Sam's Desperate Rescue Samwise the Stouthearted Sauron's Ransom Sauron, Lord of the Rings Sauron, the Dark Lord Sauron, the Necromancer Scroll of Isildur Shortcut to Mushrooms Slip On the Ring Sméagol, Helpful Guide Soothing of Sméagol Stalwarts of Osgiliath The Black Breath The Ring Goes South The Ring Tempts You There and Back Again Took Reaper Uruk-hai Berserker War of the Last Alliance Witch-king of Angmar
  • The Lord of the Rings: Tales of Middle-earth Tokens
The Ring Goes South

The Ring Goes South {3}{G}

Sorcery
The Ring tempts you. Then reveal cards from the top of your library until you reveal X land cards, where X is the number of legendary creatures you control. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.
Related cards: The Ring The Ring Tempts You
The Ring Tempts You

The Ring Tempts You

As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become or remain your Ring-bearer.
• The Ring can tempt you even if you don't control a creature.
• The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game.
• Each time the Ring tempts you, you must choose a creature if you control one.
• Each player can have only one emblem named The Ring and only one Ring-bearer at a time.
Related cards: Aragorn, Company Leader Bilbo, Retired Burglar Birthday Escape Bombadil's Song Boromir, Warden of the Tower Breaking of the Fellowship Call of the Ring Claim the Precious Dreadful as the Storm Dúnedain Rangers Elrond, Lord of Rivendell Enraged Huorn Faramir, Field Commander Fiery Inscription Frodo Baggins Frodo, Adventurous Hobbit Frodo, Sauron's Bane Galadriel of Lothlórien Galadriel, Elven-Queen Gandalf, Friend of the Shire Glorious Gale Gollum's Bite Gollum, Patient Plotter Horses of the Bruinen In the Darkness Bind Them Inherited Envelope Lord of the Nazgûl Mirrormere Guardian Nazgûl Now for Wrath, Now for Ruin! One Ring to Rule Them All Ranger's Firebrand Rangers of Ithilien Relentless Rohirrim Ringsight Ringwraiths Rohirrim Lancer Sam's Desperate Rescue Samwise the Stouthearted Sauron's Ransom Sauron, Lord of the Rings Sauron, the Dark Lord Sauron, the Necromancer Scroll of Isildur Shortcut to Mushrooms Slip On the Ring Sméagol, Helpful Guide Soothing of Sméagol Stalwarts of Osgiliath The Black Breath The Ring The Ring Goes South There and Back Again Took Reaper Uruk-hai Berserker War of the Last Alliance Witch-king of Angmar
  • The Lord of the Rings: Tales of Middle-earth Tokens
The Ringhart Crest
Kolvori, God of Kinship

The Ringhart Crest {1}{G}

Legendary Artifact
As The Ringhart Crest enters the battlefield, choose a creature type.
{T}: Add {G}. Spend this mana only to cast a creature spell of the chosen type or a legendary creature spell.
Kolvori's love for her family knows no bounds.
Card has other part: Kolvori, God of Kinship
The Royal Scions

The Royal Scions {1}{U}{R}

Legendary Planeswalker - Will Rowan
[+1]: Draw a card, then discard a card.
[+1]: Target creature gets +2/+0 and gains first strike and trample until end of turn.
[–8]: Draw four cards. When you do, The Royal Scions deals damage to any target equal to the number of cards in your hand.
Loyalty:
5
The Ruinous Powers

The Ruinous Powers {2}{B}{R}

Enchantment
At the beginning of your upkeep, choose an opponent at random. Exile the top card of that player's library. Until end of turn, you may play that card and you may spend mana as though it were mana of any color to cast it. When you cast a spell this way, its owner loses life equal to its mana value.
  • Warhammer 40,000 Commander 139 139★