As Circle of Affliction enters, choose a color. Whenever a source of the chosen color deals damage to you, you may pay {1}. If you do, target player loses 1 life and you gain 1 life.
2007-02-01
Each time a source deals damage to you, you may pay {1}. You can't pay more than {1}, even if more than 1 damage was dealt.
2007-02-01
If several sources deal damage to you simultaneously (for example, several attacking creatures), this ability triggers once for each source.
2007-02-01
If the damage reduces you to 0 or less life, you lose the game before Circle of Affliction's ability has a chance to give you life.
2007-02-01
The player you target doesn't have to be the controller of the source that dealt damage to you.