Guilds of Ravnica

Swarm Guildmage

Swarm Guildmage {B}{G}

Creature - Elf Shaman
{4}{B}, {T}: Creatures you control get +1/+0 and gain menace until end of turn.
{1}{G}, {T}: You gain 2 life.
2/2
Swathcutter Giant

Swathcutter Giant {4}{R}{W}

Creature - Giant Soldier
Vigilance
Whenever Swathcutter Giant attacks, it deals 1 damage to each creature defending player controls.
"Now do you understand what we meant when we said disperse?"
—Eksari, Boros patrol leader
5/5
Swiftblade Vindicator

Swiftblade Vindicator {R}{W}

Creature - Human Soldier
Double strike, vigilance, trample
A swiftblade is an artist, each fiery trail of their blades a fleeting masterpiece traced on the air.
1/1
Related card: Tajic, Legion's Valor
Tajic, Legion's Edge

Tajic, Legion's Edge {1}{R}{W}

Legendary Creature - Human Soldier
Haste
Mentor
Prevent all noncombat damage that would be dealt to other creatures you control.
{R}{W}: Tajic, Legion's Edge gains first strike until end of turn.
3/2
Thief of Sanity

Thief of Sanity {1}{U}{B}

Creature - Specter
Flying
Whenever Thief of Sanity deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it.
2/2
Thought Erasure

Thought Erasure {U}{B}

Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Surveil 1.
"It's truly the highest honor, isn't it? To be remembered? Pity for you."
Thousand-Year Storm

Thousand-Year Storm {4}{U}{R}

Enchantment
Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.
Ral's storm crackled with mystical detections: Planeswalkers were infiltrating Ravnica.
Trostani Discordant

Trostani Discordant {3}{G}{W}

Legendary Creature - Dryad
Other creatures you control get +1/+1.
When Trostani Discordant enters the battlefield, create two 1/1 white Soldier creature tokens with lifelink.
At the beginning of your end step, each player gains control of all creatures they own.
1/4
Truefire Captain

Truefire Captain {R}{R}{W}{W}

Creature - Human Knight
Mentor
Whenever Truefire Captain is dealt damage, it deals that much damage to target player.
4/3
Undercity Uprising

Undercity Uprising {2}{B}{G}

Sorcery
Creatures you control gain deathtouch until end of turn. Then target creature you control fights target creature you don't control.
"Now it's your turn to hide."
—Vraska
Underrealm Lich

Underrealm Lich {3}{B}{G}

Creature - Zombie Elf Shaman
If you would draw a card, instead look at the top three cards of your library, then put one into your hand and the rest into your graveyard.
Pay 4 life: Underrealm Lich gains indestructible until end of turn. Tap it.
"You've strayed, overworlder."
4/3
Unmoored Ego

Unmoored Ego {1}{U}{B}

Sorcery
Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
A well-chosen word can restore a mind or snap its tethers.
Vraska, Golgari Queen

Vraska, Golgari Queen {2}{B}{G}

Legendary Planeswalker - Vraska
[+2]: You may sacrifice another permanent. If you do, you gain 1 life and draw a card.
[–3]: Destroy target nonland permanent with mana value 3 or less.
[–9]: You get an emblem with "Whenever a creature you control deals combat damage to a player, that player loses the game."
Loyalty:
4
Wee Dragonauts

Wee Dragonauts {1}{U}{R}

Creature - Faerie Wizard
Flying
Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.
"Something's causing electrospheric disruption in the blazekite's spire-vanes. Find the cause, and tell them to keep it up!"
—Juzba, Izzet tinker
1/3
Worldsoul Colossus

Worldsoul Colossus {X}{G}{W}

Creature - Elemental
Convoke
Worldsoul Colossus enters the battlefield with X +1/+1 counters on it.
0/0
Fresh-Faced Recruit

Fresh-Faced Recruit {1}{R/W}

Creature - Human Soldier
As long as it's your turn, Fresh-Faced Recruit has first strike.
"Hold on to your ideals. They'll be tested more than your armor or the edge of your blade."
—Tajic
2/1
Piston-Fist Cyclops

Piston-Fist Cyclops {1}{U/R}{U/R}

Creature - Cyclops
Defender
As long as you've cast an instant or sorcery spell this turn, Piston-Fist Cyclops can attack as though it didn't have defender.
Its hyperpneumatics can punch through a wall and the spy on the other side.
4/3
Pitiless Gorgon

Pitiless Gorgon {1}{B/G}{B/G}

Creature - Gorgon
Deathtouch
"The reign of the Swarm begins. Let us rise now and dress ourselves in vengeance."
2/2
Vernadi Shieldmate

Vernadi Shieldmate {1}{G/W}

Creature - Human Soldier
Vigilance
"Selesnya's soil is sacred, and you're about to meet it with your face."
2/2
Whisper Agent

Whisper Agent {1}{U/B}{U/B}

Creature - Human Rogue
Flash
When Whisper Agent enters the battlefield, surveil 1.
He has a job to finish, and it's you.
3/2
Assure

Assure {G/W}{G/W}

Instant
Put a +1/+1 counter on target creature. That creature gains indestructible until end of turn.
Card has other part: Assemble
Assemble

Assemble {4}{G}{W}

Instant
Create three 2/2 green and white Elf Knight creature tokens with vigilance.
Card has other part: Assure
Connive

Connive {2}{U/B}{U/B}

Sorcery
Gain control of target creature with power 2 or less.
Card has other part: Concoct
Concoct

Concoct {3}{U}{B}

Sorcery
Surveil 3, then return a creature card from your graveyard to the battlefield.
Card has other part: Connive
Discovery

Discovery {1}{U/B}

Sorcery
Surveil 2, then draw a card.
Card has other part: Dispersal