29661 cards found
Reach for the Sky

Reach for the Sky {3}{G}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +3/+2 and has reach.
When Reach for the Sky is put into a graveyard from the battlefield, draw a card.
  • Outlaws of Thunder Junction
Reckless Lackey

Reckless Lackey {R}

Creature - Goblin Pirate
First strike, haste
{2}{R}, Sacrifice Reckless Lackey: Draw a card and create a Treasure token.
"First to the fray, first to the pay!"
1/2
  • Outlaws of Thunder Junction
Redrock Sentinel

Redrock Sentinel {3}

Artifact Creature - Golem
Defender
{2}, {T}, Sacrifice a land: Draw a card and create a Treasure token.
The miners thought it would be genius to increase their productivity with explosives. The land thought otherwise.
2/4
  • Outlaws of Thunder Junction
Requisition Raid

Requisition Raid {W}

Sorcery
Spree
+ {1} — Destroy target artifact.
+ {1} — Destroy target enchantment.
+ {1} — Put a +1/+1 counter on each creature target player controls.
The Freestriders believe in liberation, in all its many forms.
  • Outlaws of Thunder Junction
Resilient Roadrunner

Resilient Roadrunner {1}{R}

Creature - Bird
Haste, protection from Coyotes
{3}: Resilient Roadrunner can't be blocked this turn except by creatures with haste.
"Chasing the roadrunner"
—Omenport slang for wasting energy on impossible pursuits
2/2
  • Outlaws of Thunder Junction
Return the Favor

Return the Favor {R}{R}

Instant
Spree
+ {1} — Copy target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for the copy.
+ {1} — Change the target of target spell or ability with a single target.
"Don't you know it's rude not to share?"
  • Outlaws of Thunder Junction
Rictus Robber

Rictus Robber {3}{B}

Creature - Zombie Rogue
When Rictus Robber enters the battlefield, if a creature died this turn, create a 2/2 blue and black Zombie Rogue creature token.
Plot {2}{B}
4/3
  • Outlaws of Thunder Junction
Riku of Many Paths

Riku of Many Paths {G}{U}{R}

Legendary Creature - Human Wizard
Whenever you cast a modal spell, choose up to X, where X is the number of times you chose a mode for that spell —
• Exile the top card of your library. Until the end of your next turn, you may play it.
• Put a +1/+1 counter on Riku of Many Paths. It gains trample until end of turn.
• Create a 1/1 blue Bird creature token with flying.
3/3
  • Outlaws of Thunder Junction Promos 227p 227s
  • Outlaws of Thunder Junction 227 361
Rise of the Varmints

Rise of the Varmints {3}{G}

Sorcery
Create X 2/1 green Varmint creature tokens, where X is the number of creature cards in your graveyard.
Plot {2}{G}
  • Outlaws of Thunder Junction
Rodeo Pyromancers

Rodeo Pyromancers {3}{R}

Creature - Human Mercenary
Whenever you cast your first spell each turn, add {R}{R}.
"My citizens throw good money at them, and for what? Cheap tricks and collateral damage. Damnable Slickshot charlatans."
—Baron Bertram Graywater
3/4
  • Outlaws of Thunder Junction
Rooftop Assassin

Rooftop Assassin {3}{B}

Creature - Vampire Assassin
Flash
Flying, lifelink
When Rooftop Assassin enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.
"Sneaking behind people? Pedestrian."
2/2
  • Outlaws of Thunder Junction
Roxanne, Starfall Savant

Roxanne, Starfall Savant {3}{R}{G}

Legendary Creature - Cat Druid
Whenever Roxanne, Starfall Savant enters the battlefield or attacks, create a tapped colorless artifact token named Meteorite with "When Meteorite enters the battlefield, it deals 2 damage to any target" and "{T}: Add one mana of any color."
Whenever you tap an artifact token for mana, add one mana of any type that artifact token produced.
4/3
Related card: Meteorite
  • Outlaws of Thunder Junction Promos 228p 228s
  • Outlaws of Thunder Junction 228 362
Rumbleweed

Rumbleweed {10}{G}

Creature - Plant Elemental
This spell costs {1} less to cast for each land card in your graveyard.
Vigilance, reach, trample
When Rumbleweed enters the battlefield, other creatures you control get +3/+3 and gain trample until end of turn.
It's a one-ecosystem army.
8/8
  • Outlaws of Thunder Junction Commander 32 68
Rush of Dread

