27783 cards found
Zegana, Utopian Speaker

Zegana, Utopian Speaker {2}{G}{U}

Legendary Creature - Merfolk Wizard
When Zegana, Utopian Speaker enters the battlefield, if you control another creature with a +1/+1 counter on it, draw a card.
{4}{G}{U}: Adapt 4.
Each creature you control with a +1/+1 counter on it has trample.
4/4
Zektar Shrine Expedition

Zektar Shrine Expedition {1}{R}

Enchantment
Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Zektar Shrine Expedition.
Remove three quest counters from Zektar Shrine Expedition and sacrifice it: Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step.
  • Zendikar
Zellix, Sanity Flayer

Zellix, Sanity Flayer {2}{U}

Legendary Creature - Horror
Hive Mind — Whenever a player mills one or more creature cards, you create a 1/1 black Horror creature token.
{1}, {T}: Target player mills three cards.
Choose a Background
2/3
  • Commander Legends: Battle for Baldur's Gate 619 652
Zelyon Sword

Zelyon Sword {3}

Artifact
You may choose not to untap Zelyon Sword during your untap step.
{3}, {T}: Target creature gets +2/+0 for as long as Zelyon Sword remains tapped.
No sheath shall hold what finds its home in flesh.
  • Fallen Empires
Zendikar Farguide

Zendikar Farguide {4}{G}

Creature - Elemental
Forestwalk
Expeditions follow the paths it leaves in its wake.
3/3
  • Zendikar
Zendikar Incarnate

Zendikar Incarnate {2}{R}{G}

Creature - Elemental
Zendikar Incarnate's power is equal to the number of lands you control.
"Her people angered Zendikar, and they faced the land's wrath. That is why Nissa is the last of the animists."
—Numa, Joraga chieftain
*/4
Zendikar Resurgent

Zendikar Resurgent {5}{G}{G}

Enchantment
Whenever you tap a land for mana, add one mana of any type that land produced.
Whenever you cast a creature spell, draw a card.
Zendikar's Roil

Zendikar's Roil {3}{G}{G}

Enchantment
Landfall — Whenever a land enters the battlefield under your control, create a 2/2 green Elemental creature token.
"I was wrong. Zendikar isn't after me. It isn't after any of us. It's not evil or vengeful. It's magnificent . . . but it's in pain."
—Nissa Revane
Zenith Chronicler

Zenith Chronicler {2}

Artifact Creature - Phyrexian Construct
Whenever a player casts their first multicolored spell each turn, each other player draws a card.
It watches through the never-ending day, motionless save for the unsettling, twitching dance it performs as each sun reaches its apex.
3/1
Related card: March Toward Perfection
  • Phyrexia: All Will Be One Promos 246p 246s
  • Phyrexia: All Will Be One 246 399
Zenith Flare

Zenith Flare {2}{R}{W}

Instant
Zenith Flare deals X damage to any target and you gain X life, where X is the number of cards with a cycling ability in your graveyard.
"I defy this world to try our defenses now. Send pterons and skycats. Send Vadrok!"
—Janae, Coppercoat architect
  • Ikoria: Lair of Behemoths
Zenith Seeker

Zenith Seeker {3}{U}

Creature - Bird Wizard
Flying
Whenever you cycle or discard a card, target creature gains flying until end of turn.
Only from the sky can one fully understand the horrors of the wastes and the wonder of the Hekma's protection.
2/2
  • Amonkhet
Zephid

Zephid {4}{U}{U}

Creature - Illusion
Flying
Shroud
Once you've seen one, you'll understand why spells won't go near them.
3/4
  • Urza's Saga
Zephid's Embrace

Zephid's Embrace {2}{U}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying and shroud.
Spells will shun you, as will everyone else.
  • Urza's Saga
Zephyr Boots

Zephyr Boots {1}

Artifact - Equipment
Equipped creature has flying.
Whenever equipped creature deals combat damage to a player, draw a card, then discard a card.
Equip {2}
Related card: Big Spender
  • Strixhaven: School of Mages
Zephyr Charge

Zephyr Charge {1}{U}

Enchantment
{1}{U}: Target creature gains flying until end of turn.
"The knights charged forward on wings of wind, and the necromancer's horde roared in helpless rage."
—Krinnea, Siege of the Bone Spire
Zephyr Falcon

Zephyr Falcon {1}{U}

Creature - Bird
Flying, vigilance
Although greatly prized among falconers, the zephyr falcon is capricious and not easily tamed.
1/1
Zephyr Net

Zephyr Net {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature has defender and flying.
Faeries hang beings that interest them as ornaments in the sky, each clique competing to outshine the prize of the last.
  • Lorwyn
Zephyr Scribe

Zephyr Scribe {2}{U}

Creature - Human Monk
{U}, {T}: Draw a card, then discard a card.
Whenever you cast a noncreature spell, untap Zephyr Scribe.
"Ojutai's rule has allowed Tarkir's monks to learn from the truly enlightened."
—Sarkhan Vol
2/1
  • Dragons of Tarkir
Zephyr Sentinel

Zephyr Sentinel {1}{U}

Creature - Human Soldier
Flash
Flying
When Zephyr Sentinel enters the battlefield, return up to one other target creature you control to its owner's hand. If it was a Soldier, put a +1/+1 counter on Zephyr Sentinel.
2/1
  • The Brothers' War
Zephyr Singer

Zephyr Singer {2}{U}{U}

Creature - Siren Pirate
Convoke
Flying, vigilance
When Zephyr Singer enters the battlefield, put a flying counter on each creature that convoked it.
3/4
  • March of the Machine Promos 86p 86s
  • March of the Machine 86 355
Zephyr Spirit

Zephyr Spirit {5}{U}

Creature - Spirit
When Zephyr Spirit blocks, return it to its owner's hand.
A spiteful force exists on Ravnica that binds these ghosts to the land of the living but forbids them to touch it.
0/6
  • Ravnica: City of Guilds
Zephyr Sprite

Zephyr Sprite {U}

Creature - Faerie
Flying
"I've never understood why so many beings lumber around on the ground. There are three dimensions, yet they use only two."
1/1
  • Magic 2010
Zephyr Winder

Zephyr Winder {1}{U}

Creature - Elemental
Flying
Whenever Zephyr Winder deals combat damage to a player, untap up to one target creature.
It twines through the roiling cloudscape feeding on the energies of nascent storms.
2/1
  • March of the Machine
Zerapa Minotaur

Zerapa Minotaur {2}{R}{R}

Creature - Minotaur
First strike
{2}: Zerapa Minotaur loses first strike until end of turn. Any player may activate this ability.
There's no difference between bone and crystal when it's piercing your throat.
3/3
  • Prophecy
Zeriam, Golden Wind

Zeriam, Golden Wind {3}{W}

Legendary Creature - Griffin
Flying
Whenever a Griffin you control deals combat damage to a player, create a 2/2 white Griffin creature token with flying.
"For their courage, the griffins were granted domain over all the desert skies."
—Afari, Tales
3/4
  • Dominaria United Commander 5 81