33810 cards found
Ringskipper

Ringskipper {1}{U}

Creature - Faerie Wizard
Flying
When this creature dies, clash with an opponent. If you win, return this card to its owner's hand.
1/1
  • Lorwyn
Rootgrapple

Rootgrapple {4}{G}

Kindred Instant - Treefolk
Destroy target noncreature permanent. If you control a Treefolk, draw a card.
"All the sylvan secrets of this world are etched between my rings. The skinfolk's metal aberrations can rot between my roots."
—Colfenor, the Last Yew
  • Lorwyn
Runed Stalactite

Runed Stalactite {1}

Artifact - Equipment
Equipped creature gets +1/+1 and is every creature type.
Equip {2}
When a changeling adopts a form no other changeling has taken, a rune appears in the caverns of Velis Vel to mark the event.
Scarred Vinebreeder

Scarred Vinebreeder {1}{B}

Creature - Elf Shaman
{2}{B}, Exile an Elf card from your graveyard: This creature gets +3/+3 until end of turn.
For disfigured elves, there are few choices beyond death or nettlevine.
1/1
  • Lorwyn
Scattering Stroke

Scattering Stroke {2}{U}{U}

Instant
Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add an amount of {C} equal to that spell's mana value.
Scion of Oona

Scion of Oona {2}{U}

Creature - Faerie Soldier
Flash
Flying
Other Faerie creatures you control get +1/+1.
Other Faeries you control have shroud.
1/1
Secluded Glen

Secluded Glen

Land
As this land enters, you may reveal a Faerie card from your hand. If you don't, this land enters tapped.
{T}: Add {U} or {B}.
Protected by glamers and guile, Glen Elendra harbors the elusive Oona, queen of the fae.
Seedguide Ash

Seedguide Ash {4}{G}

Creature - Treefolk Druid
When this creature dies, you may search your library for up to three Forest cards, put them onto the battlefield tapped, then shuffle.
"May you shade three generations of seedlings."
4/4
Sentinels of Glen Elendra

Sentinels of Glen Elendra {3}{U}

Creature - Faerie Soldier
Flash
Flying
Some say the valley of Glen Elendra is mythical, and that rumors of its existence are nothing but a faerie prank. Others say it is the fae's most fiercely guarded secret.
2/3
Sentry Oak

Sentry Oak {4}{W}

Creature - Treefolk Warrior
Defender
At the beginning of combat on your turn, you may clash with an opponent. If you win, this creature gets +2/+0 and loses defender until end of turn.
3/5
  • Lorwyn
Shapesharer

Shapesharer {1}{U}

Creature - Shapeshifter
Changeling
{2}{U}: Target Shapeshifter becomes a copy of target creature until your next turn.
One good mimic deserves another.
1/1
Shelldock Isle

Shelldock Isle

Land
Hideaway 4
This land enters tapped.
{T}: Add {U}.
{U}, {T}: You may play the exiled card without paying its mana cost if a library has twenty or fewer cards in it.
Shields of Velis Vel

Shields of Velis Vel {W}

Kindred Instant - Shapeshifter
Changeling
Creatures target player controls get +0/+1 and gain all creature types until end of turn.
Changelings can alter shape based on what the beings around them desire most.
Shriekmaw

Shriekmaw {4}{B}

Creature - Elemental
Fear
When this creature enters, destroy target nonartifact, nonblack creature.
Evoke {1}{B}
3/2
Silvergill Douser

Silvergill Douser {1}{U}

Creature - Merfolk Wizard
{T}: Target creature gets -X/-0 until end of turn, where X is the number of Merfolk and/or Faeries you control.
The Silvergill school monitors traffic on the Lanes, ensuring that the riffraff don't interfere with travelers.
1/1
Skeletal Changeling

Skeletal Changeling {1}{B}

Creature - Shapeshifter
Changeling
{1}{B}: Regenerate this creature.
Though they lack true flesh and bone of their own, changelings imitate either with equal ease.
1/1
Smokebraider

Smokebraider {1}{R}

Creature - Elemental Shaman
{T}: Add two mana in any combination of colors. Spend this mana only to cast Elemental spells or activate abilities of Elementals.
"Be silent and listen to your inner fire. Only then can you walk the Path of Flame."
1/1
Soaring Hope

Soaring Hope {4}{W}

Enchantment - Aura
Enchant creature
When this Aura enters, you gain 3 life.
Enchanted creature has flying.
{W}: Put this Aura on top of its owner's library.
  • Lorwyn
Soulbright Flamekin

Soulbright Flamekin {1}{R}

Creature - Elemental Shaman
{2}: Target creature gains trample until end of turn. If this is the third time this ability has resolved this turn, you may add {R}{R}{R}{R}{R}{R}{R}{R}.
When provoked, a flamekin's inner fire burns far hotter than any giant's forge.
2/1
Sower of Temptation

Sower of Temptation {2}{U}{U}

Creature - Faerie Wizard
Flying
When this creature enters, gain control of target creature for as long as this creature remains on the battlefield.
One glamer leads him far from home. The next washes away his memory that home was ever anywhere but at her side.
2/2
Spellstutter Sprite

Spellstutter Sprite {1}{U}

Creature - Faerie Wizard
Flash
Flying
When this creature enters, counter target spell with mana value X or less, where X is the number of Faeries you control.
1/1
Spiderwig Boggart

Spiderwig Boggart {2}{B}

Creature - Goblin Shaman
When this creature enters, target creature gains fear until end of turn.
Auntie Flint was the first to pioneer the spiderwig, a mass of arachnids intended to be worn rather than eaten.
2/2
  • Lorwyn
Spinerock Knoll

Spinerock Knoll

Land
Hideaway 4
This land enters tapped.
{T}: Add {R}.
{R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
Spring Cleaning

Spring Cleaning {1}{G}

Instant
Destroy target enchantment. Clash with an opponent. If you win, destroy all enchantments your opponents control.
  • Lorwyn
Springjack Knight

Springjack Knight {2}{W}

Creature - Kithkin Knight
Whenever this creature attacks, clash with an opponent. If you win, target creature gains double strike until end of turn.
2/1
  • Lorwyn