17844 cards found
Agonizing Memories

Agonizing Memories {2}{B}{B}

Sorcery
Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.
"An innocent man died because of my anger. That knowledge will haunt me for all eternity."
—Karn, silver golem
Agonizing Syphon

Agonizing Syphon {3}{B}

Sorcery
Agonizing Syphon deals 3 damage to any target and you gain 3 life.
"Your death will take a mere moment, but it will feel like an eternity."
—Vilis, Broker of Blood
Agony Warp

Agony Warp {U}{B}

Instant
Target creature gets -3/-0 until end of turn.
Target creature gets -0/-3 until end of turn.
Life's circle has become inverted in Grixis. The same energy is endlessly recycled and becomes more stagnant with each pass.
Agoraphobic Phyrexian

Agoraphobic Phyrexian {4}{W}

Creature - Phyrexian Cleric
Flying
When Agoraphobic Phyrexian enters the battlefield, the plane effects of the Unknown event don't apply to this game for as long as it remains on the battlefield.
4/4
  • Unknown Event
Agrus Kos, Eternal Soldier

Agrus Kos, Eternal Soldier {3}{W}

Legendary Creature - Spirit Soldier
Vigilance
Whenever Agrus Kos, Eternal Soldier becomes the target of an ability that targets only it, you may pay {1}{R/W}. If you do, copy that ability for each other creature you control that ability could target. Each copy targets a different one of those creatures.
3/4
  • Jumpstart 2022
Agrus Kos, Spirit of Justice

Agrus Kos, Spirit of Justice {2}{R}{W}

Legendary Creature - Spirit Detective
Double strike, vigilance
Whenever Agrus Kos, Spirit of Justice enters or attacks, choose up to one target creature. If it's suspected, exile it. Otherwise, suspect it.
"Eventually I'll give retirement another shot. But not today."
2/4
  • Murders at Karlov Manor Promos 184p 184s
  • Murders at Karlov Manor 184 354 383
Agrus Kos, Wojek Veteran

Agrus Kos, Wojek Veteran {3}{R}{W}

Legendary Creature - Human Soldier
Whenever Agrus Kos, Wojek Veteran attacks, attacking red creatures get +2/+0 and attacking white creatures get +0/+2 until end of turn.
Lieutenant Kos has never met a group of recruits he could not inspire or a mob he could not quell.
3/3
Agyrem

Agyrem

Plane - Ravnica
Whenever a white creature dies, return it to the battlefield under its owner's control at the beginning of the next end step.
Whenever a nonwhite creature dies, return it to its owner's hand at the beginning of the next end step.
Whenever chaos ensues, creatures can't attack you until a player planeswalks.
Ahn-Crop Champion

Ahn-Crop Champion {2}{G}{W}

Creature - Human Warrior
You may exert Ahn-Crop Champion as it attacks. When you do, untap all other creatures you control.
4/4
Ahn-Crop Crasher

Ahn-Crop Crasher {2}{R}

Creature - Minotaur Warrior
Haste
You may exert Ahn-Crop Crasher as it attacks. When you do, target creature can't block this turn.
3/2
Aid from the Cowl

Aid from the Cowl {3}{G}{G}

Enchantment
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library.
Aid the Fallen

Aid the Fallen {1}{B}

Sorcery
Choose one or both —
• Return target creature card from your graveyard to your hand.
• Return target planeswalker card from your graveyard to your hand.
"I never liked you. Now get up—we have a fight to finish."
Aim High

Aim High {1}{G}

Instant
Untap target creature. It gets +2/+2 and gains reach until end of turn.
"A slayer gets by on wits and reflexes."
—Higa, slayer-captain of Gatstaf
Ainok Artillerist

Ainok Artillerist {2}{G}

Creature - Dog Archer
Ainok Artillerist has reach as long as it has a +1/+1 counter on it.
"In the Tarkir I once knew, the Abzan revered their ancestor trees. Now, as Dromoka, they cut their finest groves to make weapons."
—Sarkhan Vol
4/1
Ainok Bond-Kin

Ainok Bond-Kin {1}{W}

Creature - Dog Soldier
Outlast {1}{W}
Each creature you control with a +1/+1 counter on it has first strike.
"Hold the line, for family and the fallen!"
2/1
Ainok Guide

Ainok Guide {1}{G}

Creature - Dog Scout
When Ainok Guide enters, choose one —
• Put a +1/+1 counter on Ainok Guide.
• Search your library for a basic land card, reveal it, then shuffle and put that card on top.
1/1
Ainok Survivalist

Ainok Survivalist {1}{G}

Creature - Dog Shaman
Megamorph {1}{G}
When Ainok Survivalist is turned face up, destroy target artifact or enchantment an opponent controls.
2/1
Ainok Tracker

Ainok Tracker {5}{R}

Creature - Dog Scout
First strike
Morph {4}{R}
Some ainok of the mountains are accepted among the Temur as trusted hunt-mates.
3/3
Air Elemental

Air Elemental {3}{U}{U}

Creature - Elemental
Flying
Pray that it doesn't seek the safety of your lungs.
4/4
Air Servant

Air Servant {4}{U}

Creature - Elemental
Flying
{2}{U}: Tap target creature with flying.
"Wind is forceful, yet ephemeral. It can knock a dragon out of the sky, yet pass through the smallest crack unhindered."
—Jestus Dreya, Of Elements and Eternity
4/3
Air-Cult Elemental

Air-Cult Elemental {4}{U}{U}

Creature - Elemental
Flying
Whirlwind — When Air-Cult Elemental enters, return up to one other target creature to its owner's hand.
2/5
Airdrop Aeronauts

Airdrop Aeronauts {3}{W}{W}

Creature - Dwarf Scout
Flying
Revolt — When Airdrop Aeronauts enters, if a permanent you controlled left the battlefield this turn, you gain 5 life.
4/3
Aisha of Sparks and Smoke

Aisha of Sparks and Smoke {1}{R}{R}
(Ken, Burning Brawler)

Legendary Creature - Human Warrior
Prowess
{R/W}: Aisha of Sparks and Smoke gains first strike until end of turn.
Whenever Aisha deals combat damage, you may cast a sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost.
4/2
Aisling Leprechaun

Aisling Leprechaun {G}

Creature - Faerie
Whenever Aisling Leprechaun blocks or becomes blocked by a creature, that creature becomes green.
1/1
Ajani Goldmane

Ajani Goldmane {2}{W}{W}

Legendary Planeswalker - Ajani
[+1]: You gain 2 life.
[–1]: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
[–6]: Create a white Avatar creature token. It has "This creature's power and toughness are each equal to your life total."
Catcher
Loyalty:
4