Wind-Kin Raiders

Wind-Kin Raiders {4}{U}{U}

Creature - Human Artificer
Improvise
Flying
4/3
Details
Legalities
Rulings
  • 2017-02-09 Because improvise isn't an alternative cost, it can be used in conjunction with alternative costs.
  • 2017-02-09 Equipment attached to a creature doesn't become tapped when that creature becomes tapped, and tapping that Equipment doesn't cause the creature to become tapped.
  • 2017-02-09 If an artifact you control has a mana ability with {T} in the cost, activating that ability while casting a spell with improvise will result in the artifact being tapped when you pay the spell's costs. You won't be able to tap it again for improvise. Similarly, if you sacrifice an artifact to activate a mana ability while casting a spell with improvise, that artifact won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for improvise.
  • 2017-02-09 Improvise can't be used to pay for anything other than the cost of casting the spell. For example, it can't be used during the resolution of an ability that says "Counter target spell unless its controller pays {3}."
  • 2017-02-09 Improvise can't pay for {W}, {U}, {B}, {R}, {G}, or {C} mana symbols in a spell's total cost.
  • 2017-02-09 Improvise doesn't change a spell's mana cost or mana value.
  • 2017-02-09 Tapping an artifact won't cause its abilities to stop applying unless those abilities say so.
  • 2017-02-09 When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Improvise applies after the total cost is calculated.
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Foreign names
  • 风伴会突击兵
  • 風伴會突擊兵
  • Windvolk-Freibeuter
  • Pillards frères des vents
  • Fratelli del Vento da Incursione
  • 風友会の強襲者
  • 바람일족 약탈자
  • Salteadores Eolinos
  • Налетчики Братьев Ветра
  • Jinetes Galernos