Classic Sixth Edition

Wall of Swords

Wall of Swords {3}{W}

Creature - Wall
Defender
Flying
Sharper than wind, lighter than air.
3/5
Warmth

Warmth {1}{W}

Enchantment
Whenever an opponent casts a red spell, you gain 2 life.
"Flame grows gentle with but a little distance."
—Orim, Samite healer
Warrior's Honor

Warrior's Honor {2}{W}

Instant
Creatures you control get +1/+1 until end of turn.
Wrath of God

Wrath of God {2}{W}{W}

Sorcery
Destroy all creatures. They can't be regenerated.
Related card: Damnation
Abduction

Abduction {2}{U}{U}

Enchantment - Aura
Enchant creature
When Abduction enters the battlefield, untap enchanted creature.
You control enchanted creature.
When enchanted creature dies, return that card to the battlefield under its owner's control.
Air Elemental

Air Elemental {3}{U}{U}

Creature - Elemental
Flying
As insubstantial, and as powerful, as the wind that carries it.
4/4
Ancestral Memories

Ancestral Memories {2}{U}{U}{U}

Sorcery
Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.
Boomerang

Boomerang {U}{U}

Instant
Return target permanent to its owner's hand.
A lie always returns; be careful how you catch it.
Browse

Browse {2}{U}{U}

Enchantment
{2}{U}{U}: Look at the top five cards of your library, put one of them into your hand, and exile the rest.
"Once great literature—now great litter."
—Jaya Ballard, task mage
Chill

Chill {1}{U}

Enchantment
Red spells cost {2} more to cast.
"Temper, temper."
—Ertai, wizard adept
Counterspell

Counterspell {U}{U}

Instant
Counter target spell.
Related card: Key to the Archive
Daring Apprentice

Daring Apprentice {1}{U}{U}

Creature - Human Wizard
{T}, Sacrifice Daring Apprentice: Counter target spell.
In front of every great wizard is a doomed apprentice.
1/1
Deflection

Deflection {3}{U}

Instant
Change the target of target spell with a single target.
Up and down,
over and through,
back around—
the joke's on you.
Desertion

Desertion {3}{U}{U}

Instant
Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.
First the insult, then the injury.
Diminishing Returns

Diminishing Returns {2}{U}{U}

Sorcery
Each player shuffles their hand and graveyard into their library. You exile the top ten cards of your library. Then each player draws up to seven cards.
Dream Cache

Dream Cache {2}{U}

Sorcery
Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.
Dreams' riches are easily spent.
—Suq'Ata adage
Flash

Flash {1}{U}

Instant
You may put a creature card from your hand onto the battlefield. If you do, sacrifice it unless you pay its mana cost reduced by up to {2}.
Flight

Flight {U}

Enchantment - Aura
Enchant creature
Enchanted creature has flying.
Fog Elemental

Fog Elemental {2}{U}

Creature - Elemental
Flying
When Fog Elemental attacks or blocks, sacrifice it at end of combat.
"I've seen fog so thick you could cut it, but none that could cut me."
—Tahngarth of the Weatherlight
4/4
Forget

Forget {U}{U}

Sorcery
Target player discards two cards, then draws as many cards as they discarded this way.
Related card: Apocalypse Chime
Gaseous Form

Gaseous Form {2}{U}

Enchantment - Aura
Enchant creature
Prevent all combat damage that would be dealt to and dealt by enchanted creature.
Glacial Wall

Glacial Wall {2}{U}

Creature - Wall
Defender
"Huge walls of ice block further travel. We can't believe they are natural."
—Disa the Restless, journal entry
0/7
Harmattan Efreet

Harmattan Efreet {2}{U}{U}

Creature - Efreet
Flying
{1}{U}{U}: Target creature gains flying until end of turn.
"One moment I was walking along the beach, and the next I was high in the air, staring into a hideous smiling face."
—Tarub, Suq'Ata sailor
2/2
Horned Turtle

Horned Turtle {2}{U}

Creature - Turtle
"So like men are they: a hardened shell with fragile flesh beneath."
—Selenia, dark angel
1/4
Insight

Insight {2}{U}

Enchantment
Whenever an opponent casts a green spell, you draw a card.
"We can fight with you or against you. After my day, I'd prefer the former."
—Gerrard of the Weatherlight