29661 cards found
Leonin Bola

Leonin Bola {1}

Artifact - Equipment
Equipped creature has "{T}, Unattach Leonin Bola: Tap target creature."
Equip {1}
  • Darksteel
Leonin Shikari

Leonin Shikari {1}{W}

Creature - Cat Soldier
You may activate equip abilities any time you could cast an instant.
Her instinct is as sharp as her blade.
2/2
Lich's Tomb

Lich's Tomb {4}

Artifact
You don't lose the game for having 0 or less life.
Whenever you lose life, sacrifice a permanent for each 1 life you lost.
  • Darksteel
Machinate

Machinate {1}{U}{U}

Instant
Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.
As long as there are questions to be asked, the vedalken will ask them.
  • Darksteel
Magnetic Flux

Magnetic Flux {2}{U}

Instant
Artifact creatures you control gain flying until end of turn.
After the researcher's astonishing success, his assistants spent six hours finding a way to return the specimens safely to the ground.
  • Darksteel
Memnarch

Memnarch {7}

Legendary Artifact Creature - Wizard
{1}{U}{U}: Target permanent becomes an artifact in addition to its other types.
{3}{U}: Gain control of target artifact.
In the blur between metal and flesh, Memnarch found madness.
4/5
Mephitic Ooze

Mephitic Ooze {4}{B}

Creature - Ooze
Mephitic Ooze gets +1/+0 for each artifact you control.
Whenever Mephitic Ooze deals combat damage to a creature, destroy that creature. The creature can't be regenerated.
In Mephidross, refuse doesn't last long—it's all scavenged, reanimated, or consumed.
0/5
  • Darksteel
Metal Fatigue

Metal Fatigue {2}{W}

Instant
Tap all artifacts.
The Auriok have fought the metal hordes for so long now that knowing how to cripple them has become an instinct.
  • Darksteel
Mirrodin's Core

Mirrodin's Core

Land
{T}: Add {C}.
{T}: Put a charge counter on Mirrodin's Core.
{T}, Remove a charge counter from Mirrodin's Core: Add one mana of any color.
Murderous Spoils

Murderous Spoils {5}{B}

Instant
Destroy target nonblack creature. It can't be regenerated. You gain control of all Equipment that were attached to it.
Scavengers are always the first to pay their respects.
  • Darksteel
Mycosynth Lattice

Mycosynth Lattice {6}

Artifact
All permanents are artifacts in addition to their other types.
All cards that aren't on the battlefield, spells, and permanents are colorless.
Players may spend mana as though it were mana of any color.
Myr Landshaper

Myr Landshaper {3}

Artifact Creature - Myr
{T}: Target land becomes an artifact in addition to its other types until end of turn.
One thing the myr can't do is enjoy the scenery.
1/1
  • Darksteel
Myr Matrix

Myr Matrix {5}

Artifact
Indestructible
Myr creatures get +1/+1.
{5}: Create a 1/1 colorless Myr artifact creature token.
  • Darksteel
Myr Moonvessel

Myr Moonvessel {1}

Artifact Creature - Myr
When Myr Moonvessel dies, add {C}.
Memnarch created the myr with three qualities in mind: dependability, controllability, and disposability.
1/1
  • Darksteel
Nemesis Mask

Nemesis Mask {3}

Artifact - Equipment
All creatures able to block equipped creature do so.
Equip {3}
  • Darksteel
Neurok Prodigy

Neurok Prodigy {2}{U}

Creature - Human Wizard
Flying
Discard an artifact card: Return Neurok Prodigy to its owner's hand.
"Why should I be bound by rules when I can see so far beyond them?"
2/1
  • Darksteel
Neurok Transmuter

Neurok Transmuter {2}{U}

Creature - Human Wizard
{U}: Target creature becomes an artifact in addition to its other types until end of turn.
{U}: Until end of turn, target artifact creature becomes blue and isn't an artifact.
2/2
  • Darksteel
Nim Abomination

Nim Abomination {2}{B}

Creature - Zombie
At the beginning of your end step, if Nim Abomination is untapped, you lose 3 life.
It is one of the oldest nim, steeped so long in the Dross that it has lost all vestiges of humanity.
3/4
  • Darksteel
Nourish

Nourish {G}{G}

Instant
You gain 6 life.
Gelfruit grows abundantly wherever Sylvok druids live, as if the Tangle knows that humans are not as hardy as the beasts or as nimble as the elves.
  • Darksteel
Oxidda Golem

Oxidda Golem {6}

Artifact Creature - Golem
Affinity for Mountains
Haste
The longer it patrols the smoldering crags of the Oxidda Chain, the more it adopts their fiery temper.
3/2
Oxidize

Oxidize {G}

Instant
Destroy target artifact. It can't be regenerated.
"Ashes to ashes, rust to rust."
—Viridian shaman
Panoptic Mirror

Panoptic Mirror {5}

Artifact
Imprint{X}, {T}: You may exile an instant or sorcery card with mana value X from your hand.
At the beginning of your upkeep, you may copy a card exiled with Panoptic Mirror. If you do, you may cast the copy without paying its mana cost.
  • Darksteel
Pristine Angel

Pristine Angel {4}{W}{W}

Creature - Angel
Flying
As long as Pristine Angel is untapped, it has protection from artifacts and from all colors.
Whenever you cast a spell, you may untap Pristine Angel.
4/4
Psychic Overload

Psychic Overload {3}{U}

Enchantment - Aura
Enchant permanent
When Psychic Overload enters the battlefield, tap enchanted permanent.
Enchanted permanent doesn't untap during its controller's untap step.
Enchanted permanent has "Discard two artifact cards: Untap this permanent."
  • Darksteel
Pteron Ghost

Pteron Ghost {1}{W}

Creature - Dinosaur Spirit
Flying
Sacrifice Pteron Ghost: Regenerate target artifact.
Defending to the death isn't always enough.
1/1
  • Darksteel