Zendikar Rising Commander

Soul Manipulation

Soul Manipulation {1}{U}{B}

Choose one or both —
• Counter target creature spell.
• Return target creature card from your graveyard to your hand.
"Birth and death are both reversible."
—Nicol Bolas
Spinal Embrace

Spinal Embrace {3}{U}{U}{B}

Cast this spell only during combat.
Untap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness.

Struggle {2}{R}

Struggle deals damage to target creature equal to the number of lands you control.
Card has other part: Survive

Survive {1}{G}

Each player shuffles their graveyard into their library.
Card has other part: Struggle
Sygg, River Cutthroat

Sygg, River Cutthroat {U/B}{U/B}

Legendary Creature - Merfolk Rogue
At the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card.
"It's not a matter of deserving. It's a matter of strength. The power to hold versus the power to take."
Sylvan Reclamation

Sylvan Reclamation {3}{G}{W}

Exile up to two target artifacts and/or enchantments.
Basic landcycling {2}
Treacherous Terrain

Treacherous Terrain {6}{R}{G}

Treacherous Terrain deals damage to each opponent equal to the number of lands that player controls.
Basic landcycling {2}
Arcane Signet

Arcane Signet {2}

{T}: Add one mana of any color in your commander's color identity.
It started as a mere drop of water. The Magic Mirror crystallized it into much more.
Blackblade Reforged

Blackblade Reforged {2}

Legendary Artifact - Equipment
Equipped creature gets +1/+1 for each land you control.
Equip legendary creature {3}
Equip {7}
It spilled the blood of one elder dragon. In Gideon's hands, it may yet taste another's.

Bonehoard {4}

Artifact - Equipment
Living weapon
Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards.
Equip {2}
Commander's Sphere

Commander's Sphere {3}

{T}: Add one mana of any color in your commander's color identity.
Sacrifice Commander's Sphere: Draw a card.
It harmonizes with the essence of its master.
Dimir Keyrune

Dimir Keyrune {3}

{T}: Add {U} or {B}.
{U}{B}: Dimir Keyrune becomes a 2/2 blue and black Horror artifact creature until end of turn and can't be blocked this turn.
A key that slips through every lock.
Dimir Locket

Dimir Locket {3}

{T}: Add {U} or {B}.
{U/B}{U/B}{U/B}{U/B}, {T}, Sacrifice Dimir Locket: Draw two cards.
"Wear this, and take your place among the shadows—wise, lethal, and unseen."
—Ivrelya, Dimir spymaster
Dimir Signet

Dimir Signet {2}

{1}, {T}: Add {U}{B}.
An emblem of a secret guild, the Dimir insignia is seen only by its own members—and the doomed.
Heirloom Blade

Heirloom Blade {3}

Artifact - Equipment
Equipped creature gets +3/+1.
Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order.
Equip {1}
Mind Stone

Mind Stone {2}

{T}: Add {C}.
{1}, {T}, Sacrifice Mind Stone: Draw a card.
"What is mana but possibility, an idea not yet given form?"
—Jhoira, master artificer
Obelisk of Urd

Obelisk of Urd {6}

As Obelisk of Urd enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +2/+2.
Sandstone Oracle

Sandstone Oracle {7}

Artifact Creature - Sphinx
When Sandstone Oracle enters the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.

Scaretiller {4}

Artifact Creature - Scarecrow
Whenever Scaretiller becomes tapped, choose one —
• You may put a land card from your hand onto the battlefield tapped.
• Return target land card from your graveyard to the battlefield tapped.
Fields of battle turn to fields of grain.

Scytheclaw {5}

Artifact - Equipment
Living weapon
Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.
Equip {3}
Seer's Sundial

Seer's Sundial {4}

Landfall — Whenever a land enters the battlefield under your control, you may pay {2}. If you do, draw a card.
"The shadow travels toward the apex. I predict we will soon see the true measure of darkness."
Sol Ring

Sol Ring {1}

{T}: Add {C}{C}.
Lost to time is the artificer's art of trapping light from a distant star in a ring of purest gold.
Blighted Woodland

Blighted Woodland

{T}: Add {C}.
{3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Boros Garrison

Boros Garrison

Boros Garrison enters the battlefield tapped.
When Boros Garrison enters the battlefield, return a land you control to its owner's hand.
{T}: Add {R}{W}.
Boros Guildgate

Boros Guildgate

Land - Gate
Boros Guildgate enters the battlefield tapped.
{T}: Add {R} or {W}.
Enter with merciful hearts. Exit with battle cries.