Alchemy: Innistrad

Break Expectations

Break Expectations {B}

Sorcery
Target player reveals all cards with mana value 2 or greater in their hand. You choose a card from among those cards. Exile that card. If a card was exiled this way, that player drafts a card from Break Expectations's spellbook and reveals it.
Related cards: Colossal Plow Fifty Feet of Rope Gingerbrute Leather Armor Magistrate's Scepter Millstone Orazca Relic Pyre of Heroes Raiders' Karve Relic Amulet Replicating Ring Spiked Pit Trap Treasure Chest Weapon Rack Whirlermaker
Citystalker Connoisseur

Citystalker Connoisseur {3}{B}

Creature - Vampire
Deathtouch
When Citystalker Connoisseur enters, target opponent discards a nonland card with the greatest mana value among cards in their hand. Create a Blood token.
3/3
Gutmorn, Pactbound Servant

Gutmorn, Pactbound Servant {2}{B}

Legendary Creature - Demon
Flying, deathtouch
When Gutmorn, Pactbound Servant enters the battlefield, each player discards a nonland card.
Whenever a player discards a card during your turn, they choose another player. That player conjures a duplicate of that card into their hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."
1/3
Patient Zero

Patient Zero {1}{B}

Creature - Zombie
Lifelink
Damage isn't removed from creatures your opponents control during cleanup steps.
2/2
Predatory Sludge

Predatory Sludge {2}{B}

Creature - Ooze
Menace
As Predatory Sludge enters the battlefield, choose a permanent you don't control. When the chosen permanent is put into a graveyard from the battlefield, conjure a card named Predatory Sludge into your hand.
3/3
Puppet Raiser

Puppet Raiser {3}{B}

Creature - Zombie Wizard
At the beginning of your end step, exile up to one target creature card from your graveyard. If you do, seek a creature card with mana value equal to the mana value of that card plus one. That card perpetually gains menace.
3/4
Related card: Glimmer Hoarder
Sanguine Brushstroke

Sanguine Brushstroke {1}{B}{B}

Enchantment
When Sanguine Brushstroke enters, create a Blood token and conjure a card named Blood Artist onto the battlefield.
Whenever you sacrifice a Blood token, each opponent loses 1 life and you gain 1 life.
Related card: Blood Artist
Sap Vitality

Sap Vitality {B}{B}

Instant
Sap Vitality deals 3 damage to target creature or planeswalker. Choose a creature card in your hand. It perpetually gets +3/+0.
Veteran Ghoulcaller

Veteran Ghoulcaller {1}{B}

Creature - Human Rogue
Menace
Whenever a card in your graveyard is put into your hand, conjure a duplicate of that card into your hand.
2/2
Arms Scavenger

Arms Scavenger {1}{R}

Creature - Human Warrior
At the beginning of your upkeep, draft a card from Arms Scavenger's spellbook, then exile it. Until end of turn, you may play that card.
Equip abilities you activate cost {1} less to activate.
2/2
Related cards: Boots of Speed Ceremonial Knife Cliffhaven Kitesail Colossus Hammer Dueling Rapier Goldvein Pick Jousting Lance Mask of Immolation Mirror Shield Relic Axe Rogue's Gloves Scavenged Blade Shield of the Realm Spare Dagger Tormentor's Helm
Bloodrage Alpha

Bloodrage Alpha {3}{R}

Creature - Wolf
When Bloodrage Alpha enters the battlefield, choose one —
• Another target Wolf or Werewolf you control fights target creature you don't control.
• You get a one-time boon with "When you cast a Wolf or Werewolf spell, it gains 'When this creature enters, it fights up to one target creature you don't control.'"
4/4
Brittle Blast

Brittle Blast {2}{R}

Instant
Creatures and planeswalkers your opponents control perpetually gain "If this permanent would die, exile it instead." Brittle Blast deals 5 damage to target creature or planeswalker.
Conductive Current

Conductive Current {R}{R}{R}

Sorcery
Conductive Current deals 3 damage to each creature. Choose an instant or sorcery card in your hand. It perpetually gains "If this spell would deal noncombat damage to a permanent or player, it deals that much damage plus 2 instead."
Electrostatic Blast

Electrostatic Blast {1}{R}

Instant
Electrostatic Blast deals 2 damage to any target. You get a one-time boon with "When you cast an instant or sorcery spell, exile the top three cards of your library. You may play one of those cards until end of turn."
Fearsome Whelp

