Ice Age

Melting

Melting {3}{R}

Enchantment
All lands are no longer snow.
"Who needs the sun when you've got me around?"
—Jaya Ballard, Task Mage
Meteor Shower

Meteor Shower {X}{X}{R}

Sorcery
Meteor Shower deals X plus 1 damage divided as you choose among any number of targets.
"Eenie, meenie, minie, moe . . . oh, why not all of them?"
—Jaya Ballard, Task Mage
Mountain Goat

Mountain Goat {R}

Creature - Goat
Mountainwalk
"Folklore has it that to capture a Mountain Goat is a sign of divine blessing. I just know it's a sign that dinner is on the way."
—Klazina Jansdotter, Leader of the Order of the Sacred Torch
1/1
Mudslide

Mudslide {2}{R}

Enchantment
Creatures without flying don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped creatures without flying they control and pay {2} for each creature chosen this way. If the player does, untap those creatures.
Orcish Cannoneers

Orcish Cannoneers {1}{R}{R}

Creature - Orc Warrior
{T}: Orcish Cannoneers deals 2 damage to any target and 3 damage to you.
"It's a thankless job, and you'll probably die in an explosion. But the pay is pretty good."
—Toothlicker Harj, Orcish Captain
1/3
Orcish Conscripts

Orcish Conscripts {R}

Creature - Orc
Orcish Conscripts can't attack unless at least two other creatures attack.
Orcish Conscripts can't block unless at least two other creatures block.
2/2
Orcish Farmer

Orcish Farmer {1}{R}{R}

Creature - Orc
{T}: Target land becomes a Swamp until its controller's next untap step.
"Yes, the Farmers keep our soldiers fed. But why do they have to make every battlefield a pigpen?"
—Toothlicker Harj, Orcish Captain
2/2
Orcish Healer

Orcish Healer {R}{R}

Creature - Orc Cleric
{R}{R}, {T}: Target creature can't be regenerated this turn.
{B}{B}{R}, {T}: Regenerate target black or green creature.
{R}{G}{G}, {T}: Regenerate target black or green creature.
1/1
Orcish Librarian

Orcish Librarian {1}{R}

Creature - Orc
{R}, {T}: Look at the top eight cards of your library. Exile four of them at random, then put the rest on top of your library in any order.
Us hungry, need food . . . . Lots of books . . . . Hmm . . . .
1/1
Orcish Lumberjack

Orcish Lumberjack {R}

Creature - Orc
{T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G}.
"How did I ever let myself get talked into this project?"
—Toothlicker Harj, Orcish Captain
1/1
Orcish Squatters

Orcish Squatters {4}{R}

Creature - Orc
Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control Orcish Squatters. If you do, Orcish Squatters assigns no combat damage this turn.
2/3
Panic

Panic {R}

Instant
Cast this spell only during combat before blockers are declared.
Target creature can't block this turn.
Draw a card at the beginning of the next turn's upkeep.
"If you'd been there, you would've run from that deer, too!"
—Jaya Ballard, Task Mage
Pyroblast

Pyroblast {R}

Instant
Choose one —
• Counter target spell if it's blue.
• Destroy target permanent if it's blue.
"Just the thing for those pesky water mages."
—Jaya Ballard, Task Mage
Pyroclasm

Pyroclasm {1}{R}

Sorcery
Pyroclasm deals 2 damage to each creature.
"Leaves more room for the big ones to fight in, you know."
—Jaya Ballard, Task Mage
Sabretooth Tiger

Sabretooth Tiger {2}{R}

Creature - Cat
First strike
"Daughter, it is now your turn to hunt the Tiger, and make a blanket of its fur."
—Lovisa Coldeyes, Balduvian Chieftain
2/1
Shatter

Shatter {1}{R}

Instant
Destroy target artifact.
"Let the past be the past. Do not call up that which you cannot put down. Destroy that which destroyed us, so long ago."
—Sorine Relicbane, Soldevi Heretic
Stone Rain

Stone Rain {2}{R}

Sorcery
Destroy target land.
"May the forces that took Argoth beneath the waves never come among us again."
—Arcum Dagsson, Soldevi Machinist
Stone Spirit

Stone Spirit {4}{R}

Creature - Elemental Spirit
Stone Spirit can't be blocked by creatures with flying.
"The spirit of the stone is the spirit of strength."
—Lovisa Coldeyes, Balduvian Chieftain
4/3
Stonehands

Stonehands {2}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +0/+2.
{R}: Enchanted creature gets +1/+0 until end of turn.
"Trust in the power of stone. Stone is strong; stone shatters swords; stone breaks bones. Trust in stone."
—Lovisa Coldeyes, Balduvian Chieftain
Tor Giant

Tor Giant {3}{R}

Creature - Giant
"What do you do then? Run. Run very fast. Don't stop until you see the camp—or a bigger Giant."
—Toothlicker Harj, Orcish Captain
3/3
Total War

Total War {3}{R}

Enchantment
Whenever a player attacks with one or more creatures, destroy all untapped non-Wall creatures that player controls that didn't attack, except for creatures the player hasn't controlled continuously since the beginning of the turn.
Vertigo

Vertigo {R}

Instant
Vertigo deals 2 damage to target creature with flying. That creature loses flying until end of turn.
"I saw the wizard gesturing, but I didn't guess his plan until my Aesthir cried out and went into a dive."
—Arna Kennerüd, Skyknight
Wall of Lava

Wall of Lava {1}{R}{R}

Creature - Wall
Defender
{R}: Wall of Lava gets +1/+1 until end of turn.
"Now there's something you don't see every day."
—Jaya Ballard, Task Mage
1/3
Word of Blasting

Word of Blasting {1}{R}

Instant
Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's mana value to the Wall's controller.
"Walls? What walls?"
—Jaya Ballard, Task Mage
Aurochs

Aurochs {3}{G}

Creature - Aurochs
Trample
Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
One Auroch may feed a village, but a herd will flatten it.
2/3