Masters 25

Masters 25 contains 249 cards.
Released: 2018-03-16
Act of Heroism

Act of Heroism {1}{w}

Untap target creature. It gets +2/+2 until end of turn and can block an additional creature this turn.
"On every plane, there are those who run toward danger."
—Gideon Jura
Akroma, Angel of Wrath

Akroma, Angel of Wrath {5}{w}{w}{w}

Legendary Creature - Angel
Flying, first strike, vigilance, trample, haste, protection from black and from red
"Wrath is no vice when inflicted upon the deserving."
Akroma's Vengeance

Akroma's Vengeance {4}{w}{w}

Destroy all artifacts, creatures, and enchantments.
Cycling {3}
"Many must die for the one who should not have perished."
Angelic Page

Angelic Page {1}{w}

Creature - Angel Spirit
{T}: Target attacking or blocking creature gets +1/+1 until end of turn.
If only every message were as perfect as its bearer.

Armageddon {3}{w}

Destroy all lands.

Auramancer {2}{w}

Creature - Human Wizard
When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.
"In memories, we can find our deepest reserves of strength."

Cloudshift {w}

Exile target creature you control, then return that card to the battlefield under your control.
"Even storm clouds bow to worship Avacyn."
—Elder Rimheit

Congregate {3}{w}

Target player gains 2 life for each creature on the battlefield.
"In the gathering there is strength for all who founder, renewal for all who languish, love for all who sing."
—Song of All, canto 642
Darien, King of Kjeldor

Darien, King of Kjeldor {4}{w}{w}

Legendary Creature - Human Soldier
Whenever you're dealt damage, you may create that many 1/1 white Soldier creature tokens.
"With his dream of unification fulfilled, Darien became the last king of Kjeldor. Those who followed were known as the kings of New Argive."
—Kjeldor: Ice Civilization
Dauntless Cathar

Dauntless Cathar {2}{w}

Creature - Human Soldier
{1}{W}, Exile Dauntless Cathar from your graveyard: Create a 1/1 white Spirit creature token with flying. Activate this ability only any time you could cast a sorcery.
"The harder they try to extinguish my faith, the brighter it burns in the darkness."
Decree of Justice

Decree of Justice {x}{x}{2}{w}{w}

Create X 4/4 white Angel creature tokens with flying.
Cycling {2}{W}
When you cycle Decree of Justice, you may pay {X}. If you do, create X 1/1 white Soldier creature tokens.

Disenchant {1}{w}

Destroy target artifact or enchantment.
"The tools of evil are mere things. And like all things, they cannot last forever."
—Song of All, canto 881
Fencing Ace

Fencing Ace {1}{w}

Creature - Human Soldier
Double strike
His prowess gives the guildless hope that they can hold out against tyranny.
Fiend Hunter

Fiend Hunter {1}{w}{w}

Creature - Human Cleric
When Fiend Hunter enters the battlefield, you may exile another target creature.
When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Geist of the Moors

Geist of the Moors {1}{w}{w}

Creature - Spirit
"The battle is won. There's work to be done. / The Blessed Sleep must wait. / A fiend is about. It stalks the devout. / I'll save them from my fate."
—"The Good Geist's Vow"
Gods Willing

Gods Willing {w}

Target creature you control gains protection from the color of your choice until end of turn. Scry 1.
Honor the gods of Theros, and they will return the favor.
Griffin Protector

Griffin Protector {3}{w}

Creature - Griffin
Whenever another creature enters the battlefield under your control, Griffin Protector gets +1/+1 until end of turn.
The drums of war stir the hearts of all who fight for righteousness.
Karona's Zealot

Karona's Zealot {4}{w}

Creature - Human Cleric
Morph {3}{W}{W}
When Karona's Zealot is turned face up, all damage that would be dealt to it this turn is dealt to target creature instead.
Knight of the Skyward Eye

Knight of the Skyward Eye {1}{w}

Creature - Human Knight
{3}{G}: Knight of the Skyward Eye gets +3/+3 until end of turn. Activate this ability only once each turn.
The Order of the Skyward Eye does the bidding of an evil force, unwittingly stirring fear and mistrust across Bant in accordance with his plans.
Kongming, "Sleeping Dragon"

Kongming, "Sleeping Dragon" {2}{w}{w}

Legendary Creature - Human Advisor
Other creatures you control get +1/+1.
"Such a lord as this—all virtues' height—
Had never been, nor ever was again."
Kor Firewalker

Kor Firewalker {w}{w}

Creature - Kor Soldier
Protection from red
Whenever a player casts a red spell, you may gain 1 life.
"A river of lava is just another river to cross."
Loyal Sentry

Loyal Sentry {w}

Creature - Human Soldier
When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry.
His watch ends only when he does.
Luminarch Ascension

Luminarch Ascension {1}{w}

At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension.
{1}{W}: Create a 4/4 white Angel creature token with flying. Activate this ability only if Luminarch Ascension has four or more quest counters on it.
Lunarch Mantle

Lunarch Mantle {1}{w}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has "{1}, Sacrifice a permanent: This creature gains flying until end of turn."
"A boon from the angels should never be cast aside."
—Manfried Ulmach, Chief Inquisitor
Noble Templar

Noble Templar {5}{w}

Creature - Human Cleric Soldier