Fearsome Whelp {1}{R}

Creature - Dragon
Flying
At the beginning of your end step, each Dragon card in your hand perpetually gains "This spell costs {1} less to cast."
1/1
Frenzied Geistblaster

Frenzied Geistblaster {1}{R}

Creature - Human Wizard
Prowess
When Frenzied Geistblaster enters, if there are twenty or more instant and/or sorcery cards among cards in your graveyard, hand, and library, you may discard a card. If you do, seek an instant or sorcery card.
2/2
Rahilda, Wanted Cutthroat
Rahilda, Feral Outlaw

Rahilda, Wanted Cutthroat {1}{R}

Legendary Creature - Human Werewolf
First strike
When Rahilda, Wanted Cutthroat deals combat damage to a player, exile a nonland card from their library at random. During any turn you attacked with a Wolf or Werewolf, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
Daybound
2/2
Card has other part: Rahilda, Feral Outlaw
Rahilda, Feral Outlaw
Rahilda, Wanted Cutthroat

Rahilda, Feral Outlaw

Legendary Creature - Werewolf
(Color indicator: Rahilda, Feral Outlaw is red)
Double strike
When Rahilda, Feral Outlaw deals combat damage to a player, exile a nonland card from their library at random. During any turn you attacked with a Wolf or Werewolf, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
Nightbound
2/2
Card has other part: Rahilda, Wanted Cutthroat
Tibalt, Wicked Tormentor

Tibalt, Wicked Tormentor {3}{R}{R}

Legendary Planeswalker - Tibalt
[+1]: Add {R}{R}. Draft a card from Tibalt, Wicked Tormentor's spellbook, then exile it. Until end of turn, you may cast that card.
[+1]: Tibalt, Wicked Tormentor deals 4 damage to target creature or planeswalker unless its controller has Tibalt deal 4 damage to them. If they do, you may discard a card. If you do, draw a card.
[–X]: Create X 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target."
Loyalty:
3
Related cards: Brimstone Vandal Chained Brute Charmbreaker Devils Devil's Play Festival Crasher Forge Devil Frenzied Devils Havoc Jester Hellrider Hobblefiend Pitchburn Devils Sin Prodder Spiteful Prankster Tibalt's Rager Torch Fiend
Toralf's Disciple

Toralf's Disciple {2}{R}

Creature - Human Warrior
Haste
Whenever Toralf's Disciple attacks, conjure four cards named Lightning Bolt into your library, then shuffle.
3/3
Related card: Lightning Bolt
Town-Razer Tyrant

Town-Razer Tyrant {2}{R}{R}

Creature - Dragon
Flying
When Town-Razer Tyrant enters the battlefield, target nonbasic land you don't control loses all abilities except mana abilities and gains "At the beginning of your upkeep, this permanent deals 2 damage to you unless you sacrifice it."
4/4
Antique Collector

Antique Collector {1}{G}

Creature - Human Rogue
Antique Collector can't be blocked by creatures with power 2 or less.
When Antique Collector enters, creatures you control perpetually gain "When this creature dies, you may shuffle it into its owner's library if it's in your graveyard. If you do, investigate."
2/2
Garruk, Wrath of the Wilds

Garruk, Wrath of the Wilds {2}{G}{G}

Legendary Planeswalker - Garruk
[+1]: Choose a creature card in your hand. It perpetually gets +1/+1 and perpetually gains "This spell costs {1} less to cast."
[–1]: Draft a card from Garruk, Wrath of the Wilds's spellbook and put it onto the battlefield.
[–6]: Until end of turn, creatures you control get +3/+3 and gain trample.
Loyalty:
4
Related cards: Barkhide Troll Dawntreader Elk Dire Wolf Prowler Ferocious Pup Mosscoat Goriak Murasa Rootgrazer Nessian Hornbeetle Pestilent Wolf Scurrid Colony Sylvan Brushstrider Territorial Scythecat Trufflesnout Underdark Basilisk Wary Okapi
Geistpack Alpha

Geistpack Alpha {3}{G}

Creature - Wolf
Trample
When Geistpack Alpha dies, seek a permanent card with mana value equal to the number of lands you control.
5/4
Grizzled Huntmaster

Grizzled Huntmaster {1}{G}{G}

Creature - Human Warrior
When Grizzled Huntmaster enters the battlefield, you may exile a creature card from your hand. If you do, search your hand and library for any number of cards with the same name, exile them, then shuffle. Choose a creature card you own from outside the game. Conjure a duplicate of that card into your hand for each card exiled from your hand this way.
4/3