1681 cards found
Chorus of Woe

Chorus of Woe {B}

Sorcery
Creatures you control get +1/+0 until end of turn.
When nightstalkers sing, nothing in creation sleeps.
Chromium

Chromium {2}{W}{W}{U}{U}{B}{B}

Legendary Creature - Elder Dragon
Flying
Rampage 2
At the beginning of your upkeep, sacrifice Chromium unless you pay {W}{U}{B}.
7/7
Chub Toad

Chub Toad {2}{G}

Creature - Frog
Whenever Chub Toad blocks or becomes blocked, it gets +2/+2 until end of turn.
Chub toad, chub toad
At the door.
Run away quick
Or you'll run no more.
—Traditional children's rhyme
1/1
Cinder Marsh

Cinder Marsh

Land
{T}: Add {C}.
{T}: Add {B} or {R}. Cinder Marsh doesn't untap during your next untap step.
Cinder Storm

Cinder Storm {6}{R}

Sorcery
Cinder Storm deals 7 damage to any target.
When the sky's rain has turned to fire, what will put it out?
Cinder Wall

Cinder Wall {R}

Creature - Wall
Defender
When Cinder Wall blocks, destroy it at end of combat.
"The smell of roasted flesh hung over the valley for hours."
—Onean sergeant
3/3
Circle of Protection: Artifacts

Circle of Protection: Artifacts {1}{W}

Enchantment
{2}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.
Related card: Golgothian Sylex
Circle of Protection: Black

Circle of Protection: Black {1}{W}

Enchantment
{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Blue

Circle of Protection: Blue {1}{W}

Enchantment
{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Green

Circle of Protection: Green {1}{W}

Enchantment
{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Red

Circle of Protection: Red {1}{W}

Enchantment
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: White

Circle of Protection: White {1}{W}

Enchantment
{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
City of Brass

City of Brass

Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.
{T}: Add one mana of any color.
Related card: City in a Bottle
Clay Statue

Clay Statue {4}

Artifact Creature - Golem
{2}: Regenerate Clay Statue.
Tawnos won fame as Urza's greatest assistant. After he created these warriors, Urza ended his apprenticeship, promoting him directly to the rank of master.
3/1
Related card: Golgothian Sylex
Cloak of Confusion

Cloak of Confusion {1}{B}

Enchantment - Aura
Enchant creature you control
Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.
Clockwork Avian

Clockwork Avian {5}

Artifact Creature - Bird
Flying
Clockwork Avian enters the battlefield with four +1/+0 counters on it.
At end of combat, if Clockwork Avian attacked or blocked this combat, remove a +1/+0 counter from it.
{X}, {T}: Put up to X +1/+0 counters on Clockwork Avian. This ability can't cause the total number of +1/+0 counters on Clockwork Avian to be greater than four. Activate only during your upkeep.
0/4
Related card: Golgothian Sylex
Clockwork Beast

Clockwork Beast {6}

Artifact Creature - Beast
Clockwork Beast enters the battlefield with seven +1/+0 counters on it.
At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.
{X}, {T}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate only during your upkeep.
0/4
Clockwork Steed

Clockwork Steed {4}

Artifact Creature - Horse
Clockwork Steed enters the battlefield with four +1/+0 counters on it.
Clockwork Steed can't be blocked by artifact creatures.
At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it.
{X}, {T}: Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate only during your upkeep.
0/3
Related card: Apocalypse Chime
Clone

Clone {3}{U}

Creature - Shapeshifter
You may have Clone enter the battlefield as a copy of any creature on the battlefield.
0/0
Cloud Djinn

Cloud Djinn {5}{U}

Creature - Djinn
Flying
Cloud Djinn can block only creatures with flying.
As elusive as the footprint of a djinn
—Suq'Ata expression
5/4
Cloud Elemental

Cloud Elemental {2}{U}

Creature - Elemental
Flying
Cloud Elemental can block only creatures with flying.
"You know you've angered the gods when the clouds turn against you."
—Sisay, Captain of the Weatherlight
2/3
Cloudchaser Eagle

Cloudchaser Eagle {3}{W}

Creature - Bird
Flying
When Cloudchaser Eagle enters the battlefield, destroy target enchantment.
Most eagles hunt small animals. The cloudchasers hunt magic.
2/2
Coastal Hornclaw

Coastal Hornclaw {4}{U}

Creature - Bird
Sacrifice a land: Coastal Hornclaw gains flying until end of turn.
Jamuraan farmers fear three things above all else: droughts, floods, and hornclaws.
3/3
Coastal Piracy

Coastal Piracy {2}{U}{U}

Enchantment
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
"I don't like to think of myself as a pirate. I'm more like a stimulator of the local economy."
Coastal Tower

Coastal Tower

Land
Coastal Tower enters the battlefield tapped.
{T}: Add {W} or {U}.
A beacon in the night, a dream in the fog.