Future Sight

Linessa, Zephyr Mage

Linessa, Zephyr Mage {3}{U}

Legendary Creature - Human Wizard
{X}{U}{U}, {T}: Return target creature with mana value X to its owner's hand.
Grandeur — Discard another card named Linessa, Zephyr Mage: Target player returns a creature they control to its owner's hand, then repeats this process for an artifact, an enchantment, and a land.
3/3
Logic Knot

Logic Knot {X}{U}{U}

Instant
Delve
Counter target spell unless its controller pays {X}.
Mesmeric Sliver

Mesmeric Sliver {3}{U}

Creature - Sliver
All Slivers have "When this permanent enters the battlefield, you may fateseal 1."
2/2
Narcomoeba

Narcomoeba {1}{U}

Creature - Illusion
Flying
When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.
It was created by the Iquati as a living memory—one that objects to being forgotten.
1/1
Nix

Nix {U}

Instant
Counter target spell if no mana was spent to cast it.
"There is no shortcut to work done true and well. The Creators learned this to their sorrow, the first time they made the world."
—Githri the Prisoner
Sarcomite Myr

Sarcomite Myr {2}{U}

Artifact Creature - Phyrexian Myr
{2}: Sarcomite Myr gains flying until end of turn.
{2}, Sacrifice Sarcomite Myr: Draw a card.
"A horrible sight, yes, but the sounds . . . Its twanging tendons and grinding gears are almost musical."
—Brudiclad, Telchor engineer
2/1
Second Wind

Second Wind {2}{U}

Enchantment - Aura
Enchant creature
{T}: Tap enchanted creature.
{T}: Untap enchanted creature.
Vindr stormchasers believe that the same ancient forces that move the winds can also move mortal minds and hearts.
Shapeshifter's Marrow

Shapeshifter's Marrow {2}{U}{U}

Enchantment
At the beginning of each opponent's upkeep, that player reveals the top card of their library. If it's a creature card, the player puts the card into their graveyard and Shapeshifter's Marrow becomes a copy of that card.
Spellweaver Volute

Spellweaver Volute {3}{U}{U}

Enchantment - Aura
Enchant instant card in a graveyard
Whenever you cast a sorcery spell, copy the enchanted instant card. You may cast the copy without paying its mana cost. If you do, exile the enchanted card and attach Spellweaver Volute to another instant card in a graveyard.
Spin into Myth

Spin into Myth {4}{U}

Instant
Put target creature on top of its owner's library, then fateseal 2.
Vedalken Aethermage

Vedalken Aethermage {1}{U}

Creature - Vedalken Wizard
Flash
When Vedalken Aethermage enters the battlefield, return target Sliver to its owner's hand.
Wizardcycling {3}
1/2
Whip-Spine Drake

Whip-Spine Drake {3}{U}{U}

Creature - Drake
Flying
Morph {2}{W}
"I swear the clouds were created just so the drakes would have a place to lurk."
—Kasharri, skyknight
3/3
Augur of Skulls

Augur of Skulls {1}{B}

Creature - Skeleton Wizard
{1}{B}: Regenerate Augur of Skulls.
Sacrifice Augur of Skulls: Target player discards two cards. Activate only during your upkeep.
Within each empty skull, it seeks ways to preserve its own failing undeath.
1/1
Cutthroat il-Dal

Cutthroat il-Dal {3}{B}

Creature - Human Rogue
Hellbent — Cutthroat il-Dal has shadow as long as you have no cards in hand.
Her blades slashed across the noble's shadow. He scoffed, then fell over dead.
4/1
Festering March

Festering March {3}{B}{B}

Sorcery
Creatures your opponents control get -1/-1 until end of turn. Exile Festering March with three time counters on it.
Suspend 3—{2}{B}
Gibbering Descent

Gibbering Descent {4}{B}{B}

Enchantment
At the beginning of each player's upkeep, that player loses 1 life and discards a card.
Hellbent — Skip your upkeep step if you have no cards in hand.
Madness {2}{B}{B}
Grave Peril

Grave Peril {1}{B}

Enchantment
When a nonblack creature enters the battlefield, sacrifice Grave Peril. If you do, destroy that creature.
"Sometimes the grave does not wait for death before relishing its feast of flesh and bones."
—Ezrith, druid of the Dark Hours
Ichor Slick

Ichor Slick {2}{B}

Sorcery
Target creature gets -3/-3 until end of turn.
Cycling {2}
Madness {3}{B}
Lost Hours

Lost Hours {1}{B}

Sorcery
Target player reveals their hand. You choose a nonland card from it. That player puts that card into their library third from the top.
"Your thoughts do not interest me nearly as much as the absence thereof."
—Gorghul, augur of skulls
Magus of the Abyss

Magus of the Abyss {3}{B}

Creature - Human Wizard
At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated.
He climbs a staircase of falling souls, fighting the continuous pull of the void.
4/3
Minions' Murmurs

Minions' Murmurs {2}{B}{B}

Sorcery
You draw X cards and you lose X life, where X is the number of creatures you control.
"They are quick to offer advice, those whose mistakes doomed them to undeath. How can I not listen to the wisdom of failure?"
—Ratadrabik of Urborg
Nihilith

Nihilith {4}{B}{B}

Creature - Horror
Fear
Suspend 7—{1}{B}
Whenever a card is put into an opponent's graveyard from anywhere, if Nihilith is suspended, you may remove a time counter from Nihilith.
4/4
Oblivion Crown

Oblivion Crown {1}{B}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature has "Discard a card: This creature gets +1/+1 until end of turn."
Pooling Venom

Pooling Venom {1}{B}

Enchantment - Aura
Enchant land
Whenever enchanted land becomes tapped, its controller loses 2 life.
{3}{B}: Destroy enchanted land.
The land can only hold so much poison before it begins to bite back.
Putrid Cyclops

Putrid Cyclops {2}{B}

Creature - Zombie Cyclops
When Putrid Cyclops enters the battlefield, scry 1, then reveal the top card of your library. Putrid Cyclops gets -X/-X until end of turn, where X is that card's mana value.
3/3