32843 cards found
Sunfire Balm

Sunfire Balm {2}{W}

Instant
Prevent the next 4 damage that would be dealt to any target this turn.
Cycling {1}{W}
When you cycle this card, you may prevent the next 1 damage that would be dealt to any target this turn.
  • Onslaught
Sunforger

Sunforger {3}

Artifact - Equipment
Equipped creature gets +4/+0.
{R}{W}, Unattach this Equipment: Search your library for a red or white instant card with mana value 4 or less and cast that card without paying its mana cost. Then shuffle.
Equip {3}
Sunfrill Imitator

Sunfrill Imitator {2}{G}

Creature - Dinosaur
Whenever this creature attacks, you may have it become a copy of another target Dinosaur you control, except its name is Sunfrill Imitator and it has this ability.
With a flare of plumage and an earthshaking bellow, it can scare off predators three times its size.
3/3
  • The Lost Caverns of Ixalan Commander 62 94
Sunglasses of Urza

Sunglasses of Urza {3}

Artifact
You may spend white mana as though it were red mana.
Sungold Barrage

Sungold Barrage {2}{W}

Instant
Destroy target creature with toughness 4 or greater.
Heida allowed herself a moment of satisfaction as she watched the beast fall, then turned to seek another foe. It would be a long, long night.
Sunrise Cavalier

Sunrise Cavalier {1}{R}{W}

Creature - Human Knight
Trample, haste
If it's neither day nor night, it becomes day as this creature enters.
Whenever day becomes night or night becomes day, put a +1/+1 counter on target creature you control.
"Like us, the morning fights for survival."
3/3
Sunscape Battlemage

Sunscape Battlemage {2}{W}

Creature - Human Wizard
Kicker {1}{G} and/or {2}{U}
When this creature enters, if it was kicked with its {1}{G} kicker, destroy target creature with flying.
When this creature enters, if it was kicked with its {2}{U} kicker, draw two cards.
2/2
Sunscourge Champion

Sunscourge Champion {2}{W}

Creature - Human Wizard
When this creature enters, you gain life equal to its power.
Eternalize—{2}{W}{W}, Discard a card.
2/3
Sunseed Nurturer

Sunseed Nurturer {2}{W}

Creature - Human Druid Wizard
At the beginning of your end step, if you control a creature with power 5 or greater, you may gain 2 life.
{T}: Add {C}.
Sunseeders quest for areas of open sky. They train plowbeasts to beat back the dense jungle long enough to cultivate a crop.
1/1
  • Shards of Alara
Sunspire Griffin

Sunspire Griffin {1}{W}{W}

Creature - Griffin
Flying
"For each griffin wounded by an arrow, there's a corpse with a bow nearby."
—Pel Javya, Wojek investigator
2/3
  • Return to Ravnica
Sunstone

Sunstone {3}

Artifact
{2}, Sacrifice a snow land: Prevent all combat damage that would be dealt this turn.
"I dispute Relicbane's hysterical allegations, Commissioner, but it is true that these artifacts can be dangerous."
—Arcum Dagsson, Soldevi Machinist
  • Ice Age
Suntouched Myr

Suntouched Myr {3}

Artifact Creature - Myr
Sunburst
As the fifth sun joins the other four, new abilities awaken in the creatures of Mirrodin.
0/0
Super Secret Tech

Super Secret Tech {3}

Artifact
Premium spells cost {1} less to cast.
Premium creatures get +1/+1.
"Ooh . . . shiny!"
  • Unhinged
Super-Duper Death Ray

Super-Duper Death Ray {2}{R}

Instant
Trample (This spell can deal excess damage to its target's controller.)
Super-Duper Death Ray deals 4 damage to target creature.
"Comin' through!"
Supply Drop

Supply Drop {3}

Artifact
Flash
When this artifact enters, target creature you control gets +2/+2 until end of turn.
{4}, {T}, Sacrifice this artifact: Draw a card.
New armaments, fresh provisions, and best of all, dry socks.
  • The Brothers' War
Suppress

Suppress {2}{B}

Sorcery
Target player exiles all cards from their hand face down. At the beginning of the end step of that player's next turn, that player returns those cards to their hand.
Supreme Will

Supreme Will {2}{U}

Instant
Choose one —
• Counter target spell unless its controller pays {3}.
• Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Suq'Ata Assassin

Suq'Ata Assassin {1}{B}{B}

Creature - Human Assassin
Fear
Whenever this creature attacks and isn't blocked, defending player gets a poison counter.
1/1
  • Visions
Suq'Ata Firewalker

Suq'Ata Firewalker {1}{U}{U}

Creature - Human Wizard
This creature can't be the target of red spells or abilities from red sources.
{T}: This creature deals 1 damage to any target.
"Comfortable even in a furnace? I've never met one who'd accept my wager."
—Talibah, embermage
0/1
Suq'Ata Lancer

Suq'Ata Lancer {2}{R}

Creature - Human Knight
Haste
Flanking
"Never stop 'til you see your lance come out the other side."
—Telim'Tor
2/2
Surging Might

Surging Might {2}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
Ripple 4
  • Coldsnap
Surging Sentinels

Surging Sentinels {2}{W}

Creature - Human Soldier
First strike
Ripple 4
2/1
  • Coldsnap
Surprise Party

Surprise Party {2}{W}

Enchantment
When this enchantment enters, yell "Surprise!" and put onto the battlefield any number of printed Clown Robot tokens that aren't touching each other, that you hid on the battlefield before you cast this enchantment, and that weren't spotted by an opponent before you cast this enchantment.
Robots you control get +1/+0 and have vigilance.
  • Unfinity 29 315
Surrak, Elusive Hunter

Surrak, Elusive Hunter {2}{G}

Legendary Creature - Human Warrior
This spell can't be countered.
Trample
Whenever a creature you control or a creature spell you control becomes the target of a spell or ability an opponent controls, draw a card.
"I've spent my life feeding Atarka's desire and hungers. It's time to see to my own."
4/3
  • Tarkir: Dragonstorm 161 350
  • Tarkir: Dragonstorm Promos 161p 161s
Surrakar Spellblade

Surrakar Spellblade {1}{U}{U}

Creature - Surrakar
Whenever you cast an instant or sorcery spell, you may put a charge counter on this creature.
Whenever this creature deals combat damage to a player, you may draw X cards, where X is the number of charge counters on it.
2/1