Crimson Fleet Commodore

Crimson Fleet Commodore {3}{R}

Creature - Ogre Pirate
Trample
When Crimson Fleet Commodore enters, you become the monarch.
"Kindly steer your fleet clear of the waters west of Scrub Isle. It would be a shame to incinerate such exquisite maritime craftsmanship."
—Commodore Axurik, to Admiral Yelise
5/2
Details
Legalities
Rulings
  • 2020-11-10 If combat damage dealt to the monarch causes that player to lose the game, the triggered ability that causes the controller of the attacking creature to become the monarch doesn't resolve. In most cases, the controller of the attacking creature will still become the monarch as it is likely their turn.
  • 2020-11-10 If the monarch leaves the game during another player's turn, that player becomes the monarch. If the monarch leaves the game during their turn, the next player in turn order becomes the monarch.
  • 2020-11-10 If the triggered ability that causes the monarch to draw a card goes on the stack and a different player becomes the monarch before that ability resolves, the first player will still draw the card.
  • 2020-11-10 The game starts with no monarch. Once an effect makes one player the monarch, the game will have exactly one monarch from that point forward. As a player becomes the monarch, the current monarch (if any) ceases being the monarch.
  • 2020-11-10 There are two inherent triggered abilities associated with being the monarch. These triggered abilities have no source and are controlled by the player who was the monarch at the time the abilities triggered. The full texts of these abilities are "At the beginning of the monarch's end step, that player draws a card" and "Whenever a creature deals combat damage to the monarch, its controller becomes the monarch."
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Printings

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Foreign names
  • 绯红舰队准将
  • 緋紅艦隊准將
  • Karmesinflotten-Kommodore
  • Commodore de la Flotte pourpre
  • Commodoro della Flotta Cremisi
  • 真紅艦隊の准将
  • Comodoro da Frota Carmesim
  • Comodoro de la Flota Carmesí