34764 cards found
Belligerent Hatchling

Belligerent Hatchling {3}{R/W}

Creature - Elemental
First strike
This creature enters with four -1/-1 counters on it.
Whenever you cast a red spell, remove a -1/-1 counter from this creature.
Whenever you cast a white spell, remove a -1/-1 counter from this creature.
6/6
  • Eventide
Bloodied Ghost

Bloodied Ghost {1}{W/B}{W/B}

Creature - Spirit
Flying
This creature enters with a -1/-1 counter on it.
"Only a knife left for a fortnight in the hollow of a ghastbark tree can inflict a wound so grave."
—Kithkin superstition
3/3
Cache Raiders

Cache Raiders {3}{U}{U}

Creature - Merfolk Rogue
At the beginning of your upkeep, return a permanent you control to its owner's hand.
What the current doesn't take, they do.
4/4
Call the Skybreaker

Call the Skybreaker {5}{U/R}{U/R}

Sorcery
Create a 5/5 blue and red Elemental creature token with flying.
Retrace
It hears and answers every orison across Shadowmoor.
Canker Abomination

Canker Abomination {2}{B/G}{B/G}

Creature - Treefolk Horror
As this creature enters, choose an opponent. This creature enters with a -1/-1 counter on it for each creature that player controls.
Once the hideous disease takes hold, it spreads through both bark and mind.
6/6
Cankerous Thirst

Cankerous Thirst {3}{B/G}

Instant
If {B} was spent to cast this spell, you may have target creature get -3/-3 until end of turn. If {G} was spent to cast this spell, you may have target creature get +3/+3 until end of turn.
Nothing warms the bark on a chilly day like a draught of elf.
  • Eventide
Cascade Bluffs

Cascade Bluffs

Land
{T}: Add {C}.
{U/R}, {T}: Add {U}{U}, {U}{R}, or {R}{R}.
Travelers bathe in the falls to wash away curses from the pucas who lurk nearby.
Cauldron Haze

Cauldron Haze {1}{W/B}

Instant
Choose any number of target creatures. Each of those creatures gains persist until end of turn.
  • Eventide
Cenn's Enlistment

Cenn's Enlistment {3}{W}

Sorcery
Create two 1/1 white Kithkin Soldier creature tokens.
Retrace
The more the scarier.
Chaotic Backlash

Chaotic Backlash {4}{R}

Instant
Chaotic Backlash deals damage to target player equal to twice the number of white and/or blue permanents they control.
The concept of thoughtweft fascinates the Nighthearth cult. Imagine, bringing agony to an entire people by torturing just one.
  • Eventide
Cinder Pyromancer

Cinder Pyromancer {2}{R}

Creature - Elemental Shaman
{T}: This creature deals 1 damage to target player or planeswalker.
Whenever you cast a red spell, you may untap this creature.
"If the whole world burns, I'll never grow cold."
0/1
Clout of the Dominus

Clout of the Dominus {U/R}

Enchantment - Aura
Enchant creature
As long as enchanted creature is blue, it gets +1/+1 and has shroud.
As long as enchanted creature is red, it gets +1/+1 and has haste.
  • Eventide
Cold-Eyed Selkie

Cold-Eyed Selkie {1}{G/U}{G/U}

Creature - Merfolk Rogue
Islandwalk
Whenever this creature deals combat damage to a player, you may draw that many cards.
She follows the old tributaries built when merrows still shaped the tides.
1/1
Crackleburr

Crackleburr {1}{U/R}{U/R}

Creature - Elemental
{U/R}{U/R}, {T}, Tap two untapped red creatures you control: This creature deals 3 damage to any target.
{U/R}{U/R}, {Q}, Untap two tapped blue creatures you control: Return target creature to its owner's hand.
2/2
  • Eventide
Crag Puca

Crag Puca {U/R}{U/R}{U/R}

Creature - Shapeshifter
{U/R}: Switch this creature's power and toughness until end of turn.
"Be happy when you see a puca shaped like mischief. It's far better than one shaped like death."
—Dindun of Kulrath Mine
2/4
  • Eventide
Creakwood Ghoul

Creakwood Ghoul {4}{B}

Creature - Plant Zombie
{B/G}{B/G}: Exile target card from a graveyard. You gain 1 life.
Some eat the living. Some eat the dead. It eats the past.
3/3
  • Eventide
Creakwood Liege

Creakwood Liege {1}{B/G}{B/G}{B/G}

Creature - Horror
Other black creatures you control get +1/+1.
Other green creatures you control get +1/+1.
At the beginning of your upkeep, you may create a 1/1 black and green Worm creature token.
2/2
Crumbling Ashes

Crumbling Ashes {1}{B}

Enchantment
At the beginning of your upkeep, destroy target creature with a -1/-1 counter on it.
"I was there to watch my brothers' quenching. I drew the slightest warmth from their dying rage."
—Illulia of Nighthearth
  • Eventide
Deathbringer Liege

Deathbringer Liege {2}{W/B}{W/B}{W/B}

Creature - Horror
Other white creatures you control get +1/+1.
Other black creatures you control get +1/+1.
Whenever you cast a white spell, you may tap target creature.
Whenever you cast a black spell, you may destroy target creature if it's tapped.
3/4
Deity of Scars

Deity of Scars {B/G}{B/G}{B/G}{B/G}{B/G}

Creature - Spirit Avatar
Trample
This creature enters with two -1/-1 counters on it.
{B/G}, Remove a -1/-1 counter from this creature: Regenerate this creature.
"His skin cuts swords."
—The Seer's Parables
7/7
  • Eventide
Desecrator Hag

Desecrator Hag {2}{B/G}{B/G}

Creature - Hag
When this creature enters, return to your hand the creature card in your graveyard with the greatest power. If two or more cards are tied for greatest power, you choose one of them.
Loose earth is not a burial but an appetizer.
2/2
Divinity of Pride

Divinity of Pride {W/B}{W/B}{W/B}{W/B}{W/B}

Creature - Spirit Avatar
Flying, lifelink
This creature gets +4/+4 as long as you have 25 or more life.
"She spoke of mystery and portent, of such unfathomable things that my mind screamed for pity."
—The Seer's Parables
4/4
Dominus of Fealty

Dominus of Fealty {U/R}{U/R}{U/R}{U/R}{U/R}

Creature - Spirit Avatar
Flying
At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn.
"Nothing is truly your own. It is his, whether you know it or not."
—The Seer's Parables
4/4
Doomgape

Doomgape {4}{B/G}{B/G}{B/G}

Creature - Elemental
Trample
At the beginning of your upkeep, sacrifice a creature. You gain life equal to that creature's toughness.
It eats and eats until the juiciest morsel it can find is itself.
10/10
Double Cleave

Double Cleave {1}{R/W}

Instant
Target creature gains double strike until end of turn.
"When in doubt, kill 'em twice."