Ice Age

Foul Familiar

Foul Familiar {2}{B}

Creature - Spirit
Foul Familiar can't block.
{B}, Pay 1 life: Return Foul Familiar to its owner's hand.
"Serve me, and live forever."
—Lim-Dûl, the Necromancer
3/1
Gangrenous Zombies

Gangrenous Zombies {1}{B}{B}

Creature - Zombie
{T}, Sacrifice Gangrenous Zombies: Gangrenous Zombies deals 1 damage to each creature and each player. If you control a snow Swamp, Gangrenous Zombies deals 2 damage to each creature and each player instead.
2/2
Gaze of Pain

Gaze of Pain {1}{B}

Sorcery
Until end of turn, whenever a creature you control attacks and isn't blocked, you may choose to have it deal damage equal to its power to a target creature. If you do, it assigns no combat damage this turn.
Remove the guardians to ensure your victory.
Gravebind

Gravebind {B}

Instant
Target creature can't be regenerated this turn.
Draw a card at the beginning of the next turn's upkeep.
One foot in the grave, firmly planted.
Hecatomb

Hecatomb {1}{B}{B}

Enchantment
When Hecatomb enters the battlefield, sacrifice Hecatomb unless you sacrifice four creatures.
Tap an untapped Swamp you control: Hecatomb deals 1 damage to any target.
Hoar Shade

Hoar Shade {3}{B}

Creature - Shade
{B}: Hoar Shade gets +1/+1 until end of turn.
"The creature we fought in the western waste was doubly dangerous: mortally wounded, it rebounded and attacked again."
—Disa the Restless, journal entry
1/2
Howl from Beyond

Howl from Beyond {X}{B}

Instant
Target creature gets +X/+0 until end of turn.
"From the mouths of my servants, my voice shall emerge to shake the souls of my foes."
—Lim-Dûl, the Necromancer
Hyalopterous Lemure

Hyalopterous Lemure {4}{B}

Creature - Spirit
{0}: Hyalopterous Lemure gets -1/-0 and gains flying until end of turn.
"The Lemures looked harmless, until they descended on my troops. Within moments, only bones remained."
—Lucilde Fiksdotter, Leader of the Order of the White Shield
4/3
Icequake

Icequake {1}{B}{B}

Sorcery
Destroy target land. If that land was a snow land, Icequake deals 1 damage to that land's controller.
"When the earth shakes, and their animals are swallowed up by the ground, perhaps they will think twice before attacking again."
—Lim-Dûl, the Necromancer
Infernal Darkness

Infernal Darkness {2}{B}{B}

Enchantment
Cumulative upkeep—Pay {B} and 1 life.
If a land is tapped for mana, it produces {B} instead of any other type.
"I thought the day had brought enough horrors for our ragged band, but the night was far worse."
—Lucilde Fiksdotter, Leader of the Order of the White Shield
Infernal Denizen

Infernal Denizen {7}{B}

Creature - Demon
At the beginning of your upkeep, sacrifice two Swamps. If you can't, tap Infernal Denizen, and an opponent may gain control of a creature you control of their choice for as long as Infernal Denizen remains on the battlefield.
{T}: Gain control of target creature for as long as Infernal Denizen remains on the battlefield.
5/7
Kjeldoran Dead

Kjeldoran Dead {B}

Creature - Skeleton
When Kjeldoran Dead enters the battlefield, sacrifice a creature.
{B}: Regenerate Kjeldoran Dead.
"They shall kill those whom once they loved."
—Lim-Dûl, the Necromancer
3/1
Knight of Stromgald

Knight of Stromgald {B}{B}

Creature - Human Knight
Protection from white
{B}: Knight of Stromgald gains first strike until end of turn.
{B}{B}: Knight of Stromgald gets +1/+0 until end of turn.
"Kjeldorans should rule supreme, and to the rest, death!"
—Avram Garrisson, Leader of the Knights of Stromgald
2/1
Krovikan Elementalist

Krovikan Elementalist {B}{B}

Creature - Human Wizard
{2}{R}: Target creature gets +1/+0 until end of turn.
{U}{U}: Target creature you control gains flying until end of turn. Sacrifice it at the beginning of the next end step.
"The Elementalists' talents could be useful if turned to other purposes."
—Zur the Enchanter
1/1
Krovikan Fetish

Krovikan Fetish {2}{B}

Enchantment - Aura
Enchant creature
When Krovikan Fetish enters the battlefield, draw a card at the beginning of the next turn's upkeep.
Enchanted creature gets +1/+1.
Some Krovikans find strength in the ears and eyes of their victims and wear such fetishes into battle.
Krovikan Vampire

Krovikan Vampire {3}{B}{B}

Creature - Vampire
At the beginning of each end step, if a creature dealt damage by Krovikan Vampire this turn died, put that card onto the battlefield under your control. Sacrifice it when you lose control of Krovikan Vampire.
3/3
Legions of Lim-Dûl

Legions of Lim-Dûl {1}{B}{B}

Creature - Zombie
Snow swampwalk
"I have seen the faces of my dead friends among that grim band, and I can bear no more."
—Lucilde Fiksdotter, Leader of the Order of the White Shield
2/3
Leshrac's Rite

Leshrac's Rite {B}

Enchantment - Aura
Enchant creature
Enchanted creature has swampwalk.
"Bind me to thee, my soul to thine. I am your servant and your slave. I shall hunger for your word and thirst for your blessing. Blood for blood, flesh for flesh, Leshrac, my lord."
—Lim-Dûl, the Necromancer
Leshrac's Sigil

Leshrac's Sigil {B}{B}

Enchantment
Whenever an opponent casts a green spell, you may pay {B}{B}. If you do, look at that player's hand and choose a card from it. The player discards that card.
{B}{B}: Return Leshrac's Sigil to its owner's hand.
Lim-Dûl's Cohort

Lim-Dûl's Cohort {1}{B}{B}

Creature - Zombie
Whenever Lim-Dûl's Cohort blocks or becomes blocked by a creature, that creature can't be regenerated this turn.
"Join me in the place of power, you risen dead. Join me where the waters weep and the trees have no hearts."
—Lim-Dûl, the Necromancer
2/3
Lim-Dûl's Hex

Lim-Dûl's Hex {1}{B}

Enchantment
At the beginning of your upkeep, for each player, Lim-Dûl's Hex deals 1 damage to that player unless they pay {B} or {3}.
"The weak shall fall. The strong shall remain."
—Lim-Dûl, the Necromancer
Mind Ravel

Mind Ravel {2}{B}

Sorcery
Target player discards a card.
Draw a card at the beginning of the next turn's upkeep.
An end to reason, an end to order. Forget all that has been.
Mind Warp

Mind Warp {X}{3}{B}

Sorcery
Look at target player's hand and choose X cards from it. That player discards those cards.
Mind Whip

Mind Whip {2}{B}{B}

Enchantment - Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player may pay {3}. If they don't, Mind Whip deals 2 damage to that player and you tap that creature.
"A mind in agony is a sparrow without wings."
—Lim-Dûl, the Necromancer
Minion of Leshrac

Minion of Leshrac {4}{B}{B}{B}

Creature - Demon Minion
Protection from black
At the beginning of your upkeep, Minion of Leshrac deals 5 damage to you unless you sacrifice a creature other than Minion of Leshrac. If Minion of Leshrac deals damage to you this way, tap it.
{T}: Destroy target creature or land.
5/5