Rush of Dread {1}{B}{B}

Sorcery
Spree
+ {1} — Target opponent sacrifices half the creatures they control, rounded up.
+ {2} — Target opponent discards half the cards in their hand, rounded up.
+ {2} — Target opponent loses half their life, rounded up.
  • Outlaws of Thunder Junction Promos 104p 104s
  • Outlaws of Thunder Junction 104 327
Rustler Rampage

Rustler Rampage {W}

Instant
Spree
+ {1} — Untap all creatures target player controls.
+ {1} — Target creature gains double strike until end of turn.
"Release the cows!"
  • Outlaws of Thunder Junction
Ruthless Lawbringer

Ruthless Lawbringer {1}{W}{B}

Creature - Vampire Assassin
When Ruthless Lawbringer enters the battlefield, you may sacrifice another creature. When you do, destroy target nonland permanent.
There's only one law that truly matters to the Sterling Company: never stand in the way of profit.
3/2
  • Outlaws of Thunder Junction 229 372
Sand Scout

Sand Scout {1}{W}

Creature - Human Scout
When Sand Scout enters the battlefield, if an opponent controls more lands than you, search your library for a Desert card, put it onto the battlefield tapped, then shuffle.
Whenever one or more land cards are put into your graveyard from anywhere, create a 1/1 red, green, and white Sand Warrior creature token. This ability triggers only once each turn.
2/2
  • Outlaws of Thunder Junction Commander 11 47
Sandstorm Salvager

Sandstorm Salvager {2}{G}

Creature - Human Artificer
When Sandstorm Salvager enters the battlefield, create a 3/3 colorless Golem artifact creature token.
{2}, {T}: Put a +1/+1 counter on each creature token you control. They gain trample until end of turn.
Mora didn't want friends, but she didn't mind having someone to watch her back.
1/1
Sandstorm Verge

Sandstorm Verge

Land - Desert
{T}: Add {C}.
{3}, {T}: Target creature can't block this turn. Activate only as a sorcery.
"Ever been caught out in a storm like that? Think of it like drowning, but all the water is knives."
—Annie Flash
  • Outlaws of Thunder Junction
Satoru, the Infiltrator

Satoru, the Infiltrator {U}{B}

Legendary Creature - Human Ninja Rogue
Menace
Whenever Satoru, the Infiltrator and/or one or more other nontoken creatures enter the battlefield under your control, if none of them were cast or no mana was spent to cast them, draw a card.
"This backwater doesn't have a single wall, ward, or guard that could keep me out."
2/3
  • Outlaws of Thunder Junction Promos 230p 230s
  • Outlaws of Thunder Junction 230 298
Savvy Trader

Savvy Trader {3}{G}

Creature - Human Citizen
When Savvy Trader enters the battlefield, exile target permanent card from your graveyard. You may play that card for as long as it remains exiled.
Spells you cast from anywhere other than your hand cost {1} less to cast.
"A little dirt doesn't indicate quality—with goods or with people."
3/3
  • Outlaws of Thunder Junction Commander 33 69
Scalestorm Summoner

Scalestorm Summoner {2}{R}

Creature - Human Warlock
Whenever Scalestorm Summoner attacks, create a 3/1 red Dinosaur creature token if you control a creature with power 4 or greater.
The herd followed him through an Omenpath and found their curiosity rewarded with an untamed world rich with unsuspecting prey.
3/3
  • Outlaws of Thunder Junction
Scorching Shot

Scorching Shot {R}{R}

Sorcery
Scorching Shot deals 5 damage to target creature.
Most outlaws prefer to strike when there are no witnesses. Slickshots prefer as many as possible.
  • Outlaws of Thunder Junction 145 369
Seize the Secrets

Seize the Secrets {2}{U}

Sorcery
This spell costs {1} less to cast if you've committed a crime this turn.
Draw two cards.
Nolan refused to give up the vault's location. The strange figure simply smiled and reached into his mind.
  • Outlaws of Thunder Junction
Selvala, Eager Trailblazer

Selvala, Eager Trailblazer {2}{G}{W}

Legendary Creature - Elf Scout
Vigilance
Whenever you cast a creature spell, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
{T}: Choose a color. Add one mana of that color for each different power among creatures you control.
4/5
  • Outlaws of Thunder Junction Promos 231p 231s
  • Outlaws of Thunder Junction 231 363