34 cards found
Aethersnipe

Aethersnipe {5}{U}

Creature - Elemental
When Aethersnipe enters, return target nonland permanent to its owner's hand.
Evoke {1}{U}{U}
4/4
Briarhorn

Briarhorn {3}{G}

Creature - Elemental
Flash
When Briarhorn enters, target creature gets +3/+3 until end of turn.
Evoke {1}{G}
3/3
Cloudthresher

Cloudthresher {2}{G}{G}{G}{G}

Creature - Elemental
Flash
Reach
When Cloudthresher enters, it deals 2 damage to each creature with flying and each player.
Evoke {2}{G}{G}
7/7
Dawnfluke

Dawnfluke {3}{W}

Creature - Elemental
Flash
When Dawnfluke enters, prevent the next 3 damage that would be dealt to any target this turn.
Evoke {W}
0/3
  • Lorwyn
Endurance

Endurance {1}{G}{G}

Creature - Elemental Incarnation
Flash
Reach
When Endurance enters, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order.
Evoke—Exile a green card from your hand.
3/4
Faultgrinder

Faultgrinder {6}{R}

Creature - Elemental
Trample
When Faultgrinder enters, destroy target land.
Evoke {4}{R}
4/4
Form of the Mulldrifter

Form of the Mulldrifter {4}{U}

Kindred Enchantment - Elemental
When Form of the Mulldrifter enters, draw two cards.
You may cast creature cards from your hand as though they were the card Mulldrifter. (You can still evoke this way. They're Mulldrifters.)
Foundation Breaker

Foundation Breaker {3}{G}

Creature - Elemental
When Foundation Breaker enters, you may destroy target artifact or enchantment.
Evoke {1}{G}
The castle finally got vengeance for enduring years of royally bad taste.
2/2
  • Modern Horizons 2
Fury

Fury {3}{R}{R}

Creature - Elemental Incarnation
Double strike
When Fury enters, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers.
Evoke—Exile a red card from your hand.
3/3
Glarewielder

Glarewielder {4}{R}

Creature - Elemental Shaman
Haste
When Glarewielder enters, up to two target creatures can't block this turn.
Evoke {1}{R}
3/1
Grief

Grief {2}{B}{B}

Creature - Elemental Incarnation
Menace
When Grief enters, target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Evoke—Exile a black card from your hand.
3/2
Ingot Chewer

Ingot Chewer {4}{R}

Creature - Elemental
When Ingot Chewer enters, destroy target artifact.
Evoke {R}
Elementals are ideas given form. This one is the idea of "smashitude."
3/3
Inner-Flame Acolyte

Inner-Flame Acolyte {1}{R}{R}

Creature - Elemental Shaman
When Inner-Flame Acolyte enters, target creature gets +2/+0 and gains haste until end of turn.
Evoke {R}
2/2
Meadowboon

Meadowboon {2}{W}{W}

Creature - Elemental
When Meadowboon leaves the battlefield, put a +1/+1 counter on each creature target player controls.
Evoke {3}{W}
3/3
Mournwhelk

Mournwhelk {6}{B}

Creature - Elemental
When Mournwhelk enters, target player discards two cards.
Evoke {3}{B}
It hoards Lorwyn's rare sorrows.
3/3
  • Lorwyn
Mulldrifter

Mulldrifter {4}{U}

Creature - Elemental
Flying
When Mulldrifter enters, draw two cards.
Evoke {2}{U}
2/2
Nevermaker

Nevermaker {3}{U}

Creature - Elemental
Flying
When Nevermaker leaves the battlefield, put target nonland permanent on top of its owner's library.
Evoke {3}{U}
2/3
Night Incarnate

Night Incarnate {4}{B}

Creature - Elemental
Deathtouch
When Night Incarnate leaves the battlefield, all creatures get -3/-3 until end of turn.
Evoke {3}{B}
3/4
Nulldrifter

Nulldrifter {7}

Creature - Eldrazi Elemental
When you cast this spell, draw two cards.
Flying
Annihilator 1
Evoke {2}{U}
4/4
Offalsnout

Offalsnout {2}{B}

Creature - Elemental
Flash
When Offalsnout leaves the battlefield, exile target card from a graveyard.
Evoke {B}
2/2
Phyrexian Revoker

Phyrexian Revoker {2}

Artifact Creature - Phyrexian Horror
As Phyrexian Revoker enters, choose a nonland card name.
Activated abilities of sources with the chosen name can't be activated.
"To be in the presence of a revoker is to be truly alone."
—Kara Vrist, Neurok agent
2/1
Related card: March Toward Perfection
Reveillark

Reveillark {4}{W}

Creature - Elemental
Flying
When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.
Evoke {5}{W}
4/3
Shriekmaw

Shriekmaw {4}{B}

Creature - Elemental
Fear
When Shriekmaw enters, destroy target nonartifact, nonblack creature.
Evoke {1}{B}
3/2
Slithermuse

Slithermuse {2}{U}{U}

Creature - Elemental
When Slithermuse leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
Evoke {3}{U}
3/3
  • Morningtide
Solitude

Solitude {3}{W}{W}

Creature - Elemental Incarnation
Flash
Lifelink
When Solitude enters, exile up to one other target creature. That creature's controller gains life equal to its power.
Evoke—Exile a white card from your hand.
3/2