Zendikar Rising Commander

Command Tower

Command Tower

Land
{T}: Add one mana of any color in your commander's color identity.
When defeat is near and guidance is scarce, all eyes look in one direction.
Related card: Tower Winder
Cryptic Caves

Cryptic Caves

Land
{T}: Add {C}.
{1}, {T}, Sacrifice this land: Draw a card. Activate only if you control five or more lands.
Only when you've given up the search will the caves yield their secrets.
Dimir Aqueduct

Dimir Aqueduct

Land
Dimir Aqueduct enters tapped.
When Dimir Aqueduct enters, return a land you control to its owner's hand.
{T}: Add {U}{B}.
Dimir Guildgate

Dimir Guildgate

Land - Gate
This land enters tapped.
{T}: Add {U} or {B}.
In the cold corridors of the undercity, misinformation unfurls from Duskmantle like a spreading stain.
Dismal Backwater

Dismal Backwater

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {U} or {B}.
Evolving Wilds

Evolving Wilds

Land
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Every world is an organism, able to grow new lands. Some just do it faster than others.
Gruul Guildgate

Gruul Guildgate

Land - Gate
This land enters tapped.
{T}: Add {R} or {G}.
Enter and leave the shackles of society behind.
Gruul Turf

Gruul Turf

Land
Gruul Turf enters tapped.
When Gruul Turf enters, return a land you control to its owner's hand.
{T}: Add {R}{G}.
Jungle Shrine

Jungle Shrine

Land
Jungle Shrine enters tapped.
{T}: Add {R}, {G}, or {W}.
On Naya, ambition and treachery are scarce, hunted nearly to extinction by the awe owed to terrestrial gods.
Jwar Isle Refuge

Jwar Isle Refuge

Land
Jwar Isle Refuge enters tapped.
When Jwar Isle Refuge enters, you gain 1 life.
{T}: Add {U} or {B}.
Krosan Verge

Krosan Verge

Land
Krosan Verge enters tapped.
{T}: Add {C}.
{2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
Myriad Landscape

Myriad Landscape

Land
Myriad Landscape enters tapped.
{T}: Add {C}.
{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Naya Panorama

Naya Panorama

Land
{T}: Add {C}.
{1}, {T}, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle.
Between the thunderous footfalls of Naya's behemoths lie moments of perfect quiet.
Needle Spires

Needle Spires

Land
Needle Spires enters tapped.
{T}: Add {R} or {W}.
{2}{R}{W}: Needle Spires becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land.
Rogue's Passage

Rogue's Passage

Land
{T}: Add {C}.
{4}, {T}: Target creature can't be blocked this turn.
Rumors quickly spread among thieves about a labyrinth without walls and a prize beyond all measures of worth.
Selesnya Guildgate

Selesnya Guildgate

Land - Gate
This land enters tapped.
{T}: Add {G} or {W}.
Enter and rejoice! The Conclave stands united, open to one and all.
Selesnya Sanctuary

Selesnya Sanctuary

Land
Selesnya Sanctuary enters tapped.
When Selesnya Sanctuary enters, return a land you control to its owner's hand.
{T}: Add {G}{W}.
Submerged Boneyard

Submerged Boneyard

Land
Submerged Boneyard enters tapped.
{T}: Add {U} or {B}.
"Long after the land has given up the last of its secrets, there will still be mysteries in the depths of the sea."
—Kiora
Terramorphic Expanse

Terramorphic Expanse

Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Take two steps north into the unsettled future, south into the unquiet past, east into the present day, or west into the great unknown.