Martial Law

Martial Law {2}{W}{W}

Enchantment
At the beginning of your upkeep, detain target creature an opponent controls.
"The good of society matters much more than the inconvenience of a few."
—Agmand Sarv, Azorius hussar
Details
Legalities
Rulings
  • 2013-04-15 Activated abilities include a colon and are written in the form "[cost]: [effect]." No one can activate any activated abilities, including mana abilities, of a detained permanent.
  • 2013-04-15 If a creature is already attacking or blocking when it's detained, it won't be removed from combat. It will continue to attack or block.
  • 2013-04-15 If a noncreature permanent is detained and later turns into a creature, it won't be able to attack or block.
  • 2013-04-15 If a permanent's activated ability is on the stack when that permanent is detained, the ability will be unaffected.
  • 2013-04-15 The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.
  • 2013-04-15 When a player leaves a multiplayer game, any continuous effects with durations that last until that player's next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.
Links
Printings
  • Return to Ravnica (rare)

Card is in preconstructed decks:

View gallery of all printings

Foreign names
  • 戒严令
  • 戒嚴令
  • Kriegsrecht
  • Loi martiale
  • Legge Marziale
  • 戒厳令
  • 계엄령
  • Lei Marcial
  • Военное Положение
  • Ley marcial