Ice Age

Illusionary Presence

Illusionary Presence {1}{U}{U}

Creature - Illusion
Cumulative upkeep {U}
At the beginning of your upkeep, choose a land type. Illusionary Presence gains landwalk of the chosen type until end of turn.
"We could feel the Shaman's power, as surely as we felt the storm."
—Disa the Restless, journal entry
2/2
Illusionary Terrain

Illusionary Terrain {U}{U}

Enchantment
Cumulative upkeep {2}
As Illusionary Terrain enters the battlefield, choose two basic land types.
Basic lands of the first chosen type are the second chosen type.
"The drawing of maps is fruitless in the west near the ice walls; the very earth is formless."
—Disa the Restless, journal entry
Illusionary Wall

Illusionary Wall {4}{U}

Creature - Illusion Wall
Defender, flying, first strike
Cumulative upkeep {U}
"Let them see what is not there and feel what does not touch them. When they no longer trust their senses, that is the time to strike."
—Gerda Äagesdotter, Archmage of the Unseen
7/4
Illusions of Grandeur

Illusions of Grandeur {3}{U}

Enchantment
Cumulative upkeep {2}
When Illusions of Grandeur enters the battlefield, you gain 20 life.
When Illusions of Grandeur leaves the battlefield, you lose 20 life.
Infuse

Infuse {2}{U}

Instant
Untap target artifact, creature, or land.
Draw a card at the beginning of the next turn's upkeep.
"The potential for change lies in all things. Know a thing's nature, know its possibilities, and know it anew."
—Gustha Ebbasdotter, Kjeldoran Royal Mage
Krovikan Sorcerer

Krovikan Sorcerer {2}{U}

Creature - Human Wizard
{T}, Discard a nonblack card: Draw a card.
{T}, Discard a black card: Draw two cards, then discard one of them.
"These Sorcerers always seem to have another surprise up their sleeves."
—Zur the Enchanter
1/1
Magus of the Unseen

Magus of the Unseen {1}{U}

Creature - Human Wizard
{1}{U}, {T}: Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it.
1/1
Mesmeric Trance

Mesmeric Trance {1}{U}{U}

Enchantment
Cumulative upkeep {1}
{U}, Discard a card: Draw a card.
"Magic overused can freeze the mind. Creativity is more important than power."
—Zur the Enchanter
Mistfolk

Mistfolk {U}{U}

Creature - Illusion
{U}: Counter target spell that targets Mistfolk.
"Although my official log will state there is no evidence pointing to the existence of the Mistfolk, my certainty is lessened by the cursed consistency of the expedition's eyewitness accounts."
—Disa the Restless, journal entry
1/2
Musician

Musician {2}{U}

Creature - Human Wizard
Cumulative upkeep {1}
{T}: Put a music counter on target creature. If it doesn't have "At the beginning of your upkeep, destroy this creature unless you pay {1} for each music counter on it," it gains that ability.
1/3
Mystic Might

Mystic Might {U}

Enchantment - Aura
Enchant land you control
Cumulative upkeep {1}{U}
Enchanted land has "{T}: Target creature gets +2/+2 until end of turn."
Mystic Remora

Mystic Remora {U}

Enchantment
Cumulative upkeep {1}
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.
Phantasmal Mount

Phantasmal Mount {1}{U}

Creature - Illusion Horse
Flying
{T}: Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When Phantasmal Mount leaves the battlefield this turn, sacrifice that creature. When the creature leaves the battlefield this turn, sacrifice Phantasmal Mount.
1/1
Polar Kraken

Polar Kraken {8}{U}{U}{U}

Creature - Kraken
Trample
Polar Kraken enters the battlefield tapped.
Cumulative upkeep—Sacrifice a land.
"It was big. Really, really, big. No, bigger than that. It was big!"
—Arna Kennerüd, Skyknight
11/11
Portent

Portent {U}

Sorcery
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.
Draw a card at the beginning of the next turn's upkeep.
Power Sink

Power Sink {X}{U}

Instant
Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.
Ray of Command

Ray of Command {3}{U}

Instant
Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
Ray of Erasure

Ray of Erasure {U}

Instant
Target player mills a card.
Draw a card at the beginning of the next turn's upkeep.
"What is real can be unreal."
—Gerda Äagesdotter, Archmage of the Unseen
Reality Twist

Reality Twist {U}{U}{U}

Enchantment
Cumulative upkeep {1}{U}{U}
If tapped for mana, Plains produce {R}, Swamps produce {G}, Mountains produce {W}, and Forests produce {B} instead of any other type.
"Nothing is as it seems."
—Gerda Äagesdotter, Archmage of the Unseen
Sea Spirit

Sea Spirit {4}{U}

Creature - Elemental Spirit
{U}: Sea Spirit gets +1/+0 until end of turn.
"It rose above our heads, above the ship, and still higher yet. No foggy, ice-laden sea in the world could frighten me more."
—General Jarkeld, the Arctic Fox
2/3
Shyft

Shyft {4}{U}

Creature - Shapeshifter
At the beginning of your upkeep, you may have Shyft become the color or colors of your choice.
"Capturing this specimen was not easy. Study it well, that you someday might be as versatile."
—Gerda Äagesdotter, Archmage of the Unseen
4/2
Sibilant Spirit

Sibilant Spirit {5}{U}

Creature - Spirit
Flying
Whenever Sibilant Spirit attacks, defending player may draw a card.
"Relax. I'm sure it's just a snake hissing."
—Avram Garrisson, Leader of the Knights of Stromgald
5/6
Silver Erne

Silver Erne {3}{U}

Creature - Bird
Flying, trample
"I've seen a larger Erne knock a Giant to the ground and stay airborne. They move not with the wind, but as the wind."
—Arna Kennerüd, Skyknight
2/2
Sleight of Mind

Sleight of Mind {U}

Instant
Change the text of target spell or permanent by replacing all instances of one color word with another.
Snow Devil

Snow Devil {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature has flying.
Enchanted creature has first strike as long as it's blocking and you control a snow land.
"Give me wings to fly and speed to strike. In return, the glory I earn shall be yours."
—Steinar Icefist, Balduvian Shaman