25508 cards found
Noise Marine

Noise Marine {4}{R}

Creature - Astartes Warrior
Cascade
Sonic Blaster — When Noise Marine enters the battlefield, it deals damage equal to the number of spells you've cast this turn to any target.
3/2
  • Warhammer 40,000 Commander 82 82★
Nomad Decoy

Nomad Decoy {2}{W}

Creature - Human Nomad
{W}, {T}: Tap target creature.
Threshold{W}{W}, {T}: Tap two target creatures. Activate only if seven or more cards are in your graveyard.
If you can take something from a nomad, it's probably bait.
1/2
Nomad Mythmaker

Nomad Mythmaker {2}{W}

Creature - Human Nomad Cleric
{W}, {T}: Put target Aura card from a graveyard onto the battlefield under your control attached to a creature you control.
On the wild steppes, history vanishes in the dust. Only the mythmakers remain to say what was, and is, and will be.
2/2
Nomad Outpost

Nomad Outpost

Land
Nomad Outpost enters the battlefield tapped.
{T}: Add {R}, {W}, or {B}.
Nomadic Elf

Nomadic Elf {1}{G}

Creature - Elf Nomad
{1}{G}: Add one mana of any color.
"I've journeyed across Dominaria. Phyrexians are everywhere. Plague is everywhere. There's no place left to hide."
2/2
  • Duel Decks: Phyrexia vs. the Coalition
  • Invasion
Nomads en-Kor

Nomads en-Kor {W}

Creature - Kor Nomad Soldier
{0}: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead.
The kor forsake roots for the winding of the path, forsake voices for the silence of the mind, forsake all else for the poverty of isolation.
1/1
Nomads' Assembly

Nomads' Assembly {4}{W}{W}

Sorcery
Create a 1/1 white Kor Soldier creature token for each creature you control.
Rebound
Non-Human Cannonball

Non-Human Cannonball {2}{R}

Artifact Creature - Clown Robot
When Non-Human Cannonball dies, roll a six-sided die. If the result is 4 or less, Non-Human Cannonball deals that much damage to you.
Designed for maximum impact, comedic and otherwise.
4/3
  • Unfinity 115 401
Noose Constrictor

Noose Constrictor {1}{G}

Creature - Snake
Reach
Discard a card: Noose Constrictor gets +1/+1 until end of turn.
"More rope may not be necessary."
—Kep, Lunarch inquisitor
2/2
Noosegraf Mob

Noosegraf Mob {4}{B}{B}

Creature - Zombie
Noosegraf Mob enters the battlefield with five +1/+1 counters on it.
Whenever a player casts a spell, remove a +1/+1 counter from Noosegraf Mob. If you do, create a 2/2 black Zombie creature token.
0/0
Norika Yamazaki, the Poet

Norika Yamazaki, the Poet {2}{W}

Legendary Creature - Human Samurai
Vigilance
Whenever a Samurai or Warrior you control attacks alone, you may cast target enchantment card from your graveyard this turn.
"The blades will have their say, but peace is built with words."
3/2
Related card: Imperial Blademaster
  • Kamigawa: Neon Dynasty 31 311
Norin the Wary

Norin the Wary {R}

Legendary Creature - Human Warrior
When a player casts a spell or a creature attacks, exile Norin the Wary. Return it to the battlefield under its owner's control at the beginning of the next end step.
"I have a bad feeling about this."
2/1
Norn's Annex

Norn's Annex {3}{W/P}{W/P}

Artifact
Creatures can't attack you or planeswalkers you control unless their controller pays {W/P} for each of those creatures.
Norn's Choirmaster

Norn's Choirmaster {3}{W}{W}

Creature - Phyrexian Angel
Flying, first strike
Whenever a commander you control enters the battlefield or attacks, proliferate.
5/4
  • Phyrexia: All Will Be One Commander 8 46
Norn's Decree

Norn's Decree {2}{W}

Enchantment
Whenever one or more creatures an opponent controls deal combat damage to you, that opponent gets a poison counter.
Whenever a player attacks, if one or more players being attacked are poisoned, the attacking player draws a card.
  • Phyrexia: All Will Be One Commander 9 47
Norn's Disassembly

Norn's Disassembly {W}

Enchantment
{1}{W}, Sacrifice a historic permanent: Seek a historic card.
  • Alchemy: The Brothers' War
Norn's Dominion

Norn's Dominion

Plane - New Phyrexia
When you planeswalk away from Norn's Dominion, destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.
Whenever chaos ensues, you may put a fate counter on target permanent.
Norn's Fetchling

Norn's Fetchling {1}{W}

Creature - Phyrexian Insect
Toxic 1
Corrupted — When Norn's Fetchling enters the battlefield, conjure a card named Plains into your hand. If an opponent has three or more poison counters, you may seek a nonland card instead.
1/1
Related card: Plains
  • Alchemy: Phyrexia
Norn's Inquisitor

Norn's Inquisitor {1}{W}

Creature - Phyrexian Knight
When Norn's Inquisitor enters the battlefield, incubate 2.
Whenever a permanent you control transforms into a Phyrexian, put a +1/+1 counter on it.
1/1
  • March of the Machine 29 381
Norn's Seedcore

Norn's Seedcore

Plane - New Phyrexia
When you planeswalk to Norn's Seedcore, chaos ensues.
Whenever chaos ensues, reveal cards from the top of your planar deck until you reveal a plane card. Planeswalk to it, except don't planeswalk away from any plane. Put the rest of the revealed cards on the bottom of your planar deck in any order.
  • March of the Machine Commander
Norn's Wellspring

Norn's Wellspring {1}{W}

Artifact
Whenever a creature you control dies, scry 1 and put an oil counter on Norn's Wellspring.
{1}, {T}, Remove two oil counters from Norn's Wellspring: Draw a card.
"Drown, so you may breathe again."
—Atraxa
  • Phyrexia: All Will Be One Promos 24p 24s
  • Phyrexia: All Will Be One 24 375
North Pole Research Base

North Pole Research Base

Plane - Earth
At the beginning of your upkeep, target opponent draws a card and creates a Treasure token.
Whenever chaos ensues, create a 2/2 white Alien creature token. When you do, tap target nontoken creature an opponent controls. Put a stun counter on it.
  • Doctor Who
Northern Paladin

Northern Paladin {2}{W}{W}

Creature - Human Knight
{W}{W}, {T}: Destroy target black permanent.
"Look to the north; there you will find aid and comfort."
—The Book of Tal
3/3
Norwood Priestess

Norwood Priestess {2}{G}{G}

Creature - Elf Druid
{T}: You may put a green creature card from your hand onto the battlefield. Activate only during your turn, before attackers are declared.
1/1
Norwood Ranger

Norwood Ranger {G}

Creature - Elf Scout Ranger
The song of the forest is in perfect harmony. If a single note is out of place, the elves will find its source.
1/2