1821 cards found
Cactusfolk Sureshot

Cactusfolk Sureshot {2}{R}{G}

Creature - Plant Mercenary
Reach
Ward {2}
At the beginning of combat on your turn, other creatures you control with power 4 or greater gain trample and haste until end of turn.
4/4
  • Outlaws of Thunder Junction
Cadira, Caller of the Small

Cadira, Caller of the Small {1}{G}{W}

Legendary Creature - Orc Ranger
Trample
Whenever Cadira, Caller of the Small deals combat damage to a player, for each token you control, create a 1/1 white Rabbit creature token.
She roams the border between wilderness and civilization, protecting those who need it most.
3/3
  • Commander Legends: Battle for Baldur's Gate 269 417 528
Cait, Cage Brawler

Cait, Cage Brawler {R}{G}

Legendary Creature - Human Warrior
During your turn, Cait, Cage Brawler has indestructible.
Whenever Cait attacks, you and defending player each draw a card, then discard a card. Put two +1/+1 counters on Cait if you discarded the card with the highest mana value among those cards or tied for highest.
1/1
Calix, Destiny's Hand

Calix, Destiny's Hand {2}{G}{W}

Legendary Planeswalker - Calix
[+1]: Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
[–3]: Exile target creature or enchantment you don't control until target enchantment you control leaves the battlefield.
[–7]: Return all enchantment cards from your graveyard to the battlefield.
Loyalty:
4
Calix, Guided by Fate

Calix, Guided by Fate {1}{G}{W}

Legendary Enchantment Creature - Human Druid
Constellation — Whenever Calix, Guided by Fate or another enchantment you control enters, put a +1/+1 counter on target creature.
Whenever Calix or an enchanted creature you control deals combat damage to a player, you may create a token that's a copy of a nonlegendary enchantment you control. Do this only once each turn.
2/2
Call

Call {4}{W}{U}

Sorcery
Create four 1/1 white Bird creature tokens with flying.
Fuse
Card has other part: Beck
Call of the Conclave

Call of the Conclave {G}{W}

Sorcery
Create a 3/3 green Centaur creature token.
Centaurs are sent to evangelize in Gruul territories where words of war speak louder than prayers of peace.
Call of the Nightwing

Call of the Nightwing {2}{U}{B}

Sorcery
Create a 1/1 blue and black Horror creature token with flying.
Cipher
Callidus Assassin

Callidus Assassin {4}{U}{B}

Creature - Human Shapeshifter Assassin
Flash
Polymorphine — You may have Callidus Assassin enter tapped as a copy of any creature on the battlefield, except it has "When this creature enters, destroy up to one other target creature with the same name as this creature."
3/3
  • Warhammer 40,000 Commander 109 109★
Camaraderie

Camaraderie {4}{G}{W}

Sorcery
You gain X life and draw X cards, where X is the number of creatures you control. Creatures you control get +1/+1 until end of turn.
"Within the song of Mat'Selesnya, one becomes all."
—Heruj, Selesnya hierophant
Captain N'ghathrod

Captain N'ghathrod {3}{U}{B}

Legendary Creature - Horror Pirate
Horrors you control have menace.
Whenever a Horror you control deals combat damage to a player, that player mills that many cards.
At the beginning of your end step, choose target artifact or creature card in an opponent's graveyard that was put there from their library this turn. Put it onto the battlefield under your control.
3/6
  • Commander Legends: Battle for Baldur's Gate 640 646 931
Captain Sisay

Captain Sisay {2}{G}{W}

Legendary Creature - Human Soldier
{T}: Search your library for a legendary card, reveal that card, put it into your hand, then shuffle.
Sisay continued the quest for the Legacy even when Gerrard chose to abandon it. She is devoted to the cause of good at whatever the price.
2/2
Captive Audience

Captive Audience {5}{B}{R}

Enchantment
Captive Audience enters under the control of an opponent of your choice.
At the beginning of your upkeep, choose one that hasn't been chosen —
• Your life total becomes 4.
• Discard your hand.
• Each opponent creates five 2/2 black Zombie creature tokens.
  • Ravnica Allegiance
Captured Sunlight

Captured Sunlight {2}{G}{W}

Sorcery
Cascade
You gain 4 life.
  • Alara Reborn
Captured by Lagacs

Captured by Lagacs {1}{G}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
When Captured by Lagacs enters, support 2.
Carnage

Carnage {2}{B}{R}

Sorcery
Carnage deals 3 damage to target opponent. That player discards two cards.
Card has other part: Carnival
  • Ravnica Allegiance
Carnage Gladiator

Carnage Gladiator {2}{B}{R}

Creature - Skeleton Warrior
Whenever a creature blocks, that creature's controller loses 1 life.
{1}{B}{R}: Regenerate Carnage Gladiator.
Not the foulest or bloodiest act at Rix Maadi by a stretch.
4/2
Carnage Interpreter

Carnage Interpreter {1}{B/R}{B/R}

Creature - Devil Detective
When Carnage Interpreter enters, discard your hand, then investigate four times.
As long as you have one or fewer cards in hand, Carnage Interpreter gets +2/+2 and has menace.
3/3
  • Ravnica: Clue Edition
Carnival

Carnival {B/R}

Instant
Carnival deals 1 damage to target creature or planeswalker and 1 damage to that permanent's controller.
Card has other part: Carnage
  • Ravnica Allegiance
Carnival Hellsteed

Carnival Hellsteed {4}{B}{R}

Creature - Nightmare Horse
First strike, haste
Unleash
Its favorite treats are candied hands and sweet hearts.
5/4
Cathartic Operation

Cathartic Operation {3}{U}{B}

Instant
Return up to two target creature cards from your graveyard to your hand, then seek two noncreature, nonland cards.
  • Alchemy: Outlaws of Thunder Junction
Catti-brie of Mithral Hall

Catti-brie of Mithral Hall {G}{W}

Legendary Creature - Human Archer
First strike, reach
Whenever Catti-brie of Mithral Hall attacks, put a +1/+1 counter on it for each Equipment attached to it.
{1}, Remove all +1/+1 counters from Catti-brie: It deals X damage to target attacking or blocking creature an opponent controls, where X is the number of counters removed this way.
2/2
Cauldron Dance

Cauldron Dance {4}{B}{R}

Instant
Cast this spell only during combat.
Return target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step.
You may put a creature card from your hand onto the battlefield. That creature gains haste. Its controller sacrifices it at the beginning of the next end step.
Cavern Harpy

Cavern Harpy {U}{B}

Creature - Harpy Beast
Flying
When Cavern Harpy enters, return a blue or black creature you control to its owner's hand.
Pay 1 life: Return Cavern Harpy to its owner's hand.
2/1
Celestial Regulator

Celestial Regulator {1}{W}{U}

Creature - Angel Advisor
Flying
When Celestial Regulator enters, choose target creature you don't control and tap it. If you control a creature with a counter on it, the chosen creature doesn't untap during its controller's next untap step.
2/3
Related card: Celestial Regulator (Alchemy)
  • Streets of New Capenna