33549 cards found
Sunken Hope

Sunken Hope {3}{U}{U}

Enchantment
At the beginning of each player's upkeep, that player returns a creature they control to its owner's hand.
"I don't concern myself with my enemy's hopes. Hopes follow the tides. They will retreat soon enough."
—Ambassador Laquatus
Sylvan Basilisk

Sylvan Basilisk {3}{G}{G}

Creature - Basilisk
Whenever this creature becomes blocked by a creature, destroy that creature.
"We're not sure what one looks like, so to be safe, nobody look at anything until we're out of here."
—Parbold Drix, veteran explorer
2/4
Tangle Spider

Tangle Spider {4}{G}{G}

Creature - Spider
Flash
Reach
Only rumors have ever escaped its web.
3/4
Telling Time

Telling Time {1}{U}

Instant
Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
Mastery is achieved when "telling time" becomes "telling time what to do."
Terror

Terror {1}{B}

Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
Related card: Garth One-Eye
The Hive

The Hive {5}

Artifact
{5}, {T}: Create a 1/1 colorless Insect artifact creature token with flying named Wasp.
"Their buzzing makes my bones hum from a mile away."
—Galenti, treasure hunter
Thieving Magpie

Thieving Magpie {2}{U}{U}

Creature - Bird
Flying
Whenever this creature deals damage to an opponent, draw a card.
Other birds collect twigs for their nests. Magpies collect jewels for theirs.
1/3
Related card: Landlore Navigator
Threaten

Threaten {2}{R}

Sorcery
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
Goblins' motivational techniques are crude, but effective.
Thrull Surgeon

Thrull Surgeon {1}{B}

Creature - Thrull
{1}{B}, Sacrifice this creature: Look at target player's hand and choose a card from it. That player discards that card. Activate only as a sorcery.
"Just take a little off the top."
1/1
Tidings

Tidings {3}{U}{U}

Sorcery
Draw four cards.
"Though the letter was many pages long, I could tell all I needed to know from one look at the messenger's face."
—Barrin, master wizard
Time Stretch

Time Stretch {8}{U}{U}

Sorcery
Target player takes two extra turns after this one.
There's lots of time like the present.
Treasure Hunter

Treasure Hunter {2}{W}

Creature - Human
When this creature enters, you may return target artifact card from your graveyard to your hand.
"The treasures of the ancients belong in museums, not in the grubby hands of grave robbers."
2/2
Treetop Bracers

Treetop Bracers {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.
Gravity is truly what you make of it.
Treetop Village

Treetop Village

Land
This land enters tapped.
{T}: Add {G}.
{1}{G}: This land becomes a 3/3 green Ape creature with trample until end of turn. It's still a land.
Troll Ascetic

Troll Ascetic {1}{G}{G}

Creature - Troll Shaman
Hexproof
{1}{G}: Regenerate this creature.
3/2
True Believer

True Believer {W}{W}

Creature - Human Cleric
You have shroud.
So great is his certainty that mere facts cannot shake it.
2/2
Tundra Wolves

Tundra Wolves {W}

Creature - Wolf
First strike
"I heard their eerie howling, the wolves calling their kindred across the frozen plains."
—Onean scout
1/1
Uncontrollable Anger

Uncontrollable Anger {2}{R}{R}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +2/+2 and attacks each combat if able.
Upwelling

Upwelling {3}{G}

Enchantment
Players don't lose unspent mana as steps and phases end.
Freyalise promised a dawn that would never end, a day of limitless life. As many dread her promise as revere it.
Vampire Bats

Vampire Bats {B}

Creature - Bat
Flying
{B}: This creature gets +1/+0 until end of turn. Activate no more than twice each turn.
0/1
Vedalken Mastermind

Vedalken Mastermind {U}{U}

Creature - Vedalken Wizard
{U}, {T}: Return target permanent you control to its owner's hand.
The vedalken see other beings from a cold distance, as either experimental subjects or objects of study.
1/2
Venerable Monk

Venerable Monk {2}{W}

Creature - Human Monk Cleric
When this creature enters, you gain 2 life.
Age wears the flesh but galvanizes the soul.
2/2
Viashino Runner

Viashino Runner {3}{R}

Creature - Lizard
Menace
"It moved this way, an' that way, an' then before I could stick it, it jumped over my head an' was gone."
—Jula, goblin raider
3/2
Viashino Sandscout

Viashino Sandscout {1}{R}

Creature - Lizard Scout
Haste
At the beginning of the end step, return this creature to its owner's hand.
2/1
Viridian Shaman

Viridian Shaman {2}{G}

Creature - Elf Shaman
When this creature enters, destroy target artifact.
She stands as a living symbol of the natural world and an enemy of the forces that threaten it.
2/2