Doctor Who

Day of Destiny

Day of Destiny {3}{W}

Legendary Enchantment
Legendary creatures you control get +2/+2.
"We can travel anywhere and everywhere in 'that old box,' as you call it. Regardless of space and time."
—The First Doctor
Farewell

Farewell {4}{W}{W}

Sorcery
Choose one or more —
• Exile all artifacts.
• Exile all creatures.
• Exile all enchantments.
• Exile all graveyards.
"I don't want to go."
Grasp of Fate

Grasp of Fate {1}{W}{W}

Enchantment
When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield.
"And I suppose, if it's one last chance to say it, Rose Tyler..."
Out of Time

Out of Time {1}{W}{W}

Enchantment
When Out of Time enters the battlefield, untap all creatures, then those creatures phase out until Out of Time leaves the battlefield. Put a time counter on Out of Time for each creature that phased out this way.
Vanishing
Wedding Ring

Wedding Ring {2}{W}{W}

Artifact
When Wedding Ring enters the battlefield, if it was cast, target opponent creates a token that's a copy of it.
Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card.
Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.
As Foretold

As Foretold {2}{U}

Enchantment
At the beginning of your upkeep, put a time counter on As Foretold.
Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold.
"It is returning through the dark. And then, Doctor? Oh, but then he will knock four times."
Inspiring Refrain

Inspiring Refrain {4}{U}{U}

Sorcery
Draw two cards. Exile Inspiring Refrain with three time counters on it.
Suspend 3—{2}{U}
Wound Reflection

Wound Reflection {5}{B}

Enchantment
At the beginning of each end step, each opponent loses life equal to the life they lost this turn.
"It's good to know I haven't lost my touch," said the Master. "You deserve my best," replied Missy.
Blasphemous Act

Blasphemous Act {8}{R}

Sorcery
This spell costs {1} less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
"I had to make them pay for what I discovered. They lied to us, the founding fathers of Gallifrey. Everything we were told was a lie."
—The Master
Chaos Warp

Chaos Warp {2}{R}

Instant
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
"I am the Doctor. I'm coming to find you, and I will never, ever stop."
—The Twelfth Doctor
Cursed Mirror

Cursed Mirror {2}{R}

Artifact
{T}: Add {R}.
As Cursed Mirror enters the battlefield, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.
"It's a juddering dimensional portal in a mirror in a Norwegian bedroom."
—The Thirteenth Doctor
Carpet of Flowers

Carpet of Flowers {G}

Enchantment
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
"Love is a form of hope and, like hope, love abides in the face of everything."
—The Thirteenth Doctor
Heroic Intervention

Heroic Intervention {1}{G}

Instant
Permanents you control gain hexproof and indestructible until end of turn.
"I've come a long way for you!" exclaimed the Sixth Doctor. "Naturally. Don't expect any thanks," replied the Second Doctor.
Fractured Identity

Fractured Identity {3}{W}{U}

Sorcery
Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it.
"It's like I'm breaking into a million pieces and there's only one thing I remember. I have to save the Doctor."
—Clara Oswald
Time Wipe

Time Wipe {2}{W}{W}{U}

Sorcery
Return a creature you control to its owner's hand, then destroy all creatures.
"Goodbye, Davros. It hasn't been pleasant."
—The Seventh Doctor
Heroes' Podium

Heroes' Podium {5}

Legendary Artifact
Each legendary creature you control gets +1/+1 for each other legendary creature you control.
{X}, {T}: Look at the top X cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Solemn Simulacrum

Solemn Simulacrum {4}

Artifact Creature - Golem
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When Solemn Simulacrum dies, you may draw a card.
2/2
Canopy Vista

Canopy Vista

Land - Forest Plains
({T}: Add {G} or {W}.)
Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
"Apalapucia, voted number two planet in the top ten greatest destinations for the discerning intergalactic traveler."
—The Eleventh Doctor
Canyon Slough

Canyon Slough

Land - Swamp Mountain
({T}: Add {B} or {R}.)
Canyon Slough enters the battlefield tapped.
Cycling {2}
"I must have made quite an impression."
—The Fourth Doctor
Celestial Colonnade

Celestial Colonnade

Land
Celestial Colonnade enters the battlefield tapped.
{T}: Add {W} or {U}.
{3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
Choked Estuary

Choked Estuary

Land
As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped.
{T}: Add {U} or {B}.
"You traveled five miles in twelve years?!"
—The Tenth Doctor
Cinder Glade

Cinder Glade

Land - Mountain Forest
({T}: Add {R} or {G}.)
Cinder Glade enters the battlefield tapped unless you control two or more basic lands.
"I was wrong. The trees are not your enemy. They're your shield."
—The Twelfth Doctor
Creeping Tar Pit

Creeping Tar Pit

Land
Creeping Tar Pit enters the battlefield tapped.
{T}: Add {U} or {B}.
{1}{U}{B}: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land.
Darkwater Catacombs

Darkwater Catacombs

Land
{1}, {T}: Add {U}{B}.
"They were placed, after death. These are tombs. Water tombs, some sort of fluid, anyway."
—The Twelfth Doctor
Deserted Beach

Deserted Beach

Land
Deserted Beach enters the battlefield tapped unless you control two or more other lands.
{T}: Add {W} or {U}.
"By Silencio Lake. On the Plain of Sighs. An impossible astronaut will rise from the deep. And strike the Time Lord dead."
—Madame Kovarian