Masters 25

Cinder Storm

Cinder Storm {6}{R}

Sorcery
Cinder Storm deals 7 damage to any target.
Any pyromancer can summon fire with a thought. The trick is putting it out.
Crimson Mage

Crimson Mage {1}{R}

Creature - Human Shaman
{R}: Target creature you control gains haste until end of turn.
"We wield the fires of rage. War is our blood and destruction our birthright."
—Crimson creed
2/1
Eidolon of the Great Revel

Eidolon of the Great Revel {R}{R}

Enchantment Creature - Spirit
Whenever a player casts a spell with mana value 3 or less, Eidolon of the Great Revel deals 2 damage to that player.
Xenagos reveled while Theros burned.
2/2
Enthralling Victor

Enthralling Victor {3}{R}

Creature - Human Warrior
When Enthralling Victor enters the battlefield, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn.
If you stare at the sun for too long, you'll lose your ability to see clearly.
3/2
Fortune Thief

Fortune Thief {4}{R}

Creature - Human Rogue
Damage that would reduce your life total to less than 1 reduces it to 1 instead.
Morph {R}{R}
0/1
Frenzied Goblin

Frenzied Goblin {R}

Creature - Goblin Berserker
Whenever Frenzied Goblin attacks, you may pay {R}. If you do, target creature can't block this turn.
The upside to not thinking about the consequences is that you'll always surprise those who do.
1/1
Genju of the Spires

Genju of the Spires {R}

Enchantment - Aura
Enchant Mountain
{2}: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land.
When enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand.
Goblin War Drums

Goblin War Drums {2}{R}

Enchantment
Creatures you control have menace.
Their eardrums may have given out, but the rest of them never will.
Hordeling Outburst

Hordeling Outburst {1}{R}{R}

Sorcery
Create three 1/1 red Goblin creature tokens.
"Leave no scraps, lest you attract pests."
—Mardu threat
Humble Defector

Humble Defector {1}{R}

Creature - Human Rogue
{T}: Draw two cards. Target opponent gains control of Humble Defector. Activate only during your turn.
"You were once Mardu, so your body and will are strong. Now we must train your mind."
—Houn, Jeskai elder
2/1
Imperial Recruiter

Imperial Recruiter {2}{R}

Creature - Human Advisor
When Imperial Recruiter enters the battlefield, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.
A passionate recruiter will win a war before the first arrow flies.
1/1
Ire Shaman

Ire Shaman {1}{R}

Creature - Orc Shaman
Menace
Megamorph {R}
When Ire Shaman is turned face up, exile the top card of your library. Until end of turn, you may play that card.
2/1
Izzet Chemister

Izzet Chemister {2}{R}

Creature - Goblin Wizard
Haste
{R}, {T}: Exile target instant or sorcery card from your graveyard.
{1}{R}, {T}, Sacrifice Izzet Chemister: Cast any number of cards exiled with Izzet Chemister without paying their mana costs.
1/3
Jackal Pup

Jackal Pup {R}

Creature - Jackal
Whenever Jackal Pup is dealt damage, it deals that much damage to you.
The first morning after acquiring her familiar, the wizard awoke with fleabites and mange.
2/1
Kindle

Kindle {1}{R}

Instant
Kindle deals X damage to any target, where X is 2 plus the number of cards named Kindle in all graveyards.
Hope of deliverance is scorched by the fire of futility.
Lightning Bolt

Lightning Bolt {R}

Instant
Lightning Bolt deals 3 damage to any target.
The sparkmage shrieked, calling on the rage of the storms of his youth. To his surprise, the sky responded with a fierce energy he'd never thought to see again.
Related cards: Kayla's Kindling Key to the Archive Thayan Evokers Toralf's Disciple
Magus of the Wheel

Magus of the Wheel {2}{R}

Creature - Human Wizard
{1}{R}, {T}, Sacrifice Magus of the Wheel: Each player discards their hand, then draws seven cards.
"Fate is not as fixed as you might think."
3/3
Mogg Flunkies

Mogg Flunkies {1}{R}

Creature - Goblin
Mogg Flunkies can't attack or block alone.
They'll attack whatever's in front of them—as long as you tell them where that is.
3/3
Pillage

Pillage {1}{R}{R}

Sorcery
Destroy target artifact or land. It can't be regenerated.
"The embers of our homes still smolder, and already the villages of Kjeldor burn in retaliation. What they have started, we will finish."
—Lovisa Coldeyes
Pyre Hound

Pyre Hound {3}{R}

Creature - Elemental Dog
Trample
Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Pyre Hound.
Its growl is the crackling and popping of a wildfire untamed.
2/3
Pyroclasm

Pyroclasm {1}{R}

Sorcery
Pyroclasm deals 2 damage to each creature.
Red Elemental Blast

Red Elemental Blast {R}

Instant
Choose one —
• Counter target blue spell.
• Destroy target blue permanent.
Nothing restrains a burning passion.
Simian Spirit Guide

Simian Spirit Guide {2}{R}

Creature - Ape Spirit
Exile Simian Spirit Guide from your hand: Add {R}.
"It's rarely worth questioning where the mana comes from. Just be grateful."
—Jaya Ballard, task mage
2/2
Related card: Elvish Spirit Guide
Skeletonize

Skeletonize {4}{R}

Instant
Skeletonize deals 3 damage to target creature. When a creature dealt damage this way dies this turn, create a 1/1 black Skeleton creature token with "{B}: Regenerate this creature."
Fire burns away both flesh and freedom.
Skirk Commando

Skirk Commando {1}{R}{R}

Creature - Goblin
Whenever Skirk Commando deals combat damage to a player, you may have it deal 2 damage to target creature that player controls.
Morph {2}{R}
2/1