Highspire Infusion

Highspire Infusion {1}{G}

Instant
Target creature gets +3/+3 until end of turn. You get {E}{E}.
"If nothing else, the Inventors' Fair taught us that we're only beginning to discover aether's true potential."
—Kershan Danil, Highspire artisan
Details
Legalities
Rulings
  • 2017-02-09 Energy counters are a kind of counter that a player may have. They're not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)
  • 2017-02-09 Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" to your mana pool can't give you energy counters.
  • 2017-02-09 If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
  • 2017-02-09 If the target creature becomes an illegal target, the spell doesn't resolve and none of its effects happen. You won't get {E}{E}.
  • 2017-02-09 Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.
  • 2017-02-09 You can't pay more energy counters than you have.
  • 2017-02-09 {E} is the energy symbol. It represents one energy counter.
Links
Printings

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Foreign names
  • 峰顶灌输
  • 峰頂灌輸
  • Hochturm-Infusion
  • Infusion de hautecime
  • Infusione di Altaguglia
  • 高峰の注入
  • 뾰족봉우리 생기주입
  • Infusão dos Espigões
  • Вливание Высокого Шпиля
  • Energía de Cumbralta