Guilds of Ravnica

Dispersal

Dispersal {3}{U}{B}

Instant
Each opponent returns a nonland permanent they control with the highest mana value among permanents they control to its owner's hand, then discards a card.
Card has other part: Discovery
Expansion

Expansion {U/R}{U/R}

Instant
Copy target instant or sorcery spell with mana value 4 or less. You may choose new targets for the copy.
Card has other part: Explosion
Explosion

Explosion {X}{U}{U}{R}{R}

Instant
Explosion deals X damage to any target. Target player draws X cards.
Card has other part: Expansion
Find

Find {B/G}{B/G}

Sorcery
Return up to two target creature cards from your graveyard to your hand.
Card has other part: Finality
Finality

Finality {4}{B}{G}

Sorcery
You may put two +1/+1 counters on a creature you control. Then all creatures get -4/-4 until end of turn.
Card has other part: Find
Flower

Flower {G/W}

Sorcery
Search your library for a basic Forest or Plains card, reveal it, put it into your hand, then shuffle.
Card has other part: Flourish
Flourish

Flourish {4}{G}{W}

Sorcery
Creatures you control get +2/+2 until end of turn.
Card has other part: Flower
Integrity

Integrity {R/W}

Instant
Target creature gets +2/+2 until end of turn.
Card has other part: Intervention
Intervention

Intervention {2}{R}{W}

Instant
Intervention deals 3 damage to any target and you gain 3 life.
Card has other part: Integrity
Invert

Invert {U/R}

Instant
Switch the power and toughness of each of up to two target creatures until end of turn.
Card has other part: Invent
Invent

Invent {4}{U}{R}

Instant
Search your library for an instant card and/or a sorcery card, reveal them, put them into your hand, then shuffle.
Card has other part: Invert
Response

Response {R/W}{R/W}

Instant
Response deals 5 damage to target attacking or blocking creature.
Card has other part: Resurgence
Resurgence

Resurgence {3}{R}{W}

Sorcery
Creatures you control gain first strike and vigilance until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Card has other part: Response
Status

Status {B/G}

Instant
Target creature gets +1/+1 and gains deathtouch until end of turn.
Card has other part: Statue
Statue

Statue {2}{B}{G}

Instant
Destroy target artifact, creature, or enchantment.
Card has other part: Status
Boros Locket

Boros Locket {3}

Artifact
{T}: Add {R} or {W}.
{R/W}{R/W}{R/W}{R/W}, {T}, Sacrifice Boros Locket: Draw two cards.
"We pass these along to our fellow soldiers to recognize deeds of valor. It won't stay with you for long."
—Alovnek, Boros guildmage
Chamber Sentry

Chamber Sentry {X}

Artifact Creature - Construct
Chamber Sentry enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.
{X}, {T}, Remove X +1/+1 counters from Chamber Sentry: It deals X damage to any target.
{W}{U}{B}{R}{G}: Return Chamber Sentry from your graveyard to your hand.
0/0
Chromatic Lantern

Chromatic Lantern {3}

Artifact
Lands you control have "{T}: Add one mana of any color."
{T}: Add one mana of any color.
By guild tradition, any puddle of multicolored light on the cobblestones can serve as neutral ground.
Dimir Locket

Dimir Locket {3}

Artifact
{T}: Add {U} or {B}.
{U/B}{U/B}{U/B}{U/B}, {T}, Sacrifice Dimir Locket: Draw two cards.
"Wear this, and take your place among the shadows—wise, lethal, and unseen."
—Ivrelya, Dimir spymaster
Gatekeeper Gargoyle

Gatekeeper Gargoyle {6}

Artifact Creature - Gargoyle
Flying
Gatekeeper Gargoyle enters the battlefield with a +1/+1 counter on it for each Gate you control.
Each night it visits a different guildgate around the city, digging its talons into fresh stone.
3/3
Glaive of the Guildpact

Glaive of the Guildpact {2}

Artifact - Equipment
Equipped creature gets +1/+0 for each Gate you control and has vigilance and menace.
Equip {3}
Golgari Locket

Golgari Locket {3}

Artifact
{T}: Add {B} or {G}.
{B/G}{B/G}{B/G}{B/G}, {T}, Sacrifice Golgari Locket: Draw two cards.
"Wear it at all times. It will guide our reanimators to your corpse."
—Mazirek, kraul death priest
Izzet Locket

Izzet Locket {3}

Artifact
{T}: Add {U} or {R}.
{U/R}{U/R}{U/R}{U/R}, {T}, Sacrifice Izzet Locket: Draw two cards.
"Remember to discharge your locket every seven hours. Unless you prefer the spontaneous aether overload, of course."
—Daxiver, Izzet electromancer
Rampaging Monument

Rampaging Monument {4}

Artifact Creature - Cleric
Trample
Rampaging Monument enters the battlefield with three +1/+1 counters on it.
Whenever you cast a multicolored spell, put a +1/+1 counter on Rampaging Monument.
"Be advised: suspect is nine stories tall, marble hair, answers to Saint Gusztav."
0/0
Selesnya Locket

Selesnya Locket {3}

Artifact
{T}: Add {G} or {W}.
{G/W}{G/W}{G/W}{G/W}, {T}, Sacrifice Selesnya Locket: Draw two cards.
"Think of the locket as a seed you bear, spreading life from Vitu-Ghazi across all of Ravnica."
—Heruj, Selesnya hierophant