Future Sight

Spellwild Ouphe

Spellwild Ouphe {1}{G}

Creature - Ouphe
Spells that target this creature cost {2} less to cast.
"You'd think that their big glowing eyes would be almost hypnotic to look at. In fact, it's the other way around—they are entranced by nearly everything they see."
—Balecki, Spellwild druid
1/3
Sporoloth Ancient

Sporoloth Ancient {3}{G}{G}

Creature - Fungus
At the beginning of your upkeep, put a spore counter on this creature.
Creatures you control have "Remove two spore counters from this creature: Create a 1/1 green Saproling creature token."
4/4
Tarmogoyf

Tarmogoyf {1}{G}

Creature - Lhurgoyf
Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
*/1+*
Thornweald Archer

Thornweald Archer {1}{G}

Creature - Elf Archer
Reach
Deathtouch
Their arrows are tipped with basilisk eyes and fletched with cockatrice feathers.
2/1
Virulent Sliver

Virulent Sliver {G}

Creature - Sliver
All Sliver creatures have poisonous 1.
1/1
Glittering Wish

Glittering Wish {G}{W}

Sorcery
You may reveal a multicolored card you own from outside the game and put it into your hand. Exile Glittering Wish.
She wished for gold, but not for the strength to carry it.
Jhoira of the Ghitu

Jhoira of the Ghitu {1}{U}{R}

Legendary Creature - Human Wizard
{2}, Exile a nonland card from your hand: Put four time counters on the exiled card. If it doesn't have suspend, it gains suspend.
2/2
Sliver Legion

Sliver Legion {W}{U}{B}{R}{G}

Legendary Creature - Sliver
All Sliver creatures get +1/+1 for each other Sliver on the battlefield.
Hidden within the clicking, chittering swarm is a unique mind, still young, but growing more aware as time passes.
7/7
Akroma's Memorial

Akroma's Memorial {7}

Legendary Artifact
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
"No rest. No mercy. No matter what."
—Memorial inscription
Cloud Key

Cloud Key {3}

Artifact
As this artifact enters, choose artifact, creature, enchantment, instant, or sorcery.
Spells you cast of the chosen type cost {1} less to cast.
The musical sound of its turning triggers the tumblers of revelation.
Coalition Relic

Coalition Relic {3}

Artifact
{T}: Add one mana of any color.
{T}: Put a charge counter on this artifact.
At the beginning of your first main phase, remove all charge counters from this artifact. Add one mana of any color for each charge counter removed this way.
Epochrasite

Epochrasite {2}

Artifact Creature - Construct
This creature enters with three +1/+1 counters on it if you didn't cast it from your hand.
When this creature dies, exile it with three time counters on it and it gains suspend.
1/1
Sliversmith

Sliversmith {2}

Artifact Creature - Spellshaper
{1}, {T}, Discard a card: Create a 1/1 colorless Sliver artifact creature token named Metallic Sliver.
After centuries of labor, its creations outnumber those they were to mimic.
1/1
Related card: Metallic Sliver
Soultether Golem

Soultether Golem {2}

Artifact Creature - Golem
Vanishing 1
Whenever another creature you control enters, put a time counter on this creature.
3/3
Sword of the Meek

Sword of the Meek {2}

Artifact - Equipment
Equipped creature gets +1/+2.
Equip {2}
Whenever a 1/1 creature you control enters, you may return this card from your graveyard to the battlefield, then attach it to that creature.
Veilstone Amulet

Veilstone Amulet {3}

Artifact
Whenever you cast a spell, creatures you control can't be the targets of spells or abilities your opponents control this turn.
Sometimes it's ostentatious to go unseen.
Darksteel Garrison

Darksteel Garrison {2}

Artifact - Fortification
Fortified land has indestructible.
Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn.
Fortify {3}
Whetwheel

Whetwheel {4}

Artifact
{X}{X}, {T}: Target player mills X cards.
Morph {3}
Dakmor Salvage

Dakmor Salvage

Land
This land enters tapped.
{T}: Add {B}.
Dredge 2
Keldon Megaliths

Keldon Megaliths

Land
This land enters tapped.
{T}: Add {R}.
Hellbent{1}{R}, {T}: This land deals 1 damage to any target. Activate only if you have no cards in hand.
Llanowar Reborn

Llanowar Reborn

Land
This land enters tapped.
{T}: Add {G}.
Graft 1
New Benalia

New Benalia

Land
This land enters tapped.
When this land enters, scry 1.
{T}: Add {W}.
Tolaria West

Tolaria West

Land
This land enters tapped.
{T}: Add {U}.
Transmute {1}{U}{U}
Dryad Arbor

Dryad Arbor

Land Creature - Forest Dryad
(Color indicator: Dryad Arbor is green)
({T}: Add {G}.)
"Touch no tree, break no branch, and speak only the question you wish answered."
—Von Yomm, elder druid, to her initiates
1/1
Graven Cairns

Graven Cairns

Land
{T}: Add {C}.
{B/R}, {T}: Add {B}{B}, {B}{R}, or {R}{R}.
Shamans of Kar-Sengir claim that their sun sets because it can no longer bear the gaze of those pain-carved cliffs.