Weatherlight

Soul Shepherd

Soul Shepherd {1}{W}

Creature - Human Cleric
{W}, Exile a creature card from your graveyard: You gain 1 life.
"The sidar who raised me had a saying: 'The first step into death is the hardest.'"
—Gerrard of the Weatherlight
2/1
Southern Paladin

Southern Paladin {2}{W}{W}

Creature - Human Knight
{W}{W}, {T}: Destroy target red permanent.
"Look to the south; there you will find peace and serenity."
—The Book of Tal
3/3
Tariff

Tariff {1}{W}

Sorcery
Each player sacrifices the creature they control with the highest mana value unless they pay that creature's mana cost. If two or more creatures a player controls are tied for highest, that player chooses one.
Volunteer Reserves

Volunteer Reserves {1}{W}

Creature - Human Soldier
Banding
Cumulative upkeep {1}
"I'm always a little leery of anyone who offers to kill other people for free."
—Gerrard of the Weatherlight
2/4
Abduction

Abduction {2}{U}{U}

Enchantment - Aura
Enchant creature
When Abduction enters, untap enchanted creature.
You control enchanted creature.
When enchanted creature dies, return that card to the battlefield under its owner's control.
Abjure

Abjure {U}

Instant
As an additional cost to cast this spell, sacrifice a blue permanent.
Counter target spell.
Mirri's hackles rose as Ertai continued expounding his virtues. "If that arrogant brat doesn't shut up soon," she growled to herself, "I'm going to have to kill him."
Ancestral Knowledge

Ancestral Knowledge {1}{U}

Enchantment
Cumulative upkeep {1}
When Ancestral Knowledge enters, look at the top ten cards of your library, then exile any number of them and put the rest back on top of your library in any order.
When Ancestral Knowledge leaves the battlefield, shuffle your library.
Apathy

Apathy {U}

Enchantment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may discard a card at random. If the player does, untap that creature.
Argivian Restoration

Argivian Restoration {2}{U}{U}

Sorcery
Return target artifact card from your graveyard to the battlefield.
"The Argivian University taught me two things: always look to the past, and never dismiss what appears useless."
—Hanna, Weatherlight navigator
Avizoa

Avizoa {3}{U}

Creature - Jellyfish
Flying
{0}: Avizoa gets +2/+2 until end of turn. You skip your next untap step. Activate only once each turn.
"Maybe we can trap them with bait," thought Tahngarth, eyeing Squee.
2/2
Cloud Djinn

Cloud Djinn {5}{U}

Creature - Djinn
Flying
Cloud Djinn can block only creatures with flying.
As elusive as the footprint of a djinn
—Suq'Ata expression
5/4
Disrupt

Disrupt {U}

Instant
Counter target instant or sorcery spell unless its controller pays {1}.
Draw a card.
Oh, I'm sorry—did I break your concentration?
Ertai's Familiar

Ertai's Familiar {1}{U}

Creature - Illusion
Phasing
When Ertai's Familiar phases out or leaves the battlefield, mill three cards.
{U}: Until your next upkeep, Ertai's Familiar can't phase out.
2/2
Flux

Flux {2}{U}

Sorcery
Each player discards any number of cards, then draws that many cards.
Draw a card.
"Every spell has the potential to be worthless."
—Ertai, wizard adept
Fog Elemental

Fog Elemental {2}{U}

Creature - Elemental
Flying
When Fog Elemental attacks or blocks, sacrifice it at end of combat.
"I've seen fog so thick you could cut it, but none that could cut me."
—Tahngarth of the Weatherlight
4/4
Mana Chains

Mana Chains {U}

Enchantment - Aura
Enchant creature
Enchanted creature has "Cumulative upkeep {1}."
"The Lord of the Wastes must be destroyed; I am bound to this destiny by the chains of fate. If only Gerrard would see his part."
—Sisay, journal
Manta Ray

Manta Ray {1}{U}{U}

Creature - Fish
Manta Ray can't attack unless defending player controls an Island.
Manta Ray can't be blocked except by blue creatures.
When you control no Islands, sacrifice Manta Ray.
3/3
Merfolk Traders

Merfolk Traders {1}{U}

Creature - Merfolk
When Merfolk Traders enters, draw a card, then discard a card.
"As much as I hate water, I do love fish . . . ."
—Mirri of the Weatherlight
1/2
Noble Benefactor

Noble Benefactor {2}{U}

Creature - Human Cleric
When Noble Benefactor dies, each player may search their library for a card and put that card into their hand. Then each player who searched their library this way shuffles.
2/2
Ophidian

Ophidian {2}{U}

Creature - Snake
Whenever Ophidian attacks and isn't blocked, you may draw a card. If you do, Ophidian assigns no combat damage this turn.
1/3
Paradigm Shift

Paradigm Shift {1}{U}

Sorcery
Exile all cards from your library. Then shuffle your graveyard into your library.
"Barrin always said that reality is relative. 'The world,' he cautioned, 'is but pieces of one's perception.'"
—Ertai, wizard adept
Pendrell Mists

Pendrell Mists {3}{U}

Enchantment
All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay {1}."
As insubstantial—and as insistent—as appetite.
Phantom Warrior

Phantom Warrior {1}{U}{U}

Creature - Illusion Warrior
Phantom Warrior can't be blocked.
"Fishtails infest the water, and mists walk the land. Give me simple solid rock any day."
—Tahngarth of the Weatherlight
2/2
Phantom Wings

Phantom Wings {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature has flying.
Sacrifice Phantom Wings: Return enchanted creature to its owner's hand.
"But you said 'when goats fly!'" Squee whined.
Psychic Vortex

Psychic Vortex {2}{U}{U}

Enchantment
Cumulative upkeep—Draw a card.
At the beginning of your end step, sacrifice a land and discard your hand.
"Tolaria floats upon a wheel of fortune."
—Ertai, wizard adept