32750 cards found
Evangelize

Evangelize {4}{W}

Sorcery
Buyback {2}{W}{W}
Gain control of target creature of an opponent's choice they control.
  • Time Spiral
Evil Eye of Orms-by-Gore

Evil Eye of Orms-by-Gore {4}{B}

Creature - Eye
Non-Eye creatures you control can't attack.
This creature can't be blocked except by Walls.
The highway of fear is the shortest route to defeat.
3/6
Evil Eye of Urborg

Evil Eye of Urborg {4}{B}

Creature - Eye
Non-Eye creatures you control can't attack.
Whenever this creature becomes blocked by a creature, destroy that creature.
"Edahlis, what is that thing? We should have stayed in Yavimaya . . . ."
—Aznaph, greenseeker
6/3
Faceless Butcher

Faceless Butcher {2}{B}{B}

Creature - Nightmare Horror
When this creature enters, exile another target creature.
When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
2/3
Faceless Devourer

Faceless Devourer {2}{B}

Creature - Nightmare Horror
Shadow
When this creature enters, exile another target creature with shadow.
When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
2/1
Fallen Ideal

Fallen Ideal {2}{B}

Enchantment - Aura
Enchant creature
Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn."
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Fathom Seer

Fathom Seer {1}{U}

Creature - Illusion
Morph—Return two Islands you control to their owner's hand.
When this creature is turned face up, draw two cards.
1/3
Feebleness

Feebleness {1}{B}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets -2/-1.
Just a small touch of magic can harness the debilitating power of Urborg's poisonous winds.
Fiery Justice

Fiery Justice {R}{G}{W}

Sorcery
Fiery Justice deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life.
"The fire of justice burns like nothing else."
—Lovisa Coldeyes, Balduvian chieftain
Fire Whip

Fire Whip {1}{R}

Enchantment - Aura
Enchant creature you control
Enchanted creature has "{T}: This creature deals 1 damage to any target."
Sacrifice this Aura: It deals 1 damage to any target.
Firemaw Kavu

Firemaw Kavu {5}{R}

Creature - Kavu
Echo {5}{R}
When this creature enters, it deals 2 damage to target creature.
When this creature leaves the battlefield, it deals 4 damage to target creature.
4/2
Firewake Sliver

Firewake Sliver {1}{R}{G}

Creature - Sliver
All Sliver creatures have haste.
All Slivers have "{1}, Sacrifice this permanent: Target Sliver creature gets +2/+2 until end of turn."
"They are here, and they are hungry. And what they do not eat, they burn. Yavimaya is lost. We must leave now for Skyshroud."
—Edahlis, greenseeker
1/1
Flagstones of Trokair

Flagstones of Trokair

Legendary Land
{T}: Add {W}.
When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Dust-spiked winds eroded the stones, but the ground where they had stood still holds power.
Flamecore Elemental

Flamecore Elemental {2}{R}{R}

Creature - Elemental
Echo {2}{R}{R}
To a fire elemental, fools and fuels are one and the same.
5/4
  • Time Spiral
Fledgling Mawcor

Fledgling Mawcor {3}{U}

Creature - Beast
Flying
{T}: This creature deals 1 damage to any target.
Morph {U}{U}
2/2
Flickering Spirit

Flickering Spirit {3}{W}

Creature - Spirit
Flying
{3}{W}: Exile this creature, then return it to the battlefield under its owner's control.
It disappears each time with the hope that it will not return to the same desolation it left behind.
2/2
  • Time Spiral
Flowstone Channeler

Flowstone Channeler {2}{R}

Creature - Human Spellshaper
{1}{R}, {T}, Discard a card: Target creature gets +1/-1 and gains haste until end of turn.
With the evincars gone, flowstone became erratic and wild, a source of power for mages more desperate than wise.
2/2
  • Time Spiral
Flying Men

Flying Men {U}

Creature - Human
Flying
Saffiyah clapped her hands and twenty flying men appeared at her side, each well trained in the art of combat.
1/1
Related card: City in a Bottle
Fool's Demise

Fool's Demise {4}{U}

Enchantment - Aura
Enchant creature
When enchanted creature dies, return that card to the battlefield under your control.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Foriysian Interceptor

Foriysian Interceptor {3}{W}

Creature - Human Soldier
Flash
Defender
This creature can block an additional creature each combat.
A focal point for time rifts, Foriys contends simultaneously with foes both new and old.
0/5
  • Time Spiral
Foriysian Totem

Foriysian Totem {3}

Artifact
{T}: Add {R}.
{4}{R}: This artifact becomes a 4/4 red Giant artifact creature with trample until end of turn.
As long as this artifact is a creature, it can block an additional creature each combat.
  • Time Spiral
Fortune Thief

Fortune Thief {4}{R}

Creature - Human Rogue
Damage that would reduce your life total to less than 1 reduces it to 1 instead.
Morph {R}{R}
0/1
Funeral Charm

Funeral Charm {B}

Instant
Choose one —
• Target player discards a card.
• Target creature gets +2/-1 until end of turn.
• Target creature gains swampwalk until end of turn.
Related card: Piracy Charm
Fungal Reaches

Fungal Reaches

Land
{T}: Add {C}.
{1}, {T}: Put a storage counter on this land.
{1}, Remove X storage counters from this land: Add X mana in any combination of {R} and/or {G}.
Fungus Sliver

Fungus Sliver {3}{G}

Creature - Fungus Sliver
All Sliver creatures have "Whenever this creature is dealt damage, put a +1/+1 counter on it."
"When a sliver of this breed enters the hive, the others claw each other in frenzied fits, thereby ensuring their rapid growth."
—Rukarumel, field journal
2/2