Classic Sixth Edition

Enfeeblement

Enfeeblement {B}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets -2/-2.
"If it is weak, either kill it or ignore it. Anything else honors it."
—Kaervek
Evil Eye of Orms-by-Gore

Evil Eye of Orms-by-Gore {4}{B}

Creature - Eye
Non-Eye creatures you control can't attack.
Evil Eye of Orms-by-Gore can't be blocked except by Walls.
The highway of fear is the shortest route to defeat.
3/6
Fallen Angel

Fallen Angel {3}{B}{B}

Creature - Angel
Flying
Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
"Angels are simply extensions of truth upon the fabric of life—and there is far more dark than light."
—Baron Sengir
3/3
Fatal Blow

Fatal Blow {B}

Instant
Destroy target creature that was dealt damage this turn. It can't be regenerated.
"What is crueler? To let a wound of the heart fester, or to simply cut it out?"
—Crovax
Fear

Fear {B}{B}

Enchantment - Aura
Enchant creature
Enchanted creature has fear.
Feast of the Unicorn

Feast of the Unicorn {3}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +4/+0.
"Could there be a fouler act? No doubt the baron knows of one."
—Autumn Willow
Related card: Apocalypse Chime
Feral Shadow

Feral Shadow {2}{B}

Creature - Nightstalker
Flying
Not all shadows are cast by light—some are cast by darkness.
2/1
Related card: Urborg Panther
Forbidden Crypt

Forbidden Crypt {3}{B}{B}

Enchantment
If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game.
If a card would be put into your graveyard from anywhere, exile that card instead.
Gravebane Zombie

Gravebane Zombie {3}{B}

Creature - Zombie
If Gravebane Zombie would die, put Gravebane Zombie on top of its owner's library instead.
3/2
Gravedigger

Gravedigger {3}{B}

Creature - Zombie
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
A full coffin is like a full coffer—both are attractive to thieves.
2/2
Greed

Greed {3}{B}

Enchantment
{B}, Pay 2 life: Draw a card.
"There is no calamity greater than lavish desires. There is no greater guilt than discontentment. And there is no greater disaster than greed."
—Lao Tsu, Tao Te Ching, (trans. Chan)
Hecatomb

Hecatomb {1}{B}{B}

Enchantment
When Hecatomb enters the battlefield, sacrifice Hecatomb unless you sacrifice four creatures.
Tap an untapped Swamp you control: Hecatomb deals 1 damage to any target.
Hidden Horror

Hidden Horror {1}{B}{B}

Creature - Horror
When Hidden Horror enters the battlefield, sacrifice it unless you discard a creature card.
4/4
Howl from Beyond

Howl from Beyond {X}{B}

Instant
Target creature gets +X/+0 until end of turn.
Infernal Contract

Infernal Contract {B}{B}{B}

Sorcery
Draw four cards. You lose half your life, rounded up.
"But I signed nothing!"
—Taraneh, Suq'Ata mage
Kjeldoran Dead

Kjeldoran Dead {B}

Creature - Skeleton
When Kjeldoran Dead enters the battlefield, sacrifice a creature.
{B}: Regenerate Kjeldoran Dead.
"They shall drink sorrow's dregs. They shall kill those whom once they loved."
—Lim-Dûl, the Necromancer
3/1
Leshrac's Rite

Leshrac's Rite {B}

Enchantment - Aura
Enchant creature
Enchanted creature has swampwalk.
"Bind me to thee, my soul to thine. I am your servant and your slave. Blood for blood, flesh for flesh, Leshrac, my lord."
—Lim-Dûl, the Necromancer
Lost Soul

Lost Soul {1}{B}{B}

Creature - Spirit Minion
Swampwalk
Her hand gently beckons, she whispers your name—but those who go with her are never the same.
2/1
Mind Warp

Mind Warp {X}{3}{B}

Sorcery
Look at target player's hand and choose X cards from it. That player discards those cards.
The hardest of wizards can have the softest of minds.
Mischievous Poltergeist

Mischievous Poltergeist {2}{B}

Creature - Spirit
Flying
Pay 1 life: Regenerate Mischievous Poltergeist.
"The past is a ghost that haunts you from the moment it exists until the moment you don't."
—Gerrard of the Weatherlight
1/1
Necrosavant

Necrosavant {3}{B}{B}{B}

Creature - Zombie Giant
{3}{B}{B}, Sacrifice a creature: Return Necrosavant from your graveyard to the battlefield. Activate only during your upkeep.
5/5
Nightmare

Nightmare {5}{B}

Creature - Nightmare Horse
Flying
Nightmare's power and toughness are each equal to the number of Swamps you control.
As the poisoned land spreads, so does the nightmare's rage and terrifying strength.
*/*
Painful Memories

Painful Memories {1}{B}

Sorcery
Look at target opponent's hand and choose a card from it. Put that card on top of that player's library.
"It is terrible how one brief action can live forever in memory."
—Jolrael
Perish

Perish {2}{B}

Sorcery
Destroy all green creatures. They can't be regenerated.
"There will come a time when the voices of soil and seedling will sing only laments."
—Oracle en-Vec
Pestilence

Pestilence {2}{B}{B}

Enchantment
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.
{B}: Pestilence deals 1 damage to each creature and each player.
Related card: Pyrohemia