Guilds of Ravnica

Sunhome Stalwart

Sunhome Stalwart {1}{W}

Creature - Human Soldier
First strike
Mentor
"Before I let you wield one of these, let's see you dodge one!"
2/2
Sworn Companions

Sworn Companions {2}{W}

Sorcery
Create two 1/1 white Soldier creature tokens with lifelink.
"The trouble with youths these days is that, in outright defiance of their elders, they refuse to be bought."
—Karlov of the Ghost Council
Take Heart

Take Heart {W}

Instant
Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control.
In the quiet before a battle, Boros soldiers whisper prayers that steady their nerves and focus their minds.
Tenth District Guard

Tenth District Guard {1}{W}

Creature - Human Soldier
When Tenth District Guard enters the battlefield, target creature gets +0/+1 until end of turn.
"The Tenth has always been my home. This city is constantly embroiled in one crisis or another, but I'm determined to protect my piece."
2/2
Venerated Loxodon

Venerated Loxodon {4}{W}

Creature - Elephant Cleric
Convoke
When Venerated Loxodon enters the battlefield, put a +1/+1 counter on each creature that convoked it.
4/4
Related card: Emmara, Voice of the Conclave
Capture Sphere

Capture Sphere {3}{U}

Enchantment - Aura
Flash
Enchant creature
When Capture Sphere enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Chemister's Insight

Chemister's Insight {3}{U}

Instant
Draw two cards.
Jump-start
"My specialty is theoretical universal limits and ways to circumvent them."
Citywatch Sphinx

Citywatch Sphinx {5}{U}

Creature - Sphinx
Flying
When Citywatch Sphinx dies, surveil 2.
All those who trade in questions must answer to the Dimir.
5/4
Dazzling Lights

Dazzling Lights {U}

Instant
Target creature gets -3/-0 until end of turn.
Surveil 2.
Devious Cover-Up

Devious Cover-Up {2}{U}{U}

Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may shuffle up to four target cards from your graveyard into your library.
First, dispose of the evidence. Then dispose of your knowledge of its disposal.
Dimir Informant

Dimir Informant {2}{U}

Creature - Human Rogue
When Dimir Informant enters the battlefield, surveil 2.
The letters arrive, all sealed and read.
1/4
Disdainful Stroke

Disdainful Stroke {1}{U}

Instant
Counter target spell with mana value 4 or greater.
"Laws apply only to those who lack the vision to see past them."
Dream Eater

Dream Eater {4}{U}{U}

Creature - Nightmare Sphinx
Flash
Flying
When Dream Eater enters the battlefield, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner's hand.
4/3
Drowned Secrets

Drowned Secrets {1}{U}

Enchantment
Whenever you cast a blue spell, target player mills two cards.
Beneath Ravnica's streets runs a layer of tunnels, then caverns and waterways, then terrors and nightmares.
Enhanced Surveillance

Enhanced Surveillance {1}{U}

Enchantment
You may look at an additional two cards each time you surveil.
Exile Enhanced Surveillance: Shuffle your graveyard into your library.
"Who are the agents of the Dimir? No one and everyone."
—Lazav
Guild Summit

Guild Summit {2}{U}

Enchantment
When Guild Summit enters the battlefield, you may tap any number of untapped Gates you control. Draw a card for each Gate tapped this way.
Whenever a Gate enters the battlefield under your control, draw a card.
In a climate of suspicion, Isperia gathered the guilds to propose a radical idea: cooperation.
Leapfrog

Leapfrog {2}{U}

Creature - Frog
Leapfrog has flying as long as you've cast an instant or sorcery spell this turn.
"Most compete for insects at street level. Some dwell near Izzet laboratories and ride the thermal updrafts."
—Yolov, Simic bioengineer
3/1
Maximize Altitude

Maximize Altitude {U}

Sorcery
Target creature gets +1/+1 and gains flying until end of turn.
Jump-start
Mission Briefing

Mission Briefing {U}{U}

Instant
Surveil 2, then choose an instant or sorcery card in your graveyard. You may cast it this turn. If that spell would be put into your graveyard, exile it instead.
Murmuring Mystic

Murmuring Mystic {3}{U}

Creature - Human Wizard
Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.
Rumors float through the city like crows, alighting on citizens seemingly at random.
1/5
Muse Drake

Muse Drake {3}{U}

Creature - Drake
Flying
When Muse Drake enters the battlefield, draw a card.
A composer wrote a symphony based on the drakes screeching outside her window. Reviews were mixed—except among the drakes.
1/3
Narcomoeba

Narcomoeba {1}{U}

Creature - Illusion
Flying
When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.
"What bait do you cast to catch a dream?"
—Ravnican riddle
1/1
Nightveil Sprite

Nightveil Sprite {1}{U}

Creature - Faerie Rogue
Flying
Whenever Nightveil Sprite attacks, surveil 1.
"We're on the fortieth floor, with one window, no balcony. No one could possibly get in."
—Minosz, Orzhov chief of security
1/2
Omnispell Adept

Omnispell Adept {4}{U}

Creature - Human Wizard
{2}{U}, {T}: You may cast an instant or sorcery spell from your hand without paying its mana cost.
She memorized every arcane text in the Ismeri Library by the time she was sixteen. Now she quizzes sphinxes in her spare time.
3/4
Passwall Adept

Passwall Adept {1}{U}

Creature - Human Wizard
{2}{U}: Target creature can't be blocked this turn.
"My doors are called trespassing, my signatures, forgeries. They don't respect my talents, and I don't respect their labels."
1/3