607 cards found
Hedron Rover

Hedron Rover {4}

Artifact Creature - Construct
Landfall — Whenever a land you control enters, Hedron Rover gets +2/+2 until end of turn.
"Now that it has woken up and wandered off, we should go see what it was guarding."
—Gotzen, Bulwark explorer
2/2
  • Worldwake
Hedron Scrabbler

Hedron Scrabbler {2}

Artifact Creature - Construct
Landfall — Whenever a land you control enters, Hedron Scrabbler gets +1/+1 until end of turn.
"I don't care when the hedrons awoke. Why is the question that really matters."
—Anowon, the Ruin Sage
1/1
  • Zendikar
Hedron-Field Purists

Hedron-Field Purists {2}{W}

Creature - Human Cleric
Level up {2}{W}
LEVEL 1-4
1/4
If a source would deal damage to you or a creature you control, prevent 1 of that damage.
LEVEL 5+
2/5
If a source would deal damage to you or a creature you control, prevent 2 of that damage.
0/3
  • Rise of the Eldrazi
Hellcarver Demon

Hellcarver Demon {3}{B}{B}{B}

Creature - Demon
Flying
Whenever Hellcarver Demon deals combat damage to a player, sacrifice all other permanents you control and discard your hand. Exile the top six cards of your library. You may cast any number of spells from among cards exiled this way without paying their mana costs.
6/6
  • Rise of the Eldrazi
Hellfire Mongrel

Hellfire Mongrel {2}{R}

Creature - Elemental Dog
At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Hellfire Mongrel deals 2 damage to that player.
There is no fondness between the hound and its master. There is only a common appreciation of the hunt.
2/2
Hellion Eruption

Hellion Eruption {5}{R}

Sorcery
Sacrifice all creatures you control, then create that many 4/4 red Hellion creature tokens.
Just when you thought you'd be safe, in the middle of an open field with no Eldrazi around for miles.
Hellkite Charger

Hellkite Charger {4}{R}{R}

Creature - Dragon
Flying, haste
Whenever Hellkite Charger attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.
5/5
Hideous End

Hideous End {1}{B}{B}

Instant
Destroy target nonblack creature. Its controller loses 2 life.
"A little dark magic won't stop me. The worse the curse, the better the prize."
—Radavi, Joraga relic hunter, last words
Highland Berserker

Highland Berserker {1}{R}

Creature - Human Berserker Ally
Whenever Highland Berserker or another Ally you control enters, you may have Ally creatures you control gain first strike until end of turn.
He gets paid by the axe.
2/1
  • Zendikar
Horizon Drake

Horizon Drake {1}{U}{U}

Creature - Drake
Flying, protection from lands
Using thermal updrafts and gravity currents, drakes eat and sleep in the air. Some never touch the ground from birth until death.
3/1
  • Worldwake
Hyena Umbra

Hyena Umbra {W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has first strike.
Umbra armor
Ikiral Outrider

Ikiral Outrider {1}{W}

Creature - Human Soldier
Level up {4}
LEVEL 1-3
2/6
Vigilance
LEVEL 4+
3/10
Vigilance
1/2
  • Rise of the Eldrazi
Induce Despair

Induce Despair {2}{B}

Instant
As an additional cost to cast this spell, reveal a creature card from your hand.
Target creature gets -X/-X until end of turn, where X is the revealed card's mana value.
All the angel saw was her doom.
Inferno Trap

Inferno Trap {3}{R}

Instant - Trap
If you've been dealt damage by two or more creatures this turn, you may pay {R} rather than pay this spell's mana cost.
Inferno Trap deals 4 damage to target creature.
"Do you smell something burning?"
Inquisition of Kozilek

Inquisition of Kozilek {B}

Sorcery
Target player reveals their hand. You choose a nonland card from it with mana value 3 or less. That player discards that card.
You will scream out your innermost secrets just to make it stop.
Into the Roil

Into the Roil {1}{U}

Instant
Kicker {1}{U}
Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
"Roil tide! Roil tide! Tie yourselves down!"
Iona's Judgment

Iona's Judgment {4}{W}

Sorcery
Exile target creature or enchantment.
Beneath the gaze of angels, only the righteous may stand without fear.
Iona, Shield of Emeria

Iona, Shield of Emeria {6}{W}{W}{W}

Legendary Creature - Angel
Flying
As Iona, Shield of Emeria enters, choose a color.
Your opponents can't cast spells of the chosen color.
No more shall the righteous cower before evil.
7/7
Ior Ruin Expedition

Ior Ruin Expedition {1}{U}

Enchantment
Landfall — Whenever a land you control enters, you may put a quest counter on Ior Ruin Expedition.
Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards.
Irresistible Prey

Irresistible Prey {G}

Sorcery
Target creature must be blocked this turn if able.
Draw a card.
The baloth's instincts boiled, its muscles pulled taut, and its razor-spines bristled, as it turned to face—a runt meepling.
Island

Island

Basic Land - Island
({T}: Add {U}.)
It That Betrays

It That Betrays {12}

Creature - Eldrazi
Annihilator 2
Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.
Your pleas for death shall go unheard.
11/11
Jace, the Mind Sculptor

Jace, the Mind Sculptor {2}{U}{U}

Legendary Planeswalker - Jace
[+2]: Look at the top card of target player's library. You may put that card on the bottom of that player's library.
[0]: Draw three cards, then put two cards from your hand on top of your library in any order.
[–1]: Return target creature to its owner's hand.
[–12]: Exile all cards from target player's library, then that player shuffles their hand into their library.
Loyalty:
3
Jaddi Lifestrider

Jaddi Lifestrider {4}{G}

Creature - Elemental
When Jaddi Lifestrider enters, you may tap any number of untapped creatures you control. You gain 2 life for each creature tapped this way.
Nature's arms encircle all who are willing to draw close.
2/8
Jagwasp Swarm

Jagwasp Swarm {3}{B}

Creature - Insect
Flying
"You know how to tell a sapling explorer from an old hardhead? See which one mistakes a swarm of jagwasps for the setting sun."
—Chadir the Navigator
3/2
  • Worldwake